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Posted

This is part of a piece I am working on. Did not need the full tablet so I have left off detail portions like side buttons and ports. All of the texturing is currently on a diffuse map, has ambient occlusion baked in. I would like to figure out how to make it appear reflective through 3DS Max rather than as part of the diffuse texture itself so that will be a learning experience for some new maps. Anyway.

 

BYM2rdzCAAAKn7T.jpg:large

Posted

 

pQ1Ihv7.jpg
 
heavy work in progress

 

Totally like it!

I love the look of the metal (how did you get that nice ice-crystal/steel look?), but is is missing some position-related detail (grunge, dirt, everything that defines the form instead of the material).

Same for the wood area, but of course more important to define the wood pattern (wood stripes) first, before anything else.

The only thing really looking wrong is the metal part of the ammo-shell, which currently looks unnatural to me. The base color is right to me, but i feel, it needs more gloss and specular, to look more like metal, instead of plastic.

Overall great work already, I am sure you will create a great texture for that model.

Posted

 

does that save to some config? or do you have to do that everytime?

Saves to config.

ps: I have read that changing jpeg quality to 100 dramatically increases filesize, but I don't mind personally.

You can always change it.

 

 

At this point it might be better to just use the screenshot command as it outputs in tga format instead. Less fuss, more quality.

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