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Posted

you could also surface or smart blur the bg a little to make it blend more with the model.

Think the model looks nice, could use some more texture work in terms of hue and colors / dirt on the lower parts.

Posted

looks definitely interesting...

nice hidden swastika? :ninja:

Thanks. I hadn't made the connection to a swastika before, it's fixed :Dnow find the penis

Here is the progress for today. Making the low-poly is going be a bitch:

003-Tribault.jpg

http://i635.photobucket.com/albums/uu75 ... 04-tri.jpg

http://i635.photobucket.com/albums/uu75 ... 6-Trib.jpg

The character is just a placeholder :D It's Lowmax.

The thing is so big I'm considering adding wheels to the front :D

http://i635.photobucket.com/albums/uu75 ... 7-Trib.jpg

More pics here.

Posted

The mod I'm currently working on had a bigass update showing off our new player models.

I specifically worked on getting the #$#@$ing thing working well in the source engine as well as about 40-50 w_models so far (3 LOD's for each weapon we have and we have about 30+ weapons).

Model by schmung

textures by stealthsilver

animations and overall experienced advice giver : oelund

snow1.jpg

iwo1.jpg

snow3.jpg

It's been really fun learning all the ins and outs of character animation/rigging and the way the source engine handles it but I cant wait to get back to environment stuff.

Also if I ever have to do another set of w_models again I'm gonna go nuts :zoidberg:

Posted

looks definitely interesting...

nice hidden swastika? :ninja:

Thanks. I hadn't made the connection to a swastika before, it's fixed :Dnow find the penis

Here is the progress for today. Making the low-poly is going be a bitch:

003-Tribault.jpg

004-tri.jpg

006-Trib.jpg

The character is just a placeholder :D It's Lowmax.

The thing is so big I'm considering adding wheels to the front :D

007-Trib.jpg

More pics here.

Brilliant!

Posted

I thought this was some sort of replacement that you planned for the Heavy (TF2).

Looks really cool. :D

Well besides the obvious similarity of the weapon the model I'm using for the character also helps to that. But no I plan to texture it quite realistic and detailed, especially adding some nice ornaments all around engraved in the metal and wood parts.

Here are the new pics (I've left them as links as to not clutter the thread). I've enlarged the barrels and moved the handle a bit so it doesn't cover them. Also added the cartidge feeding mechanism. I've also made the backpack quite larger. I'll leave the backpack to be modelled later so all I need right now is the ammo belt and then it's time to start the low-poly!

010-Tribault.jpg

http://i635.photobucket.com/albums/uu75 ... ibault.jpg

http://i635.photobucket.com/albums/uu75 ... ibault.jpg

I wanted to show more of the weapon's mechanisms in the player view so I've lowered the player's view a bit, it sits just above the player's mouth under his nose so I don't think it's much of a problem.

Posted

The mod I'm currently working on had a bigass update showing off our new player models.

I specifically worked on getting the #$#@$ing thing working well in the source engine as well as about 40-50 w_models so far (3 LOD's for each weapon we have and we have about 30+ weapons).

It's been really fun learning all the ins and outs of character animation/rigging and the way the source engine handles it but I cant wait to get back to environment stuff.

Also if I ever have to do another set of w_models again I'm gonna go nuts :zoidberg:

I feel you pain. I have to do all the character model + weapon stuff for Ham and Jam and it takes forever to rig everything.

Player models look nice although the eyes make them look like they're getting buttsech.

Posted

i think the playermodels would fit more into the environment if they were a little more dirty, other than that they look nice :)

yeah they can definitely use some more dirt, it's a fairly hot topic of debate between the team.

I feel you pain. I have to do all the character model + weapon stuff for Ham and Jam and it takes forever to rig everything.

Player models look nice although the eyes make them look like they're getting buttsech.

hehe yeah, that first pic definitely looks like someone touched the player model in an inappropriate place :D

I also need to fix the phong on those guys heads, it kind of looks like they were dipped in vegetable oil.

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