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Level Design Help Files

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17 hours ago, Vaya said:

use the older vrad. someone left the details on r/csmapmakers

I guess you mean this:

 

Maybe using the old vrad helps with the new problem but brings back the lighting issue we had before (static props were too bright when affected by light/light_spot; see here: https://imgur.com/a/xpi7j ).

I'm currently trying to find out what's causing the issue... It seems to be a little inconsistent. 😕 Mostly props that are touching (or are surrounded by) brushes like windows/corner bricks, but not all of them somehow...

Edited by Radix

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I have a problem taking proper pictures for my multilayered radar overview. Everything works fine until i want to descent on the Z axis. I have this message in the console:

] noclip
noclip ON
] setpos 627.154724 1376.065552 -590;setang 76.789993 91.024879 0.000000
setpos into world, use noclip to unstick yourself!
 

i mean wtf !? noclip is already ON 

( using r_skybox 0 or 1 makes no difference only in the color background)

the resulting screenshot is unusuable

 

Edited by Serialmapper

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I'm sure there's some sort of simple explanation, but it's alluding me. Anybody had this problem before? Please tell me I've just accidentally turned on a weird setting that I never knew about? 🤔

I'm using the transform tool in Hammer to try and rotate brushes and for some reason it rotates the brush in all axis' rather than just the selected axis. It's not the end of the world, but it's quite annoying whilst I'm just trying to block out a quick test layout.

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3 hours ago, text_fish said:

I'm sure there's some sort of simple explanation, but it's alluding me. Anybody had this problem before? Please tell me I've just accidentally turned on a weird setting that I never knew about? 🤔

I'm using the transform tool in Hammer to try and rotate brushes and for some reason it rotates the brush in all axis' rather than just the selected axis. It's not the end of the world, but it's quite annoying whilst I'm just trying to block out a quick test layout. 

This happened to me a few weeks ago. Very annoying indeed. Eventually it went away but i have no idea how and why.

If you haven't allready you could try verifying the game's and tool's files.

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I'm sure this has been shared before somewhere on Mapcore, but couldn't really find it.

Optimization in Source: a practical demonstration

And an interview with Iikka (Valve) about designing CTF_DoubleCross (includes some nice sketches).

Impromptu Interview: Iikka Keranen

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