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  1. SirSnail

    de_wake (wingman)

    de_wake by SirSnail Wake is finally up! Set on an island castle with a secret lab entrance in the back, this project was fun and a good learning experience. Feedback is welcome! Some assets borrowed from Yanzl (de_castle) Steam Page
  2. wazeecha

    [CS:GO] de_sapper

    cs_sapper is the third project I've put serious effort in since picking up Hammer as a coronamapper this past spring. Since July, it's gone through a good handful of iterations, but I think it's now at a stage where the layout is mostly finalized and I can move onto fine-tuning and detailing: Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2259031029 I wanted to make a hostage map since the majority of the focus seems to be on de_ maps. That said, the original idea did start as a defuse, but the only surviving features of those early designs is the long main: The map is centered around the Diamond Exchange Building and the Clocktower, the first structures I built before I even knew what the map would really turn into: These are both based on references from real-life locations: As far as reference goes: the map is loosely based around the city of Bo, in Sierra Leone. There's going to be a heavy West-African theme I hope will come out more as the detailing progresses. (Oct 2020) Original Alpha 1 Gallery: https://imgur.com/a/TNKtgTH (Nov 2020) Current Version: https://imgur.com/a/u0aa3j4 CT Spawn/Rescue Zone T Spawn/View of Lower H
  3. The Danger Zone experiment returns to the sun soaked hills of southern Italy. Between scenic towns and ancient ruins, fight to survive and be the last man standing. Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2587298130 Made by: Hasselh0ff, KlixX, Seth, Quotingm Slimek, Andi, Squidski and T-R3x3r
  4. Source 2 - de_italy level created for PolyStrike 4k video:
  5. Jim F Kennedy


    G'day. I've been recently working on a classic 5v5 csgo map named Battery. This map takes place in and around an old WW2 bunker, converted into a gun running factory in Estonia during the early spring thaw. Bombsite B was the main focus for the map, (it was originally a wingman map) and went through about 23(?) iterations. What would be considered Middle, goes through an old dilapidated and collapsed WW2 bunker, it takes heavy inspiration from Nacht Der Untoten. Bombsite A used to have a "nuclear bomb" sitting in the middle of the site, however I removed it because I couldn't be bothered modelling it. Aiming for an early June release date, but considering the pace of things, probably even May. But feel free to have a walk around the map, it's always changing and is slowly reaching more towards being finished. https://steamcommunity.com/sharedfiles/filedetails/?id=2401850892
  6. Levelboi

    [CS:GO] Steel

    I just released a new map called Steel and would love feedback! Thanks a ton for checking it out! Steam Workshop Link https://steamcommunity.com/sharedfiles/filedetails/?id=2565459613 Trailer
  7. hAgi23

    Romano [Wingman]

    Hello Mapcore, I'd love to share with you my first CS:GO map: de_romano. Feedback is welcome. https://steamcommunity.com/sharedfiles/filedetails/?id=2530584359 Cheers! hAgi.
  8. HEY! please have a look at my first map build: it's a rework of the old but classic glass maps we all know from years ago - but now combined with the nade dodgeball game. i am very interested in your opinion and please leave a rating. https://steamcommunity.com/sharedfiles/filedetails/?id=2464087528 wishes, J1NZ
  9. BARS

    Karrida [Wingman]

    In the city there is a spectacle, a bullfight! All the residents of the small town are on it now. At this time, the terrorists quietly planted dangerous substances in the city! Do not let the terrorists detonate chem https://steamcommunity.com/sharedfiles/filedetails/?id=2411829911
  10. Harran Olympics Even with a quarantine in place, you can still participate in the Harran Olympics, albeit in a more extreme version. Despite the lockdown, you found your way to the Harran Sports Village where Olympic games were scheduled for the summer. The competitions are more extreme, and with some special competitors. Test your mettle, win competitions, collect gold medals, and let your success story go viral. Choose from 13 different events of various difficulties with XP rewards for each one. Dominate your competitors, and speed through courses before time runs out. Events range from Olympic classics such as Long Jump, Pole Vault, 100m Dash to brutal, knock-the-wind-out-of-you events such as Dodgeball, Jungle Gym. Will2k August 10, 2020 https://steamcommunity.com/sharedfiles/filedetails/?id=2193273766 Screenshots
  11. Hey guys, Finally got around to make a short breakdown of the Source 2 scene I made a while ago. I made sure I took a few WIP screenshots as I worked on it, so I could do a thorough breakdown later on, so here you have it. This engine is really fun to work with, you can model nearly everything in editor, just like you could back in the BSP era, I really hope to see more engines (specifically Unity/Unreal) follow suit, as removing the need to use so many third party apps from your workflow really makes making maps a lot more fun. (Had to divide it into two parts, as ArtStation limits the amount of characters per post.) https://www.artstation.com/helderp/blog/vglP/porto-portugal-source-2-breakdown-part-1-2 https://www.artstation.com/helderp/blog/LZy1/porto-portugal-source-2-breakdown-part-2-2 Steam workshop download link: https://steamcommunity.com/sharedfiles/filedetails/?id=2176807868 Steam workshop Night Version download link: https://steamcommunity.com/sharedfiles/filedetails/?id=2211782075
  12. Hello everyone. I hope you are doing great. I wanted to show you my first map: https://steamcommunity.com/sharedfiles/filedetails/?id=2459189885 Of course I have to thank and mention Yanzl for the huge help of the open breach props and textures. Also I used a lot of new nuke's props and textures too (very mainstream, I know haha) I tried to make a map fun to play, with 2 bombsites but not big, with many kz jumps and plays (mostly in A bombsite) and balanced between CTs and Ts. I hope you like it, and I'll be reading your comments and opinions. Thanks for your time! Have a nice day.
  13. "Get to the choppa!" A man is being held hostage in his mansion located in the Swedish skerries. Secure him and bring him to one of the TWO rescue zones to call in the chopper. Keep the landing zone clear and extract the hostage! Made for the 2020 Source Engine Discord Wingman Contest TEAM Fnugz | Gameplay MadsenFK | Art Andi | Models SHOUTOUTS Yanzl | Mapping hotline ZooL | Grand vscript wizard Terri | The People of Mapcore. Additional Credits Yanzl | Making and sharing the majority of the assets used Skybex | A few assets WORKSHOP LINK MOOD BOARD
  14. Original Map (AIM_Six_Arenas) Downloads: Steam Workshop Gamebanana Spinoffs: Deathmatch/Demolition/Arms Race compatible version: Steam, Gamebanana, Mapcore Showdown Planet: Steam, Gamebanana, MapCore After several weeks of works, I would like to present to everyone my take on 1v1 multi arena: AIM_Six_Arenas. The map features six 1v1 arenas connected by a hallway. For the first 20 seconds of each round, though, arena doors are locked, forcing players into 1v1 matchups. After 20 seconds, the doors to each arena will unlock, allowing players to use the connecting hallway to hunt down other players. You can and should use the radar to determine where remaining enemies are located. As there is only one door into each arena, I gave players the ability to teleport directly into an arena, potentially bypassing anyone camping at the door. However, there is a two second delay before you can teleport, so you can't simply use the teleporter to cheaply run away from enemies in the hallway. Also, to reduce the amount of searching after the doors are unlocked, there are indicators in the hallway showing which arenas are currently occupied. This map also has random sets of weapons each round. The matchups are: USP-S vs. Glocks Five-Seven vs. Tec-9 Mag-7 vs. Sawed-off MP9 vs Mac-10 Famas vs. Galil M4 vs. AK47 AUG vs. SG 553 Credits: TopHatWaffle's Real World Textures: https://www.tophattwaffle.com/downloads/real-world-textures/ TopHatWaffle's Real World Textures 2: https://www.tophattwaffle.com/downloads/realworldtextures-2/ TopHatwaffle's Water Source: https://www.tophattwaffle.com/downloads/water-source-textures/ In addition to Valve's main maps, this map also uses models and textures from cs_agency, de_breach, de_swamp and de_subzero I also plan on releasing several spinoff maps based off of this map, with individual maps based on the arenas, as well as a more traditional 1v1 multi arena map compatible with the 1v1 plugin. And now screenshots of the six arenas, as well the connecting hallway:
  15. So after many hours I finally got my first map to a publishable state. You can find it here:https://steamcommunity.com/sharedfiles/filedetails/?id=2432752075 The map is a wingman map set on an offshore island, featuring a lighthouse. It's main idea is to give ct's a strong but exposed sniping position on the Lighthouse, but give the terrorists a tunnel leading into the building and contest the strong positions of the map. As this is my first map most of my time was spend learning the source sdk. (also the map has horrible brushwork because it took me a while to figure out not to use the carve tool) Now that I have a better grasp of the basics I'm probably gonna start a new project with hopefully more polish. I'm thinking about doing a map set in a roman bath next. Feedback is highly appreciated. Questions: - The map seems kind of T-sided in playtests, any advice on how to shift the favor back to the ct's a bit? - I had some friends who are into blender make the custom props for this map, these props are mostly coloured white. In game the sides of the props that are directly exposed to the light_environment are super bright (see image) when viewed from certain angles, stepping into these angles creates a very distracting bloom effect like the whole area is suddenly getting overexposed. I kinda fixed this problem by adjusting the light_environment angle to not directly shine on these props and moving the most affected prop out of the playable area. Is there a way to fix this? I tried playing around with the phong values in the vmt, but even disabling phong doesnt fix it. Tbh the vmt settings are kinda hard to get for me, and i wasnt able to find a good tutorial which explains them.
  16. I'm happy to introduce, after months of work from my friend who is the original author, and collaboration from myself and others, cs_crackhouse_sg! The newest, and in my opinion the best , cs_crackhouse port into CS:GO. The map includes high quality textures, relatively high framerate, and other great features. Please leave your thoughts on the map, or any questions below. Video walkthrough: Steam Workshop post: https://steamcommunity.com/sharedfiles/filedetails/?id=2432520828 Gamebanana post: https://gamebanana.com/maps/215039 Active development & discussion: https://steam-gamers.net/forums/forum/431-crackhouse/ (Delete link if it breaks TOS)
  17. Kokopelli

    [CS:GO] Offshore

    Offshore is my entry to the 2020 Source Engine Wingman Mapping Contest. This map takes place on an offshore decontamination facility. Play It Now I began this project with the idea of creating a map that would support multiple games modes in which each game mode would be played on a different floor/area of the map. Eventually I scrapped that layout and decided to take the theme and build out a wingman map instead. Since a few months had already gone by since the contest was announced, my goal for this project was to leverage existing assets to create a fresh experience in an environment that hasn't been explored much. I'll get into some of the gameplay details in my next post. For now, enjoy some screenshots:
  18. Hello everyone! I just finished my new map for CSGO. It is a fun map, with a lot of interactions and a unique theme. I invite you and your friends to play a game of Bloodline! Workshop Link: https://steamcommunity.com/workshop/filedetails/?id=2112785597 DESCRIPTION Fight in the Parkists Arena in this battle of Bloodline! The most violent and controversial sport of all! When you hear the crowd remember to fight for the field, avoid the lava, press the explosive buttons and make the best score of the match! They will shout your name for sure competitor! MAP SIZE: Large RECOMMENDED NUMBER OF PLAYERS: 12 - 16 AVAILABLE GAMEMODES: Deathmatch (most recommended); Arms Race; Demolition; Flying Scoutsman; Custom Casual/Competitive (1 bombsite only). Bloodline was developed for an old Half Life 2 MOD (KumaWar2). Because of that I preferred to reutilize some of its assets, slightly improving the look of them! More updates may come in the future! Have fun!
  19. snaulX


    https://steamcommunity.com/sharedfiles/filedetails/?id=2110824032 Map Construzione (from Italian - "construction"). Idk why but Valve dont give ability to set retakes mode for workshop maps. So retakes mode on this map not working Story: Separatists landed on a train to a small Italian town to prevent big company "Crown" build a new nuclear power plant. It's my first map and I was spending on it 250 hours/7 months. Also I need to notification that layout is probably worst in the world bad and this map should be playing only for fun (not competitive). Screenshots and radar on workshop page.
  20. Steam Workshop Link Derrick Find the map in the "other" section of Garry's Mod Please play with HDR ON in your video settings Derrick was just a test that I started in Feburary, then after leaving it to rot for 10 months I came back to it and started working on it starting about 2 months ago. Derrick is largely a learning project and does not play well. It is more a demonstration of some features of the Source™ engine that Garry's Mod map makers do not utilize in their maps. It is shorter than I would like but found that making a code heavy map like this is time consuming. The map was not designed with the use of the spawn menu in mind which defeats the purpose of Garry's Mod which is weird now that I think about it. Credits sobecblobec - Main Creator | Environment artist ✪ bow - Bug Test Special thanks to: CSGO - Assets RP_UnionCity - Misc Please support me and consider rating/favoriting Derrick Sponsored by BuffDuckStore
  21. The Danger Zone experiment has opened up a new location atop of an old ski resort. Amidst abandoned cabins in the frigid cold, who will be the last man standing? A community Danger Zone map created by: Chief, Hasselhoff, KlixX, Quoting, Seth, SkratchPost, Slimek, Squdski, Squink, T-R3x3r Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2168101259
  22. Fallow This was a map I worked on in late 2014 and abandoned back late mid 2015. I figured I would dig up the resources off my old computer and finish it! It also is available in 1.6, which is where the map had originally started. Also supports Wingman now! Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2251254510 GameBanana link: https://gamebanana.com/maps/212553 Counter-Strike 1.6 Version: https://gamebanana.com/maps/186796 Imgur Screenshot album: https://imgur.com/a/G01thkn
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