Radix Posted January 21, 2019 Report Posted January 21, 2019 (edited) 17 hours ago, Vaya said: use the older vrad. someone left the details on r/csmapmakers I guess you mean this: Maybe using the old vrad helps with the new problem but brings back the lighting issue we had before (static props were too bright when affected by light/light_spot; see here: https://imgur.com/a/xpi7j ). I'm currently trying to find out what's causing the issue... It seems to be a little inconsistent. Mostly props that are touching (or are surrounded by) brushes like windows/corner bricks, but not all of them somehow... Edited January 21, 2019 by Radix Serialmapper, Vaya and Interfearance 3 Quote
Vaya Posted January 21, 2019 Report Posted January 21, 2019 sorry I was compiling at the time so didn't fancy fighting against my PC to find the link... looks you can't win here.. Interfearance 1 Quote
esspho Posted March 20, 2019 Report Posted March 20, 2019 This website is great for generating heightmaps from real world terrain: https://tangrams.github.io/heightmapper/ MikeGon, That50'sGuy, Squad and 1 other 4 Quote
MikeGon Posted March 21, 2019 Report Posted March 21, 2019 1 hour ago, esspho said: This website is great for generating heightmaps from real world terrain: https://tangrams.github.io/heightmapper/ Very cool, that could be useful as a starting point for large scale worlds! Interfearance 1 Quote
text_fish Posted May 19, 2019 Report Posted May 19, 2019 I'm sure there's some sort of simple explanation, but it's alluding me. Anybody had this problem before? Please tell me I've just accidentally turned on a weird setting that I never knew about? I'm using the transform tool in Hammer to try and rotate brushes and for some reason it rotates the brush in all axis' rather than just the selected axis. It's not the end of the world, but it's quite annoying whilst I'm just trying to block out a quick test layout. weirdrotation.mp4 leplubodeslapin 1 Quote
esspho Posted May 19, 2019 Report Posted May 19, 2019 3 hours ago, text_fish said: I'm sure there's some sort of simple explanation, but it's alluding me. Anybody had this problem before? Please tell me I've just accidentally turned on a weird setting that I never knew about? I'm using the transform tool in Hammer to try and rotate brushes and for some reason it rotates the brush in all axis' rather than just the selected axis. It's not the end of the world, but it's quite annoying whilst I'm just trying to block out a quick test layout. This happened to me a few weeks ago. Very annoying indeed. Eventually it went away but i have no idea how and why. If you haven't allready you could try verifying the game's and tool's files. text_fish 1 Quote
Serialmapper Posted May 19, 2019 Report Posted May 19, 2019 Try cut and paste special esspho and text_fish 2 Quote
text_fish Posted May 19, 2019 Report Posted May 19, 2019 Thanks both. Good to know I'm not the only one who's experienced this, and that's a neat little workaround in the short term Serial! Serialmapper 1 Quote
Squad Posted June 17, 2019 Report Posted June 17, 2019 I'm sure this has been shared before somewhere on Mapcore, but couldn't really find it. Optimization in Source: a practical demonstration And an interview with Iikka (Valve) about designing CTF_DoubleCross (includes some nice sketches). Impromptu Interview: Iikka Keranen That50'sGuy and leplubodeslapin 2 Quote
Interfearance Posted June 18, 2019 Report Posted June 18, 2019 (edited) Isn't likka the guy behind canals? Edited June 18, 2019 by Interfearance Quote
text_fish Posted April 30, 2020 Report Posted April 30, 2020 I'm doing some ground detail on my current csgo map. I'm using various rock and curb props to add visual interest, but I've made them non-solid so as not to obstruct player movement. The downside of this is that when a grenade, weapon or bomb gets dropped in these areas it's liable to be hidden by the prop. What's "best practice" in these situations? Is there a clip tool I'm missing that only blocks weapons/bomb? Quote
Serialmapper Posted April 30, 2020 Report Posted April 30, 2020 (edited) Bomb its blocked by clip default, weapons by invisible, grenade by clipgrenade. But all are blocking the player so... Edited April 30, 2020 by Serialmapper text_fish 1 Quote
text_fish Posted April 30, 2020 Report Posted April 30, 2020 Ahaa, I hadn't considered invisible, cheers! I guess I'll have to raise the player above the details, and place them with that in mind. Quote
leplubodeslapin Posted April 30, 2020 Report Posted April 30, 2020 I tried it a little bit and the grenade clip texture doesn't collide with the player. But the bomb goes through it and so do dropped weapons text_fish 1 Quote
+Rusty+ Posted July 30, 2020 Report Posted July 30, 2020 Here's a little random & simple tip iv used for a while when setting up any kind of project that can save clicks with a simple pre-made .bat file Quote
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