Furyo Posted April 14, 2011 Report Posted April 14, 2011 cp_studio certainly qualifies as a totally unfinished and random project I never finished and never will. Total creative vaccum for me but without any planning...Dark Messiah had worn me down entirely The whole thing is off scale and just doesn't play well at all, not to mention it maxes out brush faces (too used to DoDS way higher limit back then). The map was released, but crashed servers out of memory most of the time. A total mess. Another pet project of mine, dod_spinta for DoDS. Never got to finishing it after moving to Montreal for Prince of Persia and dropping CAMP and DoDS with the team. Quote
ElectroSheep Posted April 14, 2011 Report Posted April 14, 2011 ha yes, I remember cp_studio. I played sometimes on it Quote
Endzeit Posted April 14, 2011 Report Posted April 14, 2011 @Furyo: You worked at Dark Messiah?! I demand to make more awesome sauce! Quote
Warby Posted April 14, 2011 Report Posted April 14, 2011 some wii spec stuff than later xbla game both canned: stuff i made at windwardmark interactive hefty credit to scott duquette and alec moody for all sorts of stuff in these shots ! there are also 2 kane and lynch mp maps i am dying to show ... but i probably never will be allowed to ChA1NsAw 1 Quote
Warby Posted April 14, 2011 Report Posted April 14, 2011 . i am officialy in love with this ! @furyo i also really like that tf2 hill-vally clock/town center scene ! Quote
Froyok Posted April 14, 2011 Report Posted April 14, 2011 Repost for Minotauro : http://www.dropbox.com/gallery/13564647 ... d?h=68a190 I have added some ingame picture of the "the crossing" map. Quote
Skacky Posted April 16, 2011 Report Posted April 16, 2011 A 5CP map I was doing for TF2Maps's contest, but ultimately decided to drop it because of what TF2 had become. A huge map for the mod Bisounours Party that didn't make it. The map takes the whole grid. A level I did for EP2 to toy with the antlion behaviors and patrols, and to work on the antlion cave environment showcased in EP2. At the beginning this was going to be a 3-4 map mod set on a combine-controlled planetoid with a citadel and a gunship bay the player would have to destroy, but would first have to cross the caves to reach the other side of the valley. I have more abandoned maps but since my pc crashed a week ago I lost them all. Quote
Buddy Posted April 16, 2011 Report Posted April 16, 2011 I worked on that even before the Aliens (sfam) scene we did with helder and lee. Never finished. (before d3ads rage, trees and the truck were stalker placeholders) ChA1NsAw, FMPONE, 2REK and 1 other 4 Quote
Bl1tz Posted April 19, 2011 Report Posted April 19, 2011 From an old CS:S map I started way back in 2005, I love 2 make mines~~ It takes special talent to make the Source engine look this bad haha Quote
robert.briscoe Posted April 19, 2011 Report Posted April 19, 2011 I worked on that even before the Aliens (sfam) scene we did with helder and lee. Never finished. (before d3ads rage, trees and the truck were stalker placeholders) Still looks awesome!! Quote
Sentura Posted April 20, 2011 Report Posted April 20, 2011 I worked on that even before the Aliens (sfam) scene we did with helder and lee. Never finished. (before d3ads rage, trees and the truck were stalker placeholders) dude, just release this as a scene. it could totally go for a screenshot out of stalker. Quote
Buddy Posted April 21, 2011 Report Posted April 21, 2011 Thanks guys! Bl1tz, BEST MAYN I DEEED IT!!! Quote
PogoP Posted April 23, 2011 Report Posted April 23, 2011 Can't remember whether I posted this or not. It's a modular building I did a few months ago. A desert scene I worked on a while ago too. An Insurgency map I worked on aaaages ago now: I was going to work on re-creating a scene from Ocarina of Time a while ago. This was Hyrule Lake, but I never got it finished. Was never happy with the grass really! Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.