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synkope last won the day on July 11 2020

synkope had the most liked content!

About synkope

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  • Birthday 10/17/2001

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  1. Wow, thanks! I somehow missed it...
  2. synkope

    Darina (Wingman)

    I agree that the rocks look too flat. For some time I tried to make my own rock texture and 3D models for them to increase the implementation, but all this did not look beautiful enough to continue working in this direction (because I can not sculpt, and I am limited only to blender modifiers and height maps). This is one aspect that needs to be improved. And the water looks so boring due to the weak reflection effect. I also tried to set it up, but for the time being, in the workshop, for some reason, I did not see reflections from cubemaps (this effect is noticeable on screenshots of
  3. synkope

    Darina (Wingman)

    Hello! Some time ago I made a Victoria map for a competition of exotic maps, and to be honest, it is far from ideal and I received some useful criticism. I was dissatisfied with my map and was sure that I could make it better. The original idea was to completely rethink the Victoria map, but during the development I realized that now I don’t have enough power to start doing something as big, but better. I decided to change the scenery of the map a bit and move it from Africa to Canada, and I decided to develop a map for Wingman mode. In the end, I did the job in about two months. And now you c
  4. Hello! Some time after the end of the competition, I wanted to do a remake of the Victoria map. For a while I really did this, but I realized that I was too tired of Victoria and decided to make a new map with a waterfall based on the experience (that's why the new map looks a bit like Victoria). I decided to make a map for Wingman mode. Victoria had big problems with the background and the waterfall, they looked very ugly and boring, so I really wanted to fix it and spent a lot more time on these things than before. It seems to me partly I did it, and in this regard, the map looks much better
  5. About the similarity of my card to the Biome map. I am only eighteen years old and I am not a designer or even an artist, my knowledge in color, composition and other areas is equal to zero (or almost zero). The fact that I became one of ten (eleven) finalists is real magic. I still do not understand how this happened, but I am very happy from this fact. This is one of the most beautiful events that has ever happened in my life! It’s hard for me to come up with a visual image for the map, which is why I have to partially copy it from photo references and from other maps (most of all
  6. Thanks for the honest review! I agree that the center is a problem, I also agree that at certain points fps sags very much (I don’t know why), I know that the buildings are too similar (but I wanted to fix it by adding a unique background, like a bridge and a waterfall, I’m not sure that navigation is really difficult). I'm also unhappy with the waterfall it could be done better, much like Basalt did, I think I will decompile this map and see how the waterfall is made there BUT there is a big problem: if you use the $translucent parameter, then the waterfall lights up when the bomb exp
  7. I don’t know if I succeeded, but I added a competitive mode.
  8. Yeah. I was inspired by the biome map
  9. I thought I solved the problem, but it turns out not. now func_buyzone on terrorists is not available on the map. I decided not to pull and open access to the map, now only deathmach is available there https://steamcommunity.com/sharedfiles/filedetails/?id=1984417232
  10. Due to a critical error, func_buyzone and func_bomb_target do not work on the map. I fixed it and am already compiling the map in its final form. here are some screenshots and radar:
  11. Ready a quick sketch of the geometry, and also made the final version of the layout.
  12. Hmm... that sounds like a good idea. I made a quick sketch of the new building architecture. Here's what happened:
  13. I agree. I haven’t set up the lighting for the map yet, which is why it looks so bad. I will definitely do it, but now I just set the props on the map to create the first visual version. Thanks for your comments! The current name of the map seems very appropriate (and beautiful) to me. I doubt that I will change it, but thanks for your remark.
  14. Hello! English is not my native language, so I will use Google translator, sorry So, the scene of the map is a huge Victoria Falls. The bomb site A is an observation deck on which terrorists placed dangerous toxic substances to poison water and harm nature. The bomb site B is a botanical garden where a unique collection of rare plants (and their seeds) is collected and terrorists are going to destroy it. And now I will present screenshots of what I started with and where I came to: First version (general idea) Seco
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