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Posted

mmm, that looks rather poor, at least for the quality bar of the stuff you use to show around here.

the trunk texture looks way too even, and it needs way more foliage polygons to make it look realistic and believable.

Posted

":121exlo1]mmm, that looks rather poor, at least for the quality bar of the stuff you use to show around here.

the trunk texture looks way too even, and it needs way more foliage polygons to make it look realistic and believable.

i agree.

acapulco, it looks pretty good but the specular needs to be much less visible. it makes it look like plastic.

  • 2 weeks later...
Posted

the one touching the blade? it's supposed to be on the end of that cord, which is meant to be wrapped around with that part just resting on the blade while it's stored or whatever. maybe it's just the angle but i'll rotate it some more so it's not as perfectly aligned.

here's the reference i used, although looking at it now, i think the 2nd handle is actually attached instead of being loose:

http://img300.imageshack.us/img300/8105/e24ldrop.jpg

Posted

here's the reference i used, although looking at it now, i think the 2nd handle is actually attached instead of being loose:

http://img300.imageshack.us/img300/8105/e24ldrop.jpg

I think it would be attatched, i would'nt want to hold that thing with one arm. Other than that handle it looks very cool, going to be something like the lawnmower in Blood Harvest?

it's meant to just be lying around, the map is actually set in a slaughterhouse so i need some tools like this to be left about. but that did give me an idea for this bandsaw i've just finished for the same map:

bandsaw01.jpg

bandsaw02.jpg

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