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Defrag

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    http://defragdev.com/blog/

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  1. I'm unwilling to assume that you're being anything other than scathing, Rick. Your reputation goes before you
  2. Going to buy 20 copies.
  3. Well, I'm sure we'll get someone to make a better one when we have something vaguely interesting to shout about
  4. Defrag

    Battlefield 3

    What dux said, but using the pump shotgun instead (though not exactly 10:1...).
  5. Defrag

    Battlefield 3

    As nice as it looks, I don't really care about the single player at all. I want to know what the gameplay & balance is going to be like when there's 64 player carnage taking place
  6. Defrag

    Battlefield 3

    I hope it has TV missiles. Beware, jet fuckers!
  7. We finally bothered to create a website (well, a placeholder...), so you can add me to eegeo. I've been there since RTW went pop in ~September. Mark Simpson -- Software Engineer http://www.eegeo.com
  8. Defrag

    Battlefield 3

    Please tell me there's a GI expert called Joe.
  9. Kotaku is a shitehole anyway.
  10. It made me angry in quite a few places (bad gunplay, some finicky parts where Faith wouldn't grab on to the bit I needed), but the parts of ME that worked were very, very cool. I'm sure they could've delivered a much better experience the second time around and it's a real shame that it's not going to happen The art was so cool, too.
  11. If it only happens at peak times, then it's most likely their problem.
  12. Defrag

    Battlefield 3

    They had a single player mode with bots. There was no campaign, but still.
  13. Defrag

    Battlefield 3

    BF2 single player was a joke. I'd rather than just canned the SP and concentrated on the MP exclusively That's just me, though...
  14. Two advantages of a narrow fov: Better performance (more of the scene is culled because the frustum is smaller) Less stretching at the extremities of the view Disadvantages: Makes some folk feel sick (read Valve's musings on narrow fov and the driving section in HL2 -- they had to increase the fov to stop some people throwing up) Subjective: I personally like ~80 to 105 fov (played TFC with 120, but times change). I dislike the ultra-narrow fovs offered in certain games these days because it really inhibits the sense of fluidity. There's a reason gears (and every 3rd person game released since) dynamically increases your fov when you run -- it gives the player a better sense of speed. Playing a game with a large fov makes everyting flow so much more nicely, and the sense of spatial awareness is heightened for me. I used to love flying around in Quake III & TFC with a high fov
  15. Apple used to have a totally closed (read: guess why you were denied?) submission process, yet they can't respond to something that is clearly violating copyright? Pretty weird extremes.
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