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  1. HEY! please have a look at my first map build: it's a rework of the old but classic glass maps we all know from years ago - but now combined with the nade dodgeball game. i am very interested in your opinion and please leave a rating. https://steamcommunity.com/sharedfiles/filedetails/?id=2464087528 wishes, J1NZ
  2. BARS

    Karrida [Wingman]

    In the city there is a spectacle, a bullfight! All the residents of the small town are on it now. At this time, the terrorists quietly planted dangerous substances in the city! Do not let the terrorists detonate chem https://steamcommunity.com/sharedfiles/filedetails/?id=2411829911
  3. Harran Olympics Even with a quarantine in place, you can still participate in the Harran Olympics, albeit in a more extreme version. Despite the lockdown, you found your way to the Harran Sports Village where Olympic games were scheduled for the summer. The competitions are more extreme, and with some special competitors. Test your mettle, win competitions, collect gold medals, and let your success story go viral. Choose from 13 different events of various difficulties with XP rewards for each one. Dominate your competitors, and speed through courses before time runs out. E
  4. Hey guys, Finally got around to make a short breakdown of the Source 2 scene I made a while ago. I made sure I took a few WIP screenshots as I worked on it, so I could do a thorough breakdown later on, so here you have it. This engine is really fun to work with, you can model nearly everything in editor, just like you could back in the BSP era, I really hope to see more engines (specifically Unity/Unreal) follow suit, as removing the need to use so many third party apps from your workflow really makes making maps a lot more fun. (Had to divide it into two parts, as ArtStatio
  5. Hello everyone. I hope you are doing great. I wanted to show you my first map: https://steamcommunity.com/sharedfiles/filedetails/?id=2459189885 Of course I have to thank and mention Yanzl for the huge help of the open breach props and textures. Also I used a lot of new nuke's props and textures too (very mainstream, I know haha) I tried to make a map fun to play, with 2 bombsites but not big, with many kz jumps and plays (mostly in A bombsite) and balanced between CTs and Ts. I hope you like it, and I'll be reading your comments and opinions.
  6. "Get to the choppa!" A man is being held hostage in his mansion located in the Swedish skerries. Secure him and bring him to one of the TWO rescue zones to call in the chopper. Keep the landing zone clear and extract the hostage! Made for the 2020 Source Engine Discord Wingman Contest TEAM Fnugz | Gameplay MadsenFK | Art Andi | Models SHOUTOUTS Yanzl | Mapping hotline ZooL | Grand vscript wizard Terri | The People of Mapcore. Additional Credits Yanzl | Making and sharing the majority of the assets used Skybex | A few assets WORKSHOP LINK
  7. Original Map (AIM_Six_Arenas) Downloads: Steam Workshop Gamebanana Spinoffs: Deathmatch/Demolition/Arms Race compatible version: Steam, Gamebanana, Mapcore Showdown Planet: Steam, Gamebanana, MapCore After several weeks of works, I would like to present to everyone my take on 1v1 multi arena: AIM_Six_Arenas. The map features six 1v1 arenas connected by a hallway. For the first 20 seconds of each round, though, arena doors are locked, forcing players into 1v1 matchups. After 20 seconds, the doors to each arena will unlock, allowing players to use the conne
  8. So after many hours I finally got my first map to a publishable state. You can find it here:https://steamcommunity.com/sharedfiles/filedetails/?id=2432752075 The map is a wingman map set on an offshore island, featuring a lighthouse. It's main idea is to give ct's a strong but exposed sniping position on the Lighthouse, but give the terrorists a tunnel leading into the building and contest the strong positions of the map. As this is my first map most of my time was spend learning the source sdk. (also the map has horrible brushwork because it took me a while to figure out not to use
  9. I'm happy to introduce, after months of work from my friend who is the original author, and collaboration from myself and others, cs_crackhouse_sg! The newest, and in my opinion the best , cs_crackhouse port into CS:GO. The map includes high quality textures, relatively high framerate, and other great features. Please leave your thoughts on the map, or any questions below. Video walkthrough: Steam Workshop post: https://steamcommunity.com/sharedfiles/filedetails/?id=2432520828 Gamebanana post: https://gamebanana.com/maps/215039 Active development
  10. Kokopelli

    [CS:GO] Offshore

    Offshore is my entry to the 2020 Source Engine Wingman Mapping Contest. This map takes place on an offshore decontamination facility. Play It Now I began this project with the idea of creating a map that would support multiple games modes in which each game mode would be played on a different floor/area of the map. Eventually I scrapped that layout and decided to take the theme and build out a wingman map instead. Since a few months had already gone by since the contest was announced, my goal for this project was to leverage existing assets to create a fresh ex
  11. Hello everyone! I just finished my new map for CSGO. It is a fun map, with a lot of interactions and a unique theme. I invite you and your friends to play a game of Bloodline! Workshop Link: https://steamcommunity.com/workshop/filedetails/?id=2112785597 DESCRIPTION Fight in the Parkists Arena in this battle of Bloodline! The most violent and controversial sport of all! When you hear the crowd remember to fight for the field, avoid the lava, press the explosive buttons and make the best score of the match! They will shout your name for sure competitor! MAP SIZE: Large
  12. snaulX

    Construzione

    https://steamcommunity.com/sharedfiles/filedetails/?id=2110824032 Map Construzione (from Italian - "construction"). Idk why but Valve dont give ability to set retakes mode for workshop maps. So retakes mode on this map not working Story: Separatists landed on a train to a small Italian town to prevent big company "Crown" build a new nuclear power plant. It's my first map and I was spending on it 250 hours/7 months. Also I need to notification that layout is probably worst in the world bad and this map should be playing only for fun (not competitive). Screenshots and radar o
  13. Steam Workshop Link Derrick Find the map in the "other" section of Garry's Mod Please play with HDR ON in your video settings Derrick was just a test that I started in Feburary, then after leaving it to rot for 10 months I came back to it and started working on it starting about 2 months ago. Derrick is largely a learning project and does not play well. It is more a demonstration of some features of the Source™ engine that Garry's Mod map makers do not utilize in their maps. It is shorter than I would like but found that making a code heavy map like this is time co
  14. Source 2 - de_italy level created for PolyStrike 4k video:
  15. The Danger Zone experiment has opened up a new location atop of an old ski resort. Amidst abandoned cabins in the frigid cold, who will be the last man standing? A community Danger Zone map created by: Chief, Hasselhoff, KlixX, Quoting, Seth, SkratchPost, Slimek, Squdski, Squink, T-R3x3r Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2168101259
  16. Fallow This was a map I worked on in late 2014 and abandoned back late mid 2015. I figured I would dig up the resources off my old computer and finish it! It also is available in 1.6, which is where the map had originally started. Also supports Wingman now! Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2251254510 GameBanana link: https://gamebanana.com/maps/212553 Counter-Strike 1.6 Version: https://gamebanana.com/maps/186796 Imgur Screenshot album: https://imgur.com/a/G01thkn
  17. catfood

    [CSGO] Engage

    Hello all! This post is a little late on Mapcore because I have been moving and working on other projects also but I still wanted to share the release of Engage with the Mapcorians for who missed the release on the workshop. Two years ago BubkeZ and RZL came to me and asked if I wanted to work with them on a layout BubkeZ created in 2010 for CS 1.6 called de_engage and obviously I said yes. The three of us then started to look at this old layout and discussed what needed to change to make it viable for CS:GO and improve on the original design. RZL then made the first blockout wit
  18. I've released Jinja, my entry to the SE Discord 2020 Wingman Contest. This is my first finished map, and I set out to make it mainly to learn how to make custom assets. That turned out to be even more time consuming than I expected, so the final result doesn't have all the assets I had planned to make, but overall I'm still satisfied with it. Hope you guys like it! Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2242524391
  19. T-Rexer

    Calavera

    Calavera It's Dia de Muertos in San Miguel de Allende, Mexico - but a group of terrorist rebels are having none of it. Can two lone counter-terrorist agents stop them? Made for the 2020 Source Engine Discord Wingman Mapping competition. Layout and Design - T-R3x3r Art and Design - Squinky Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2242472711 Radar: Screenshots:
  20. "Those darn animal rights activists are at it again! While anarchists are attempting to destroy a friendly family chicken farm in response to 'alleged' animal cruelty, SWAT is moving in to stop the carnage and make sure that everything turns out... over-easy." de_dozen (Beta v1.0) https://steamcommunity.com/sharedfiles/filedetails/?id=2140771293 de_dozen is an in-progress CS:GO Wingman 2v2 map scheduled for full release in September 2020 as part of the Source Engine Discord Wingman Level Design Contest. At this stage I have published a v1.0 beta
  21. Hello, St. Monika is a fictional district set in an ambiguous metropolis. Its game space is built much more vertically with hills and rooftops compared to other flat world levels in Garry's Mod. It also has a much higher density of detail thanks to using newer Source assets. I was commissioned for a roleplay map last year in November, but I quit about 2 weeks before release due to an uncommunicative, and exploitative management. Regardless, I instead released the map for free on the Steam Workshop forgoing my unpaid labor. St. Monika was my largest endeavor yet, and I chose to
  22. Hi everyone! My new map for CS:GO I worked on it intermittently for about 5 years. The first steps were taken in 2015, then in 2016, when about 20% of the map was ready. I decided to finish it for the contest on MAPCORE (2017), however, I was late. After I abandoned it and at the end of 2019 I decided to finish my work. Here is the result. This map includes a large number of non-standard materials - models, textures, sounds. Most of the textures were taken from the textures.com, made by me, some of the models were made by me, some were taken from the workshop. There are a very
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