kanine01 Posted October 28, 2013 Report Posted October 28, 2013 (edited) Made a shell. Also took a saw to the damn thing so I could save uv space. Edited October 28, 2013 by kanine01 -HP- 1 Quote
mjens Posted October 29, 2013 Report Posted October 29, 2013 New render: Low Poly quick render: Low Poly viewport wires: -HP- 1 Quote
penE Posted November 1, 2013 Report Posted November 1, 2013 Experimenting with trees inside Unity for an university project . Also built a wallpaper for my phone in unity out of it (yep, was bored ) mkandersson, 2d-chris, RedYager and 4 others 7 Quote
kanine01 Posted November 3, 2013 Report Posted November 3, 2013 Got the bake done. RedYager and penE 2 Quote
Fuzyhead Posted November 3, 2013 Report Posted November 3, 2013 Looking good so far, but would be great if you can post the wireframe and polycount as well. Currently it looks like you modeled every detail from the highpoly at the lowpoly as well. -HP- 1 Quote
kanine01 Posted November 3, 2013 Report Posted November 3, 2013 It's got around 1918 triangles with the shell included. I'd say it's fairly well optimized. -HP-, Fuzyhead and PogoP 3 Quote
Sigma Posted November 4, 2013 Report Posted November 4, 2013 This is part of a piece I am working on. Did not need the full tablet so I have left off detail portions like side buttons and ports. All of the texturing is currently on a diffuse map, has ambient occlusion baked in. I would like to figure out how to make it appear reflective through 3DS Max rather than as part of the diffuse texture itself so that will be a learning experience for some new maps. Anyway. -HP- 1 Quote
tomdon Posted November 8, 2013 Report Posted November 8, 2013 Few trees and bush/trees I am working on OrnateBaboon, DrywallDreams, FMPONE and 6 others 9 Quote
FMPONE Posted November 8, 2013 Report Posted November 8, 2013 Few trees and bush/trees I am working on quite nice! Quote
Dr. Spud Posted November 9, 2013 Report Posted November 9, 2013 Working on spruce trees for a cs:go map: More http://i.imgur.com/G520AuL.jpg http://i.imgur.com/fhai1u8.jpg -HP-, kanine01, ChA1NsAw and 3 others 6 Quote
Vilham Posted November 9, 2013 Report Posted November 9, 2013 does that save to some config? or do you have to do that everytime? Quote
borgking Posted November 10, 2013 Report Posted November 10, 2013 heavy work in progress Totally like it! I love the look of the metal (how did you get that nice ice-crystal/steel look?), but is is missing some position-related detail (grunge, dirt, everything that defines the form instead of the material). Same for the wood area, but of course more important to define the wood pattern (wood stripes) first, before anything else. The only thing really looking wrong is the metal part of the ammo-shell, which currently looks unnatural to me. The base color is right to me, but i feel, it needs more gloss and specular, to look more like metal, instead of plastic. Overall great work already, I am sure you will create a great texture for that model. kanine01 1 Quote
Sentura Posted November 10, 2013 Report Posted November 10, 2013 does that save to some config? or do you have to do that everytime? Saves to config. ps: I have read that changing jpeg quality to 100 dramatically increases filesize, but I don't mind personally. You can always change it. At this point it might be better to just use the screenshot command as it outputs in tga format instead. Less fuss, more quality. Quote
marnamai Posted November 11, 2013 Report Posted November 11, 2013 low poly wip combine assassin 01 (View in 3D) Quote
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