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Posted

I absolutely LOVE that texture, especially the spec! great job man! Love the mix between toonish and real, for some reason..

one thing to point out tho, your bake came out fucked.

Which is pretty normal for cilindrical shapes, It's (almost) impossible to avoid so what you need to do is retouch the normal map in photoshop, check this:

http://wiki.polycount.net/Normal_Map#he ... b02def61ff

Check out this thread:

http://boards.polycount.net/showthread. ... ant&page=2

NormalWavesBeGone.jpg

Good luck! :)

Posted

some more tf2-models:

raygun replacement - was my 2nd tf2model from december 2008 - now finally unwrapped and textured (in a way :D)

raygun_ingame2.jpg

this map holder is meant to be customizable - so i included a separate map-texture that people can overlay their own map overviews on top :)

map_holder_ingame1.jpg

  • 2 weeks later...

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