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Found 9 results

  1. Pagoda

    A CS:GO wingman map i made! hope you like it! Download here! http://steamcommunity.com/sharedfiles/filedetails/?id=1309903943 Downloads from here! http://steamcommunity.com/sharedfiles/filedetails/?id=1309903943
  2. Experience Quake Style Gameplay For Half Life 2 Deathmatch In This Custom Map! Map: DOWNLOAD This is my sci-fi map inspired by the classic Quake and Unreal Games. I've been working on this map for about 2 year now on and off. I hope you enjoy it as much as I had fun making it. =) Features Jump Pads, Speed Ramp, Speed Ladders, Trap Room, Healing Station, Automatic Ground Shield, Hologram Rotating Weapons and Ammo, Blue Light Bridge, Slam Tripwire Detonator, Toggle-able Prop Fly. Power Ups Invisible Invulnerable Low Grav Speed (With Sprite Trail) Drone (A drone will attach to the player and slowly heal plus shield) 125HP Health dm_lost_base_hd (Tricks/Secrets)https://www.youtube.com/playlist?list=PLgSd4b0ED7ltypreN8l0ms6o4os9ogAnw Choose which commands you want by manually writing them in your server.cfg Note: These commands are for custom matches and are all off (0) by default. Tip: 1 = On/Enable and 0 = Off/Disable) global_set remove_hint_arrows 1 Removes the Flashing Sprites Arrows from the Map. global_set remove_rpg 1 Removes the RPG Weapon spawn from the Map. global_set remove_invisible 1 Removes the Invisible Player Power Up from the Map. global_set remove_low_grav 1 Removes the Low Gravity Player Power Up from the Map. global_set remove_speed 1 Removes the Speed Player Power Up from the Map. global_set remove_invulnerable 1 Removes the Invulnerable Player Power Up from the Map. global_set remove_drone 1 Removes the Drone Shield Player Power Up from the Map. global_set remove_phy_cans 1 Removes the Gas Canisters that fly around the Map and explode. global_set enable_slam_drop 1 Allows players that have died holding the slam to drop the weapon. global_set enable_rpg_drop 1 Allows players that have died holding the RPG to drop the weapon. global_set free_up_90_edicts 1 This frees up 90 edicts by removing most orange sprites and sparks. global_set screenoverlays_off 1 Displays game text for sound announcements instead of screen overlay text (Textures). global_set no_player_flash 1 Displays all player models the normal way with no additional flashing effects added. global_set alien_mode 1 Displays all player models to be a bright green colour to make players stand out more. global_set alien_mode_no_flash 1 Displays all player models to be a bright green with additional flashing effects added. global_set sm_spawnprotect_on 1 Turns on SM spawn protect pluggin, off by default as it can display all players to be red!
  3. [HL:DM] Tension

    tension.bsp Half-Life Deathmatch: Source only has two great maps that are in the game by default: Crossfire and Subtransit. They are the only maps I used to play with my friends, and that's why I wanted to make another good map, one that's worth playing (unlike most of the other official maps). The result is called Tension. It has a very basic, almost Counter-Strike-ish layout. It's made up of rooms that connect into other rooms. Most of them give you the option of two other rooms to go to, and the map also has a centre, which connects into five different rooms. As I said, it's very basic. The theme of the map is based on the textures from the CS 1.1 map cs_thunder, made by Chris Auty. Luckily, Half-Life Deathmatch comes with a snowy mountain skybox. I haven't got much more to say about the map, the main reason I'm uploading it here at all is to have a permanent place for it on the internet, but I do hope that some people who still play the game will enjoy this new map.
  4. [CS:GO] de_Alexandra

    I had published the remake of my old map de_alexandra. Here is the workshop link. As you can see, it uses the new dust2 assets and a few custom textures (the rock walls and bomb-site B walls). The radar view doesn't look as pretty as the official maps have, but fulfils its purpose. Some areas maybe are not as detailed as they should be, but too much clutter hurts. There is room for improvement nevertheless. I optimised the map the best i could. The layout may seem a little bit strange and it's focused mainly on a casual game type. Giving the fact that this was one of my first defuse maps ever made, in late 2009, it has some dust2 influences. As player models i used GIGN vs LEET to better match the decals's french writings. Every team has 5 spawn points with a spawn priority of 1, the rest have 2 and 3. I used name places in the nav file , some of them are not really what i wanted, given the limited name places list that csgo has. Any constructive feedback is appreciated. More screenshots are on the workshop, also i invite you to test the map yourself.
  5. [HL2:EP2] FusionVille release

    RunThinkShootLive is organizing Half-Life 2: Episode Two Level Design contests throughout the year, and the last contest of 2017 just ended! Lots of people at MapCore are making HL2 maps! Go download FusionVille here: https://www.runthinkshootlive.com/posts/fusionville/ Raid, by @crowbAr Wake up and run, by @leplubodeslapin A Hero Once More Pt2, by @marnamai The Shadow over Ravensmouth, by @Klems
  6. [TF2] Shoreleave

    Hey all, Just wanted to show off this new map I worked on with a friend. It's been in development for nearly two years with ups and downs but we finally got to a point we're happy to release it! You can check out a neat little trailer we made up or the screenshots below. Thanks for taking a look! Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=1238849347
  7. Hi everyone, I just made a tutorial in FRENCH on how export and convert models and textures for csgo, if you have any recommandation don't hesistate. here some screenshots of possible results
  8. de_icarus (former de_corp)

    Hi Mapcore, I'm ready to share some progress on my map de_icarus (former de_corp here). Its been through some iterations and playtest and I've settled on the current layout. It still needs some polish and detailing in places, and skybox needs some love + callouts. Workshop Link Its been quite the ride so far on this map as its my first for csgo and hammer and im learning each step as they come. Its been absolutely great to have such a rich amount of tutorials and resources as well as community feedback, and general helpfulness! Full credit: Resources: - Rick_D for CS_Agency textures and props - TopHATTwaffle for realworld textures and tutorials - Skybex for Stadium/Workout texture references and props - Shawn Olson and Orvid King for WallWorm - Textures.com - VTFEdit - VIDE Playtesting and feedback: - Benjamin "Aranha" Thorhauge - Roald - PvtJelo - Horderp - Mapcore.org Community - /r/CSMapMakers Community Feel free to post any comments and questions!
  9. Hi Guys, I am recruiting 3D Modelers to help me design models and Levels for a 5 staged shooter puzzle game. I need long term team members. You will need to know a bit about Trello, Blender - Unity intergration or if you are using any 3D software- you need to know how to produce models that works in unity 3d engine. Also I am recruiting Rigger and Animators, as well as Graphics/Ui designers.