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ITT: Post maps/scenes that never saw the light of the day.


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Posted

Wow, hard work...

A lot (but not all) of my unfinished work :(

- Some unfinished cs 1.6 maps :

de_hol11.jpg

helipo10.jpg

securi10.jpg

de_tez12.jpg

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de_tez22.jpg

de_tez27.jpg

ice0110.jpg

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- My first try on TF2 :crazy:

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- My first (and only) portal map, damn it's hard to found interesting puzzles in this game :(

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test1_01.jpg

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- A neotokyo map (that's the only screenshot I found but I'm sure I have better to show) but the game isn't play a lot...

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- No comment on this one :v

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- A try on l4d (silent hill inside) :

l4d_foggy01_street_a010000.jpg

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- Some Tf2 maps I don't want to finish since I decided I don't want to be a LD :v but I place them on my ports, it's still some good env art imo :

cp_waterfront_01.jpg

cp_waterfront_03.jpg

ctf_oceanic_01.jpg

ctf_oceanic_02.jpg

ctf_woods_01.jpg

ctf_woods_02.jpg

Posted

Nice thread! and very nice stuff in this thread.

Unfinished Ghostbusters DLC map I worked on which never will see the light of day.

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A map I was working on from the past, was pretty close to being finished but the optimization was still a bit of an issue and I had no 3D skybox in it yet. Lighting really needed some work on all of interior areas as well, which are not shown :P

hrzerosumbrushwork.jpg

zerosumlrg01.jpg

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Old Neotokyo Stuff I left when I started working at Threewave. I really want to find all of the other NT map stuff I was working on. So many files to go through. :?

nttemp01.jpg

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nttemp02.jpg

nttemp03.jpg

Random..

randomtemp01.jpg

Posted

Half of the maps here seem to be basically finished, they are all arted up, why did u guys not release them?

They are not finished or unplayable :-D

Nah ! I finally realized that most of my maps, even if the art looks good, are bad designed. I'm a bit too bad at level design :(

Posted

Awesome maps in this thread so far!

My own contribution:

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A Team Fortress 2 map I worked on as a school project. I released a beta but it was unoptimised and the layout needed a lot of work. Also, it had some game-breaking bugs! :D

I playtested it last week after some fixing (posted a thread about it here) but found that the map wasn't worth saving, especially since I'm not currently playing TF2 and don't have a good "feel" for the game etc.

Also, it was built when I didn't know what "optimization" was :)

Posted

I found so many unfished maps on my FTP! I think I only complete 5% of what I start lol. I'm glad I changed that habit now :)

DM_Avon: HL2DM map

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dm_avon_02.jpg

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Architecture test, this had no real gameplay:

dm_avon_2.jpg

Another map, the first map I worked on with 100% custom textures and models:

dm_merda3.jpg

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INS_Abdallah (first version)

ins_abdallah_01.jpg

ins_abdallah_02.jpg

ins_abdallah_03.jpg

ins_abdallah_04.jpg

abdallah_usmcspawn.jpg

Another INS map. This was my first experience with Hammer & Source engine. I abandoned it because the map was a mess and performance was horrible

abdallah_hammer.jpg

First tests with modular units in Unreal 3. These two eventually evolved into my Zest Scene:

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Fight Club bar, for a contest @ Game-artist.net. I still plan to finish this one because i lvoe the mood so much. It can also take advantage of UDK's new features which is awesome. I didn't finish this one because I was crunching heavy at Ubi at the time and was suffering from strong back pains due the shitty chair I had at the office. I complained for months about the chair but they only got me a new one after I threatened to walk away and stay home lmao

iteration20.jpg

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Posted

dod_invasion0001.jpg

that radio tower was destructable so it would build a ramp up the dunes!

actually the map had seen more progress than on the picture, but it is somewhere on my old windows machine which is unplugged for about 6 months now.

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