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Posted

A model that I am workin´ on:

stugao1ut9.th.jpg

stugao21ve0.th.jpg

High poly, gonna make the low poly version later to bake normal maps on it, but first I must finish all the amount of shit that this will have on :P

C&C welcome ^^

Posted

i think its that you tried to make it look random and now it looks forced-random - i mean it looks like you finished that piece and then duplicated one wooden piece over and over again and rotated it to get a random look, and i think that's not exactly how people would do that in real time. i mean it would be sloppy, but not terribly rotated, imo.

http://www1.istockphoto.com/file_thumbv ... ground.jpg

while this may not be the best example to show what i mean, but i think you should try it in the sense off, people will randomly select the wood pieces but not rotate it completely uncommon. I would consider far less rotation on the planks, but a bit more texture variation maybe.

apart from that, i tend to dislike your heavy photosource look, i dont know its just too much shadow visible in many of your textures which im kinda not a huge fan of :/

Posted

hahaha. check out what the sign on the fascade says :D then you might know who made the photo resources :P

I completely missed that, I have the attention span of a goldfish today! <3

Posted

A render that I´ve done for fun. Yeah, the Final Gather has fuxxored the floor and I dont like the light angle that it´s given by the HDR probe, but for the rest I am pretty happy:

stugrender1zc2.th.jpg

Now back to work....

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