TermInator525 Posted December 23, 2013 Report Posted December 23, 2013 It's my first weapon model (ever) I made. it took round about 6hrs for this highpolygon model with floating geometry (normal map). Its a bit long but my last model i made is several months old. I also want to unwrap and texture the weapon (lowpolygon version). Quote
PogoP Posted December 23, 2013 Report Posted December 23, 2013 Doesn't need a 2048! Reduce dat shit. kikette 1 Quote
kanine01 Posted December 24, 2013 Report Posted December 24, 2013 You think so? When I started out it was at 1024, but it looked really blurry. Quote
tomm Posted December 24, 2013 Report Posted December 24, 2013 (edited) maybe your UVs are not laid out effectively, imo a 512 map should be enough, depending on where you want to use that weapon, upclose viewmodel in an fps? or an action rpg that you see from a greater height? but 2048 really is an overkill. Edited December 24, 2013 by tomm Quote
Pampers Posted December 24, 2013 Report Posted December 24, 2013 is this the year 2005? Buddy and knj 2 Quote
knj Posted December 24, 2013 Report Posted December 24, 2013 is this the year 2005? LMFAO anyways, all of us started somewhere, so keep progressing Quote
Pampers Posted December 24, 2013 Report Posted December 24, 2013 I was aiming more at the people telling him to use a lower resolution, it doesnt really matter. knj and Rick_D 2 Quote
Sigma Posted January 4, 2014 Report Posted January 4, 2014 (edited) A little more work on this done today. I think its finally ready for unwrapping and baking... as soon as I decreased the thickness of those goggles straps. Edited January 4, 2014 by Sigma Quote
Pampers Posted January 4, 2014 Report Posted January 4, 2014 I think you should define the edges on the googles a bit more, same thing with the helmet along the bottom curve Quote
Sigma Posted January 4, 2014 Report Posted January 4, 2014 (edited) I see what you mean. Is this better? Put in some supporting edge loops. Edited January 4, 2014 by Sigma Quote
Pampers Posted January 4, 2014 Report Posted January 4, 2014 Yus, now do the same with the hat interior thingy, looks like turbosmooth is doing most of the work there. Anything that makes it look like the real helmet and I guessing you have some reference for that, I'm no helmet shape connoisseur Quote
Spherix Posted January 4, 2014 Report Posted January 4, 2014 Might be the perspective but the glass shape of those goggles seems to be oval on one side and circular on the other ;o Quote
penE Posted January 5, 2014 Report Posted January 5, 2014 After some quality time with the family, I finally had a few days to work on my ejection seat again . Started texturing today and while it's still a bit rough I like where it's heading . (Sorry for spamming so much images). kikette, Beck, leplubodeslapin and 19 others 22 Quote
Jenn0_Bing Posted January 5, 2014 Report Posted January 5, 2014 You can spam all the images you want when they look that good! penE and leplubodeslapin 2 Quote
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