Jump to content

BubkeZ

Members
  • Posts

    38
  • Joined

  • Last visited

  • Days Won

    2

BubkeZ last won the day on July 20 2016

BubkeZ had the most liked content!

6 Followers

About BubkeZ

  • Birthday May 6

Online IDs

  • Steam
    bubkez

Profile Information

  • Real Name
    Michael
  • Job
    Level Designer
  • Location
    Sweden

Recent Profile Visitors

3,961 profile views
  1. YEAH! ?? The old 1.6 layout can be seen in this video and 10 years later RZL and catfood helped me to make it even better.
  2. Cheers mate! We wanted to create something new and unique so that a player does not experience déjà-vu which unfortunately is often common on new maps.
  3. I fully understand what you wrote but we have so little water in critical places so I don't know what a runboost will help. We do not force anyone to go in the water you can avoid it everywhere and that's the whole idea of the map, to have it open and interesting but at the same time not attract anyone to use it all the time.
  4. Thanks for the feedback! Yes absolutely, of course you can get there faster if you jump in water, that's how CS:GO works as you know, applies both on land and in water and something that we are fully aware of. To use walk is also an option to use as you then make no sound whatsoever in water, many variants are available.
  5. We have sent many pictures to each other that describe what we are thinking and then we have talked a lot to each other even though Morozov's English is limited and my Russian is non-existent. But in some way it has worked and now we understand each other well. Level design brings people together and in the end we all speak the same language.
  6. Thanks for the feedback! The reason why a player goes slow where there is "slime" is because to avoid players not choosing to always use shortcuts or to run around in the slime more than necessary. You have a choice to choose it on certain rounds which can be crucial as it opens up new angles to a bombsite eg. The map is designed so even if you choose to go to the middle in slime as a terrorist after spawn you still have great timing against CT in the middle but you always have a choice to avoid water and slime completely. It is a new unique way to get a player to make decisions and a good way to "limit" one such open map in a smooth way.
  7. Yes I'm the author/creator of Mirage, small world. Thanks for the feedback, we are trying to make it look like an "forgotten" small town during present time.
  8. Cheers mate! I came up with the name Iris because I think it's a great clean and simple name and ofc also the meaning of creating colours. The name is also ambiguous so it's open for interpretation, but I thought it rolled nicely off the tongue and it ties somewhat with the theme.
  9. Cheers mate, more pics will be out soon! Yep, the idea is to create a map with a great amount of 50s feeling.
  10. Wow looks amazing, haven't played they greybox but the visuals looks sooooooooooooooOOOOOOooooooooooooooooooooooooooooooooooOOOOOOOOOOOOOoooooooooooooooooooooooooooooooOOOOOOOOOOOooooooooooooooooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOooooooooooo gooooooooooooooooooooooooooooooOOOOOOOOOOOOOOOOoooooooooOOOOooooooooooooooooOOOOOOOoooood!
×
×
  • Create New...