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  1. [CSGO] de_ruby

    I wanna have that cake
  2. Faron

    Thanks for the feedback. The ladder got fixed in the latest update. All the Playerclips are from the beginning of the map. In the newer areas we will replace the old playerclips with the normal ones. I have not really worked on the navmesh, but I will keep that in mind when i am going to work further on the nav mesh.
  3. Faron

    Some early environment stuff at A side:
  4. Faron

    Layout update:
  5. Faron

    Terrorists want to put a luxury residential area in fright. The Counter-Terrorists have to stop them at any cost. Still in a very early stage. T-R3x3r: level design scrungus: environment art http://steamcommunity.com/sharedfiles/filedetails/?id=947404895 T path to mid : T path to A : T to A path: A spot: A spot (ct entrance ) CT spawn house: Mid (ct view): CT spawn house: B spot: B spot (the bridge): B spot ( ct side ): CT to B path:
  6. de_Kypra

    -Added a support area infront of A. -Added a vent from support to A side.
  7. de_Kypra

    Added a new way from T spawn to B.
  8. de_Kypra

    Yea its a small to middle big map. I don´t like big maps. I like short rotation times on a "classic" layout. rotation times for T´s are much faster so the ct´s have to play well and listen to food steps and maybe push. I will change the t rotation line. Now it is just a line. I want to have some variation in it.
  9. de_Kypra

    It is 3456x3536
  10. de_Kypra

    Under construction. Workshop page: http://steamcommunity.com/sharedfiles/filedetails/?id=941081732