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Posted
9eKLrwol.jpg It's my first weapon model (ever) I made. it took round about 6hrs for this highpolygon model with floating geometry (normal map). Its a bit long but my last model i made is several months old. I also want to unwrap and texture the weapon (lowpolygon version).
Posted (edited)

maybe your UVs are not laid out effectively, imo a 512 map should be enough, depending on where you want to use that weapon, upclose viewmodel in an fps? or an action rpg that you see from a greater height? but 2048 really is an overkill.

Edited by tomm
  • 2 weeks later...
Posted (edited)

kVwlngm.jpg

 

A little more work on this done today. I think its finally ready for unwrapping and baking... as soon as I decreased the thickness of those goggles straps. :D

Edited by Sigma
Posted

Yus, now do the same with the hat interior thingy, looks like turbosmooth is doing most of the work there. Anything that makes it look like the real helmet and I guessing you have some reference for that, I'm no helmet shape connoisseur :)

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