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T-Rexer

Members
  • Content count

    13
  • Joined

  • Last visited

  • Days Won

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T-Rexer last won the day on June 1

T-Rexer had the most liked content!

About T-Rexer

  • Rank
    Newcomer
  • Birthday 02/01/2001

Online IDs

  • Discord
    T-R3x3r#6686
  • Battlenet
    TRexer#21352
  • Origin
    T-Rexer2001
  • PlayStation Network
    T-Rexer2001
  • Steam
    https://steamcommunity.com/id/T-Rexer2001/
  • Twitter URL
    https://twitter.com/TR3x3r

Profile Information

  • Real Name
    Simon
  • Location
    Germany

Recent Profile Visitors

304 profile views
  1. T-Rexer

    WIP in WIP, post your level screenshots!

    Experimenting. A lot of work ahead
  2. T-Rexer

    Canyon (Flying Scoutsman)

    I was bored so I made a Flying Scoutsman layout one evening, with no intention to finish it. After a surprisingly fun playtest, I changed my mind and worked together with the maker of the map Beerhouse to make this map visually appealing. So this here is the final version. There will be obviously problems with all the displacements, so feel free to report them to us. Hope you have as much fun playing this with friends as we did making it. Story: Deep in the Outback, the Phoenix have set up base in an old opal mine. Hearing of an imminent plan to attack the government, Northern Territory Counter-Terrorist units have been called in to halt the operation... Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1399373623
  3. T-Rexer

    [CSGO] de_ruby

    I wanna have that cake
  4. T-Rexer

    Faron

    Thanks for the feedback. The ladder got fixed in the latest update. All the Playerclips are from the beginning of the map. In the newer areas we will replace the old playerclips with the normal ones. I have not really worked on the navmesh, but I will keep that in mind when i am going to work further on the nav mesh.
  5. T-Rexer

    Faron

    Some early environment stuff at A side:
  6. T-Rexer

    Faron

    Layout update:
  7. T-Rexer

    Faron

    Terrorists want to put a luxury residential area in fright. The Counter-Terrorists have to stop them at any cost. Still in a very early stage. T-R3x3r: level design scrungus: environment art http://steamcommunity.com/sharedfiles/filedetails/?id=947404895 T path to mid : T path to A : T to A path: A spot: A spot (ct entrance ) CT spawn house: Mid (ct view): CT spawn house: B spot: B spot (the bridge): B spot ( ct side ): CT to B path:
  8. T-Rexer

    de_Kypra

    -Added a support area infront of A. -Added a vent from support to A side.
  9. T-Rexer

    de_Kypra

    Added a new way from T spawn to B.
  10. T-Rexer

    de_Kypra

    Yea its a small to middle big map. I don´t like big maps. I like short rotation times on a "classic" layout. rotation times for T´s are much faster so the ct´s have to play well and listen to food steps and maybe push. I will change the t rotation line. Now it is just a line. I want to have some variation in it.
  11. T-Rexer

    de_Kypra

    It is 3456x3536
  12. T-Rexer

    de_Kypra

    Under construction. Workshop page: http://steamcommunity.com/sharedfiles/filedetails/?id=941081732
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