Ginger Lord Posted January 21, 2008 Report Posted January 21, 2008 Heavy WIP of my Uni animation first scene Quote
searinox Posted January 25, 2008 Report Posted January 25, 2008 A model that I am workin´ on: High poly, gonna make the low poly version later to bake normal maps on it, but first I must finish all the amount of shit that this will have on C&C welcome ^^ Quote
Warby Posted January 25, 2008 Report Posted January 25, 2008 tank looks great baking those threats is gonna be difficult though Quote
searinox Posted January 26, 2008 Report Posted January 26, 2008 tank looks great baking those threats is gonna be difficult though Very thanks!! Yeah, bake that will be hard, but Ithink it will look great ingame ^^, or I hope that!!! Quote
D3ads Posted January 26, 2008 Report Posted January 26, 2008 That looks so sexy Warby, your own photo references? Quote
hessi Posted January 26, 2008 Report Posted January 26, 2008 hahaha. check out what the sign on the fascade says then you might know who made the photo resources Quote
Buddy Posted January 26, 2008 Report Posted January 26, 2008 It looks ok Warby but the wood is way off, something wrong about it, maybe color. Quote
Seldoon182 Posted January 26, 2008 Report Posted January 26, 2008 It looks ok Warby but the wood is way off, something wrong about it, maybe color. +1 The way you had arranged the wood doesn't look real. But still a huge work. Quote
Acumen Posted January 26, 2008 Report Posted January 26, 2008 i think its that you tried to make it look random and now it looks forced-random - i mean it looks like you finished that piece and then duplicated one wooden piece over and over again and rotated it to get a random look, and i think that's not exactly how people would do that in real time. i mean it would be sloppy, but not terribly rotated, imo. http://www1.istockphoto.com/file_thumbv ... ground.jpg while this may not be the best example to show what i mean, but i think you should try it in the sense off, people will randomly select the wood pieces but not rotate it completely uncommon. I would consider far less rotation on the planks, but a bit more texture variation maybe. apart from that, i tend to dislike your heavy photosource look, i dont know its just too much shadow visible in many of your textures which im kinda not a huge fan of :/ Quote
D3ads Posted January 26, 2008 Report Posted January 26, 2008 hahaha. check out what the sign on the fascade says then you might know who made the photo resources I completely missed that, I have the attention span of a goldfish today! <3 Quote
Buddy Posted January 27, 2008 Report Posted January 27, 2008 Yeah pretty much these comments express what I was thinking, also i think that the wood texture could use some love. Quote
searinox Posted January 27, 2008 Report Posted January 27, 2008 A render that I´ve done for fun. Yeah, the Final Gather has fuxxored the floor and I dont like the light angle that it´s given by the HDR probe, but for the rest I am pretty happy: Now back to work.... Quote
OL Posted January 28, 2008 Report Posted January 28, 2008 a random thing to go in a tf2 map, just wanted to give the style a try Quote
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