Yanzl Posted January 31, 2020 Report Posted January 31, 2020 (edited) A bomb defusal map set in an undisclosed location in Iceland. Unsettling evidence discovered by researchers will foil the terrorists plan for world domination. Unless they can blow it all up... The level is designed in a way that it is easy to learn but hard to master. It is compact but offers a lot of depth with clever use of effective elevation changes, boost spots, lines of sight and rigorously tested timings -- ultimately allowing players from both teams to look for encounters that suit their playstyle in a balanced and uniquely beautiful environment. By @Yanzl, @'RZL and @Oliver aka The Basalty Boys DOWNLOAD: https://steamcommunity.com/sharedfiles/filedetails/?id=1984383383 Edited January 31, 2020 by Yanzl Fnugz, Rump3L, spa and 40 others 32 11
Guest kebjg Posted January 31, 2020 Report Posted January 31, 2020 typical yanzl high quality, good luck this is a nice loking map, I like how mid has so many entrances close together will hopefully bring some variety from stanard 3 lane layouts
Fr3akcy Posted January 31, 2020 Report Posted January 31, 2020 Really like the simplicity of the textures and the bright colors fit in so well. The map radar looks very nice. I really wanna see how the middle will work out in games. All in all a very worthy contributor! 'RZL 1
Lefty Posted January 31, 2020 Report Posted January 31, 2020 (edited) I'm pretty Impressed with the location you guys picked. Looks difficult to work with but it seems pretty lived in. The buildings are a tad too squeaky clean for me but overall it's pretty solid. I'm pretty sure Yanzel did the ocean and as always very impressive. Found one slight no draw spot, ez fix. Edited January 31, 2020 by Lefty blackdog, xsanE- and 'RZL 3
Oliver Posted January 31, 2020 Report Posted January 31, 2020 More detail passes are coming in the future This is the "pencils down" version MadsenFK, xsanE-, 'RZL and 3 others 6
Wintrius Posted January 31, 2020 Report Posted January 31, 2020 Death Stranding as a CS:GO map? I thought nobody would do it, but here we are. AK Addict and 'RZL 2
blackdog Posted February 3, 2020 Report Posted February 3, 2020 I had just returned from Iceland this time last year, so it’s great to see a map set there! I missed the basalt cliff unfortunately, seen something similar, but not the most famous spot afaik. Anyway as mentioned above, the building textures are too clean and make the map feel a bit cartoonish. Not sure if you planning to add decals all over or if other textures are in the works… anyway looking forward for finished product! Vaya and 'RZL 2
VIOLATION Posted February 8, 2020 Report Posted February 8, 2020 Absolutely love the asphalt blend textures. Looking great, excited to see more! 'RZL 1
Brakuren Posted February 20, 2020 Report Posted February 20, 2020 Here is a link of Warowl playing this map https://www.twitch.tv/videos/554571591?t=02h34m40s 'RZL 1
Yanzl Posted March 11, 2020 Author Report Posted March 11, 2020 We've just released a big update, check it out on the workshop! https://steamcommunity.com/sharedfiles/filedetails/?id=1984383383 We've added fresh grass, weathering on buildings and a bunch of other visual and gameplay tweaks. Thanks to everyone that provided us feedback and to everyone organizing this contest! Roald, DutchCrazyGamer, Lizard and 18 others 14 7
JorisCeoen Posted August 6, 2020 Report Posted August 6, 2020 I've lately been running around in this map, being in awe of the propwork that was made for conveying the atmosphere and natural setting. I just have got to say it: I think this map's visual quality has been criminally undermined. Surely, some minor interior work and certain white brushes are akwardly low-detail compared to the rest, but the cliffs with the detail props and the transparant grass is something I've actually been taking a close look at for the past week. It's rare for me to get so impressed and blown away by just a few models that I actually decompiled the map and some models to make sure I could understand just how the heck it was made. Only a professional modeler/mapper could possibly come up with such smart visual solutions, therefore wishing to applaud the team behind the design of this map. Thanks for bringing out this map, and for being a huge inspiration for my current project Yanzl, Twinnie, Anduriel and 3 others 3 3
Vaya Posted August 6, 2020 Report Posted August 6, 2020 2 hours ago, JorisCeoen said: I've lately been running around in this map, being in awe of the propwork that was made for conveying the atmosphere and natural setting. I just have got to say it: I think this map's visual quality has been criminally undermined. Surely, some minor interior work and certain white brushes are akwardly low-detail compared to the rest, but the cliffs with the detail props and the transparant grass is something I've actually been taking a close look at for the past week. It's rare for me to get so impressed and blown away by just a few models that I actually decompiled the map and some models to make sure I could understand just how the heck it was made. Only a professional modeler/mapper could possibly come up with such smart visual solutions, therefore wishing to applaud the team behind the design of this map. Thanks for bringing out this map, and for being a huge inspiration for my current project #basaltwasrobbed Coachi, JorisCeoen, dmu and 4 others 4 2 1
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