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Marcos

WIP in WIP, post your level screenshots!

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Glad I'm not the only one :P Looking good dude.

Leave it much longer and you will be man! Make the jump already - all the power of the dark side awaits you...

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Glad I'm not the only one :P Looking good dude.

Leave it much longer and you will be man! Make the jump already - all the power of the dark side awaits you...

Try telling that to the guys over at H.I.T...

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Some more FF stuff:

http://fortress-forever.com/?a=media&id=ff_push_4

http://fortress-forever.com/?a=media&id=ff_push_5

http://fortress-forever.com/?a=media&id=ff_push_6

http://fortress-forever.com/?a=media&id=ff_push_7

http://fortress-forever.com/?a=media&id=ff_push_8

http://fortress-forever.com/?a=media&id=ff_push_9

http://fortress-forever.com/?a=media&id=ff_push_10

http://fortress-forever.com/?a=media&id=ff_push_11

Push and hunted are by far the two most 'realistic' maps in the mod, and it was nice to create push as a distraction from my other stuff instead of just making 100% superfluous / unrealistic stuff all the time. I wouldn't say push is 100% realistic either, it's somewhere in between --the theme is two competing companies-- and I had to fit the theme around the existing TFC layout, so there wasn't much leeway, really. Beefy came up with the idea of two competing companies and also gave me some sketches for the cap point (which isn't shown other than a few hard-to-make-out-the-context pics), but it's a big loading bay and turned out pretty well. Still tweaking and stuff, but yeah.

We were playtesting and I was spamming F5 looking for interesting shots. I've changed the lighting a lot since the last time I showed the map and I just realised that it needs a little more contrast to make it pop, so I'll likely reduce the ambient brightness a little. I've made quite a few props too (windows, boxes & cans, palettes) for the map and decs textured them as he's a sexy beast.

I will post more stuff soon, as I've been working on shutdown2 (kerm was working on it but had to quit due to a lack of time due to RL stuff) and given it a bit of love in the last month or so. I'm fairly pleased with the way that is going too, just need to really hammer down the last bits and pieces. Ever feel like you're spending forever on a map and spinning your wheels? That's me for the last month.

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Latest update on de_hogsatra..

what's new? Some stuff.. :-D

For example i have built the citadel wall between two block houses wich makes it look really sci-fictioned and interesting.

What's more? I update the map with some cool props and made it bigger in size.

Here is the screenshots.. more to come the next week or so..

0010015wp5.jpg

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wtf @ tree in the middle! 60° ?!?!!!

did you use prop_details or why is it that extremly rotated?

no it's not but it's a model from the model list

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