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Posted

Ohh that's awesome acumen !! nice style!

Just one thing i would have done, it's to add some variations to the four drills in terms of position (one upper than the other etc) to break that symetric look.

But it's really cool :)

Posted

wow, thank you guys !! means a lot to me to get such positive feedback from you talented lots ! :megamon:

i really put much much work in it and learned at least 1million things about my lovely program (how it works and how not :lol: ) so i feel a bit more confident with this tf2-modeling stuff

KoKo5oVaR, you're totally right with the symmetry, but to be honest it took me so much time to finish this model - since its so much bigger than the tiny props i usually do, that i just wanted to finish it. the ao baking made my head almost bold :D

skdr, wasn't my idea, so don't blame me :oops:

i just saw the concept in the tf2maps-forums and thought i should try something as big as this :)

again, thanks to all of you for the kind words !

Posted

saw it over on polycount for the first time and while i love the 2d-looks i just can't believe it's 3d at all. could you post a turnaround maybe ? :v

just so we can see it in full 3dimensional beauty :roll:

oh and thanks for the feedback, as well :) didn't see your post, till now !

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