Pomperi Posted October 12, 2009 Report Posted October 12, 2009 Cheers HP, I'm gonna give it a shot Quote
alecmoody Posted October 14, 2009 Report Posted October 14, 2009 ~16,000 polys with normal map and AO. Im using xoliul's viewport shader with a cubemap ambient source and one omni. The tread extrusions are built to be easily removable for a first LOD stage. Quote
Sindwiller Posted October 15, 2009 Report Posted October 15, 2009 Holy dogshit! Looks solid, can't say more Quote
Acumen Posted October 17, 2009 Report Posted October 17, 2009 some more tf2-models: raygun replacement - was my 2nd tf2model from december 2008 - now finally unwrapped and textured (in a way ) this map holder is meant to be customizable - so i included a separate map-texture that people can overlay their own map overviews on top Quote
Em' Posted October 17, 2009 Report Posted October 17, 2009 I love them ! Really good models ! It totally fit to the TF2 ambiance ! Great ! Quote
D3ads Posted October 18, 2009 Report Posted October 18, 2009 Great models Acumen , you have the TF2 style down to a T! Quote
Acumen Posted October 20, 2009 Report Posted October 20, 2009 thanks Em' and D3ads - i'm totally digging doing this tf2-stuff - lots and lots of fun Quote
the0rthopaedicsurgeon Posted November 3, 2009 Report Posted November 3, 2009 A games arcade mascot for Yama: [attachment=0]mascot2.jpg[/attachment] [attachment=1]mascot.jpg[/attachment] Quote
Lord Ned Posted November 4, 2009 Report Posted November 4, 2009 Diggin it' the0rthopaedicsurgeon. Yay working on different parts at my leisure. Quote
Nysuatro Posted November 9, 2009 Report Posted November 9, 2009 a cartooncharackter I had to make for school Quote
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