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T-Rexer

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  • Content Count

    39
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T-Rexer last won the day on February 27

T-Rexer had the most liked content!

About T-Rexer

  • Rank
    Regular
  • Birthday 02/01/2001

Online IDs

  • Discord
    T-R3x3r#6686
  • Battlenet
    TRexer#21352
  • Origin
    T-Rexer2001
  • PlayStation Network
    T-Rexer2001
  • Steam
    https://steamcommunity.com/id/T-Rexer2001/
  • Twitter URL
    https://twitter.com/TR3x3r

Profile Information

  • Real Name
    Simon
  • Location
    Germany

Recent Profile Visitors

1,995 profile views
  1. We started working on a new map for Danger Zone a while ago and it is now in a state where it is playable, yet far from being finished. The map is set in Tuscany, Italy and is a departure from the usual toned down visual style of Danger Zone map to something more vivid and vibrant. We will try to make it quite colorful and unique compared to all other Danger Zone maps. The team working on the map consists of Squink, Squidski, Hasselhoff, Seth, Slimek, Quoting and T-R3x3r. Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2403831979
  2. dz_Frostbite has been officially added to the game as part of Operation Broken Fang http://counter-strike.net/brokenfang
  3. Frostbite Update 4-7 We have continued to remake pretty much the entire map and this time we took on the ski lift buildings :D. The old and blocky buildings were replaced with completely new ones that not only look much better but should also offer more unique gameplay possibilities. Patch notes: [General] - Remade ski lift buildings for improved gameplay and visuals [Ski Slopes] - Adjusted ski flags and color coded each slope [Town] - Remade the centerpiece statue [Radio] - Fixed railing collision and clipping [Misc] - Mo
  4. Frostbite Update 3 We could finally update frostbite today with an update that has been long in the works, but was delayed due to the wingman contest. It is now finally out and it’s a big one! We addressed a lot of the feedback from the start that everything looks a bit too similar, therefore we redesigned parts of the map with new buildings and structures that better fit into the environment. Additionally, we fixed tons a small issues and improved gameplay with more cover in open areas and finally fixed the drones on the workshop version of the map! I would say the map is
  5. T-Rexer

    Calavera

    Calavera It's Dia de Muertos in San Miguel de Allende, Mexico - but a group of terrorist rebels are having none of it. Can two lone counter-terrorist agents stop them? Made for the 2020 Source Engine Discord Wingman Mapping competition. Layout and Design - T-R3x3r Art and Design - Squinky Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2242472711 Radar: Screenshots:
  6. Frostbite Update 2 We updated Frostbite today. This update mostly focuses on bug fixes but we included some gameplay changes too. Fingers crossed that we can publish a big update in about two weeks with lots of gameplay improvements - that is if we manage to compile the map Feel free to leave feedback for this one. Patch notes: [General] - Tweaked weapon spawn positions to prevent bad clipping - Adjusted snow on buildings - Adjusted map boundary rock formations and clipping - Changed some map location names [Village]
  7. Frostbite Update 1 We have just updated Frostbite for the first time with a major update. We tried to include as much of the feedback posted here and elsewhere in this update. Feel free to leave more feedback. We are working on another fairly substantial update right now, trying to eliminate as many bugs as possible, so post everything you may find. Patch notes: [General] - Improved performance (up to 20%!) - Reworked lighting for better contrast between in- and outside areas. - Added fences/rock cliffs to areas where the map boundaries we
  8. Hey @Wintrius , thanks for the feedback. I definitely agree with almost everything you said. The repetitive buildings and interiors can be addressed, though it is not that easy to make it vastly more detailed for optimization reasons, but I agree that areas are very empty. We will address all of that through updates in the future.
  9. The Danger Zone experiment has opened up a new location atop of an old ski resort. Amidst abandoned cabins in the frigid cold, who will be the last man standing? A community Danger Zone map created by: Chief, Hasselhoff, KlixX, Quoting, Seth, SkratchPost, Slimek, Squdski, Squink, T-R3x3r Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2168101259
  10. Published the WIP layout: https://steamcommunity.com/sharedfiles/filedetails/?id=1767159843 Areas like T spawn and B are very rough right now. Mostly for timing reasons
  11. Added Sirocco to the downloads for anyone interested
  12. That’s sucks to hear. I really enjoyed Austria and still think that the mid building is a amazing way of not having a classic mid. So do you plan on working on a new map any time soon?
  13. This looks really promising, would like to test it out right now.
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