Jump to content

Recommended Posts

Posted (edited)

Sorry for my bad english,It seems that some people complain that the map might be too bright to be played for a long time,how will you solve the problem?

Edited by yww
Posted

Sorry for my bad english,It seems that some people complain that the map might be too bright to be played for a long time,how will you solve the problem?

The map has been constructed largely using tonal shifting of one set of textures either to blue, red, or darker shades of white. This has a lot of practical use reducing texture memory usage and file size. I've also managed to use this shading method to get the level to a point where it's not particularly harsh despite having a lot of white surfaces, but if it were an issue, it's easy to tone the textures down even more using this shading technique.

Posted

do you amend the tones on a adhoc basis or did you have a 'plan' from the start (this area is going to utilise these shades of colour blah blah blah)

I've  always textured as I go (based completely on I feel) but I'd like to know what your process is?

Posted (edited)

do you amend the tones on a adhoc basis or did you have a 'plan' from the start (this area is going to utilise these shades of colour blah blah blah)

I've  always textured as I go (based completely on I feel) but I'd like to know what your process is?

I've done a ridiculous amount of tweaking per-surface.

CbbrvXJ.jpg

In an ideal world, all of these surfaces would have (roughly) the exact same shade of white. This is the amount of tweaking I have to do to get an even result in-game. "What if it's too bright?" -- I select the bright surface and downshift its RGB values by x amount needed to reduce harshness.

Edited by FMPONE
Posted

Sorry for my bad english,It seems that some people complain that the map might be too bright to be played for a long time,how will you solve the problem?

I wanna know how many people is complaining? Personally I don't think there's anything too bright so far.

Posted

Interested in how you've reduced the rotate times on season by 3 seconds, is it a closely guarded secret until the update is posted?

If you've reduced the connector length on a fully detailed map I don't envy you at all...

Posted

Why i am thinking to say that this already is is best looking map i have seen. Ofcourse every map has it's theme and maps like dust aren't meant to be "pretty" and stuff, but it's still appealing.

But Santorini, damn, it looks as in real life, i would say. :D

Posted

How do you create your custom textures? I know most of your geometry is textured in stuff you create, so I'm wondering about your process. Do you use photos you've taken and tile them in Photoshop or do you procedurally generate them or create them from scratch or what? And what about the maps you use? Just albedo and normal? Really interested in your process since you create so many and they look so nice.

Posted (edited)

My second (incredibly unpolished) tutorial is up on YouTube https://www.youtube.com/watch?v=G7iRg6iMbq0

 

How do you create your custom textures? I know most of your geometry is textured in stuff you create, so I'm wondering about your process. Do you use photos you've taken and tile them in Photoshop or do you procedurally generate them or create them from scratch or what? And what about the maps you use? Just albedo and normal? Really interested in your process since you create so many and they look so nice.

It took me a bit to learn, key is just to practice in photoshop and tweak until you get what you want in-game. Same principle applies for the normal maps. Source is just basically diffuse + normal so it's not too hard to tweak stuff.

Edited by FMPONE

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...