Nurb Posted March 17, 2008 Report Posted March 17, 2008 Thanks Here's a new render, with the platform: Quote
Ginger Lord Posted March 17, 2008 Report Posted March 17, 2008 Needs stoppers to make it not fly off into oblivion. Quote
Nurb Posted March 17, 2008 Report Posted March 17, 2008 I knew there was something I forgot ^^ "Stoppers" where part of the original concept I made: For some reason I just didnt model them >_< Though I think the cannon would weigh a couple of tons so the recoil probably wouldn't make it roll back more than about half a meter at most. I'll see if I add them later, but up next is some cannonballs ^^ Quote
dissonance Posted March 17, 2008 Report Posted March 17, 2008 Mmm, steampunk-ish cannon. Looks awesome. =D Quote
Sindwiller Posted March 17, 2008 Report Posted March 17, 2008 The platform looks kinda weird compared to the cannon. It would also fit in any other generic more or less sci-fi-like scene, which, for my opinion, doesn't go well with the steampunk style you're going (it is steampunk, right? ) Needs more corrosion - and blue~~~~ (might also be the specular) Pure gold nonetheless Quote
D3ads Posted March 17, 2008 Report Posted March 17, 2008 That cannon is pure bred awesome, nice one Quote
Nurb Posted March 18, 2008 Report Posted March 18, 2008 Thanks all! I havent thought in terms of steampunk when I made it, but yeah, it does share the characteristic that old is mixed with scifi or fantasy. It's just that I use "YARRR! (!)"-technology instead of steam as the "old" component Quote
Rafik Posted March 18, 2008 Report Posted March 18, 2008 Hi everybody, it's my first post (sorry for my english i'm french ) Sparta Shield (300 movie): I will make a little map for render in Source Engine. Quote
Quakis Posted March 22, 2008 Report Posted March 22, 2008 Simple chair model which will be used for one of my Source projects. The texture will come later once I decide on a colour scheme for where it'll be used. Fortunetly this project will be custom content heavy so I can go wild, heh. Nothing spectacular but I quite like it myself; Quote
michi.be Posted March 22, 2008 Report Posted March 22, 2008 Nurb this is stunning. I love the gun. Quote
Nurb Posted March 22, 2008 Report Posted March 22, 2008 Thanks for the comments on the gun atm I'm working on the rest of the scene: Texturing the ship atm, but the model is very plain so far. It's gonna have railings, cranes, crates, stairways, steeringwheel, windows, trims and ofcourse a jolly rogers flag But I add those as separate meshes to save GPU. The ship model itself is just 1646 tris. I'm texturing all of it with tileable textures just as if it was brush geometry (so you can go really close and still get a sharp texture), and then in the unreal engine I multiply these textures with a single 2048 texture of the entire ship that contains unique details such as rusty areas, seaweed on the hull and tire-marks on the deck. Hope that makes sence Most of the textures are very wip but suggestions are welcome. Btw, does anyone know how to override the vertexlighting of static meshes in UT3 in favor of lightmaps? I'm quite sure it's possible, but cant seem to get it to work. I've tested a bunch of different lightmap res and lightmap index settings on the mesh, but dont even know what the lightmap index is, and either way it seems there is something else that I'm missing. Quote
ng.aniki Posted March 22, 2008 Report Posted March 22, 2008 The second character I made... Lot of mistakes, but I learned a lot of them.. :comeback: Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.