Deh0lise Posted September 18, 2014 Report Posted September 18, 2014 (edited) Area coming from T spawn leading towards A I like the rocks idea, but I'm not sure about the right rock on the stairs looks strange to me (not because of the texture/shape but because they're on the stairs). Does it feel right ingame? is it cover or a path? Edited September 18, 2014 by Deh0lise Squad 1 Quote
catfood Posted September 18, 2014 Report Posted September 18, 2014 wow those rocks/displacements must have been a pain in the ass to do, looks nice man. Squad and Spherix 2 Quote
Squad Posted September 18, 2014 Author Report Posted September 18, 2014 Area coming from T spawn leading towards A I like the rocks idea, but I'm not sure about the right rock on the stairs looks strange to me (not because of the texture/shape but because they're on the stairs). Does it feel right ingame? is it cover or a path? What exactly looks strange about it? Could maybe be the angle of the shot. Here's what it looks like from the other side: Nexusdog, Sprony, Mazy and 2 others 5 Quote
Squad Posted September 18, 2014 Author Report Posted September 18, 2014 wow those rocks/displacements must have been a pain in the ass to do, looks nice man. Thanks! Went a lot faster than I thought in advance actually Quote
Deh0lise Posted September 18, 2014 Report Posted September 18, 2014 Area coming from T spawn leading towards A I like the rocks idea, but I'm not sure about the right rock on the stairs looks strange to me (not because of the texture/shape but because they're on the stairs). Does it feel right ingame? is it cover or a path? What exactly looks strange about it? Could maybe be the angle of the shot. Here's what it looks like from the other side: That looks very cool. It was the angle, I couldn't tell if it was another path or the rock was in the middle of the stairs. Good job Squad 1 Quote
Drakeee Posted September 18, 2014 Report Posted September 18, 2014 Thanks everyone! I love the rocks, are they all models or displacements? The rocks are all displacements in these shots, except for the small piece of rock in the river in the first shot. Please post a tutorial on how to get them so smooth I'm terrible with displacements Squad 1 Quote
Squad Posted September 18, 2014 Author Report Posted September 18, 2014 Thanks everyone! I love the rocks, are they all models or displacements? The rocks are all displacements in these shots, except for the small piece of rock in the river in the first shot. Please post a tutorial on how to get them so smooth I'm terrible with displacements The smoothness is with the help of "Subdivide", then you can go from there and shape it the way you like/need it Quote
Squad Posted September 19, 2014 Author Report Posted September 19, 2014 A few more pics from the interior and the outside aquarium. aaaaasdasdasdasdasda, tomm, Puddy and 10 others 13 Quote
gotcha Posted September 19, 2014 Report Posted September 19, 2014 A few more pics from the interior and the outside aquarium. "HRG Aquarium" Quote
PaulH Posted September 19, 2014 Report Posted September 19, 2014 The one thing that stands out is probably that inside it doesn't come across as a zoo environment particularly. I realise you're not going to be adding in actual animals, so fundamentally a zoo was a tricky area to try to create, however the addition of signs and posters dotted around inside, with descriptions of the animals you could potentially see would help. The interior is much cleaner than any zoo I've ever seen, which I know has been mentioned previously. If you want to sell it as a newly built zoo to compensate then fair enough, but the majority of people who play this won't know that (unless you have signs outside claiming that it's 'Opening soon' or similar). I would consider adding the signage, both inside and out, this kind of stuff: ...and then dress some animal enclosures, even if there's nothing in them. Most of the zoo's I've been to have enclosures with quite a lot of foliage inside, and most of the time you don't see the animals as they're hiding somewhere, so it can still seem realistic Squad and General Vivi 2 Quote
jackophant Posted September 19, 2014 Report Posted September 19, 2014 We most definitely need interactive signs! A different animal noise for each enclosure! General Vivi, El_Exodus and Squad 3 Quote
Squad Posted September 19, 2014 Author Report Posted September 19, 2014 Thanks for the feedback! The one thing that stands out is probably that inside it doesn't come across as a zoo environment particularly. I realise you're not going to be adding in actual animals, so fundamentally a zoo was a tricky area to try to create, however the addition of signs and posters dotted around inside, with descriptions of the animals you could potentially see would help. The interior is much cleaner than any zoo I've ever seen, which I know has been mentioned previously. If you want to sell it as a newly built zoo to compensate then fair enough, but the majority of people who play this won't know that (unless you have signs outside claiming that it's 'Opening soon' or similar). I would consider adding the signage, both inside and out, this kind of stuff: ...and then dress some animal enclosures, even if there's nothing in them. Most of the zoo's I've been to have enclosures with quite a lot of foliage inside, and most of the time you don't see the animals as they're hiding somewhere, so it can still seem realistic Signage will definately be added! I agree with it the interior looking too clean. I should address that without making it look too dirty. We most definitely need interactive signs! A different animal noise for each enclosure! Nice idea actually Quote
Vinneri Posted September 21, 2014 Report Posted September 21, 2014 Thanks for the playtest! Map is really nice, but taking A as T was really hard. I would love, if you can make this awp spot impossible that I'm aiming at. Whole balcony could be blocked by raising that middle wooden wall. That's the only gameplay thing I'm worried at Squad 1 Quote
Squad Posted September 21, 2014 Author Report Posted September 21, 2014 Thanks for the feedback! I'm glad you liked it. I'll take your point about the awp spot into consideration, although I think people seemed to like the long sightlines in previous tests (iirc). Someone suggested adding a second route up at site B (for example a ladder, as if someone is working on the balcony or so). What are the thoughts on this? Quote
Vinneri Posted September 21, 2014 Report Posted September 21, 2014 I liked the B site a bit more, so I think it's nice even without any change Squad 1 Quote
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