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Posted (edited)
17 hours ago, Vaya said:

use the older vrad. someone left the details on r/csmapmakers

I guess you mean this:

 

Maybe using the old vrad helps with the new problem but brings back the lighting issue we had before (static props were too bright when affected by light/light_spot; see here: https://imgur.com/a/xpi7j ).

I'm currently trying to find out what's causing the issue... It seems to be a little inconsistent. ? Mostly props that are touching (or are surrounded by) brushes like windows/corner bricks, but not all of them somehow...

Edited by Radix
  • 1 month later...
  • 1 month later...
Posted

I'm sure there's some sort of simple explanation, but it's alluding me. Anybody had this problem before? Please tell me I've just accidentally turned on a weird setting that I never knew about? ?

I'm using the transform tool in Hammer to try and rotate brushes and for some reason it rotates the brush in all axis' rather than just the selected axis. It's not the end of the world, but it's quite annoying whilst I'm just trying to block out a quick test layout.

Posted
3 hours ago, text_fish said:

I'm sure there's some sort of simple explanation, but it's alluding me. Anybody had this problem before? Please tell me I've just accidentally turned on a weird setting that I never knew about? ?

I'm using the transform tool in Hammer to try and rotate brushes and for some reason it rotates the brush in all axis' rather than just the selected axis. It's not the end of the world, but it's quite annoying whilst I'm just trying to block out a quick test layout. 

This happened to me a few weeks ago. Very annoying indeed. Eventually it went away but i have no idea how and why.

If you haven't allready you could try verifying the game's and tool's files.

  • 5 weeks later...
  • 10 months later...
Posted

I'm doing some ground detail on my current csgo map. I'm using various rock and curb props to add visual interest, but I've made them non-solid so as not to obstruct player movement. The downside of this is that when a grenade, weapon or bomb gets dropped in these areas it's liable to be hidden by the prop. What's "best practice" in these situations? Is there a clip tool I'm missing that only blocks weapons/bomb?

  • 3 months later...

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