Ginger Lord Posted May 31, 2008 Report Posted May 31, 2008 Testing out an A2 render for my exhibition of my animation. Quick shadows hence dodgy straight lines in places. Full image: 100% crop at A2: Quote
NeoNautica Posted June 5, 2008 Report Posted June 5, 2008 Hello everyone! I'm a new member, so I thought I would post a couple models I've been working on. 2006 Audi A4: Eurocopter: Quote
KIIIA Posted June 7, 2008 Author Report Posted June 7, 2008 NeoNautica, wasn`t it you who had that Unreal 2k4 city level WIP thread on cgTalk? Very impressive! Why don`t you show it to the community here too! The models you show here seem very solidly crafted! Quote
Warby Posted June 10, 2008 Report Posted June 10, 2008 good stuff i would have pimped it with a more shiny looking shader but what the hell looks great ! welcome to mapcore Quote
NeoNautica Posted June 11, 2008 Report Posted June 11, 2008 Kiiia: DM-Nightlife is my city map. I'll start a thread on this forum (in the level section) at some point. Its a bit of effort due to the size of the map and number of screenshots ^^ Warby: The models don't have final textures and shaders yet ^^ 300C: Quote
skdr Posted June 12, 2008 Report Posted June 12, 2008 10,000 triangle difference in those two, why? Quote
dissonance Posted June 12, 2008 Report Posted June 12, 2008 10,000 triangle difference in those two, why?One was made for the In-House engine? I hear all that next-gen stuff can really Push It To The Limit. Quote
NeoNautica Posted June 13, 2008 Report Posted June 13, 2008 The rims on the DUB version have many more modeled bolts in them. It was just for fun ^^ Quote
harefort Posted June 25, 2008 Report Posted June 25, 2008 I know I'm an ass for posting non-model-stuff here, but check this out: (hit "watch in high quality"!) In short: it's a shader that allows you to texture terrains for games without unwrapping and seamlessly. Quote
Loafie, Hero of Dreams Posted June 25, 2008 Report Posted June 25, 2008 That looks damn nice, I'm a big displacement fan. Here's an entry I did for the 3dtotal speed sculpt competition. About 4 hours work on an anthropomorphic Rocko from Rocko's Modern Life Also, the first person view of a lug wrench Quote
Zeta Posted June 26, 2008 Report Posted June 26, 2008 I know I'm an ass for posting non-model-stuff here, but check this out: I need to find out those keyboard shortcuts / manipulation techniques he is using. Quote
Warby Posted June 26, 2008 Report Posted June 26, 2008 I know I'm an ass for posting non-model-stuff here, but check this out: (hit "watch in high quality"!) In short: it's a shader that allows you to texture terrains for games without unwrapping and seamlessly. THAT IS TOTALY AWSOME ! i am playing uncharted right now and they definitely use some sort source engine like blend texture transition between all their materials. and i was wondering how they get it to be so fucking seamless and so distortion free ... and what the work flow for that stuff would look like and here you are answering the questions =D Quote
-HP- Posted June 27, 2008 Report Posted June 27, 2008 Thank you so very much for sharing that harefort! Quote
Nurb Posted June 28, 2008 Report Posted June 28, 2008 Call me a noob, but what do you do with it though? Do you get a model with a UV-map that you can use in a gameengine? Or does this method have to be built in to the level editing package? I have a hard time grasping how I would get the model and texture from the 3d-app ---> ingame. Looks like an awesome method anyway. I could really have used something like that for the cave-level I'm making in UED3 right now >_< Quote
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