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ITT: Post maps/scenes that never saw the light of the day.


Minos
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New thread idea. Thought this would be fun. Post screens of abandoned/rejected/unfinished maps and a little background story.

I'll start with a TS map that started as just a beauty scene but then I tried to turn it into a full map and realized how shitty the layout was.

ts_wintermute_01.jpg

ts_wintermute_02.jpg

ts_wintermute_03.jpg

This is one of the first insurgency maps I worked on. It had a hospital which was pretty cool:

ins_raid_01.jpg

ins_raid_02.jpg

ins_raid_03.jpg

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Great idea!

Some of mine:

Part of ns_eclipse made in Doom III:

post-11-13496192623222_thumb.gifd3_terraform_003.jpg[/attachment]

In-editor shot of a stab at an Insurgency map:

ccs-1-0-61142100-1343142006_thumb.jpgkfs4dm1_003.jpg[/attachment]

Half-Life DM map I fell short on right before getting hired at Raven (it's in my Open Source pack):

nwc1a0a_3.jpg[/attachment]

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"High Noon." Source, 2008.

[attachment=2]hn5_mission0000.jpg[/attachment][attachment=3]hn4_pit0003.jpg[/attachment][attachment=4]highnoon1_train0002.jpg[/attachment][attachment=5]highnoon1_train0001.jpg[/attachment]

Currently trying to revamp it and make an actual level out of it. EVERYTHING MUST BE IN ONE BSP.

[attachment=0]laugh10002.jpg[/attachment][attachment=1]laugh10000.jpg[/attachment]

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Hello, hello. :B

So, I've finally decided to stop lurking and start contributing! I created and posted dm_moil a couple of years ago (as 'SKULLHOZER'), you can download the source .vmf for that map here: http://www.mediafire.com/?lq6n61f3hap3gpk Please feel free to create remixes (hey, that sounds like a good competition idea!) or whatever, or just rip it apart and have fun with it... err, yeah :crazy:

BACK ON TOPIC:

This was going to be a CSS map, de_ascension or something like that, but I just never got around to finishing it:

OldStuff3.jpg

OldStuff2.jpg

OldStuff1.jpg

OldStuff0.png

I also created a tiny Portal map for some friends on IRC. I wanted to expand it into something worthwhile but, again, stuff got in the way (damn stuff!). Anyway, check it out if you want to (.vmf included): http://www.mediafire.com/?psv06v67qyoswd6

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Great idea for a thread, sadly I don't have that much to contribute, I have a tendency to see most projects I start to the end. Plus the stuff that I started and didn't get anywhere with has probably been lost on an old hard drive somewhere. One of the few ones that spring to mind was a CS (defusion) level set in an and around a alpine resort, very terrain based, but it was just around the time where 3D_Mike did de_survivor, which kinda made doing a snow based level less appealing.

Closest I can do is a level that was finished but I never bothered releasing, Crytech.

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i have so many of these, but no screenshots. i did find some for two maps though:

pl_metropolis, a tf2 map based on 1930s architecture renders by hugh ferriss:

plmetropolis0009.jpg

plmetropolis0011.jpg

ctf_europa. i started this for the tf2maps ctf contest. it was way too cramped for tf2 so i started opening it up after the contest finished but forgot about it:

ctfeuropaa20009.jpg

ctfeuropaa20010.jpg

ctfeuropaa40004.jpg

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      Two new asset releases!

      First up is Basalt. Sadly I can't release all of the assets as some of the nature stuff is from Megascans and can't be redistributed. Also only includes the assets I've made.


      https://www.dropbox.com/s/e86kdqwpvhhs5x6/Basalt.zip?dl=0

      Second one is assets I've made for Pitstop. A small release that includes some road and concrete trim textures, a bunch of sponsors and some skybox buildings that might be useful.


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      As always, free for non-commercial use with attribution. 
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