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Mark C.

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About Mark C.

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  • Birthday July 19

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    Mark C
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  1. What music have you listened to recently?

    Lots of great new releases at the moment!
  2. WIP in WIP, post your level screenshots!

    Wow. Really like the idea for the theme. Out of interest, if you don't mind me asking, did you use a dedicated piece of software to create that rollercoaster model such as Nolimits?
  3. de_Underground [WIP]

    I beg to differ. The underground in up here in the north east is literally called the "Metro".
  4. What music have you listened to recently?

    Love this tune, great album.
  5. [WIP] de_meat [Looking for gameplay feedback]

    This theme scares me...
  6. Spent a little while running around the map today and I thought I might as well make use of the time by giving a bit of feedback. You're probably already aware of some of the things I mention. I was admittedly very tired whilst making this feedback so some of it may not be valid or make sense or...
  7. I agree with Radu. The current state of the theme gives you a lot of scope to use lighting and perhaps coloured models to guide the player and add interest. I love how it looks as is but I believe it could be even better with some additions and alterations.
  8. What music have you listened to recently?

    In love with Seven Davis Jr's album, Universes atm. On the topic of great albums on Ninja Tune...
  9. What music have you listened to recently?

    Really talented artist. Don't know what to say about the music video...
  10. WIP in WIP, post your level screenshots!

    Sadly on-grid surf ramps are never going to work unless they're entirely flat. I can't really think of a way to explain why other than the fact that surf ramps need to have a consistent cross section or gradient. If you really need to avoid off grid vertices I'd suggest exploring converting your ramps to models or making them in modelling software in the first place. Otherwise, this is a pretty decent tutorial on how to make the most consistently bug-free surf ramps: http://source.gamebanana.com/tuts/10863
  11. [CS:GO] de_marksy

    More screenshots: T-Spawn area A-Site B-Site Mid B-Ramp
  12. [CS:GO] de_marksy

    Hey, I've been working on this map for about a month or so now so I thought I'd make a thread to document my progress. If anyone has any feedback that they didn't mention in the playtest then you can post it here I guess :>