El Moroes Posted August 24, 2014 Report Posted August 24, 2014 Since tools are apparently posted here, I might as well post mine, Compile Pal. It's a wrapper for the source map compiling tools that provides easy configuration and better UI. It's got things like batch compile support, basic automatic file packing (for prototyping) and progress display on the taskbar: http://a.pomf.se/ephara.mp4 Downloads are maintained here: https://github.com/ruarai/CompilePal I'll try that, thanks ! Quote
Vilham Posted August 24, 2014 Report Posted August 24, 2014 Seems like a cleaner version of VBCT, might try it out sometime. Quote
Skybex Posted August 29, 2014 Report Posted August 29, 2014 Since tools are apparently posted here, I might as well post mine, Compile Pal. It's a wrapper for the source map compiling tools that provides easy configuration and better UI. It's got things like batch compile support, basic automatic file packing (for prototyping) and progress display on the taskbar: http://a.pomf.se/ephara.mp4 Downloads are maintained here: https://github.com/ruarai/CompilePal Gave this a go and seems an excellent tool to use. Doesn't freeze my computer like compiling in hammer. Had a few issues though. One was the log doesn't update until an entire line is complete, so when portal flow is compiling for example, I cant see the progress. It will only display once its fully done. On Pakistan this part takes hours so would like immediate feedback like in the hammer compiler Another issue was that if I cancel a compile during vvis, there is a good chance that when I recompile without closing compile pal, vvis wont work anymore and the compile will get stuck. Quote
Nerve Posted September 1, 2014 Report Posted September 1, 2014 Figured I'd ask this here rather than create a new thread, so can anyone recommend any books on Games Design? I'm gonna pick up 'Level Up!' by Scott Rodgers and wondered if there was anything else worth a read. Quote
text_fish Posted September 1, 2014 Report Posted September 1, 2014 Level Up! is perfect if you want to create a platformer for the PS2, but it doesn't offer much more tbh. I picked up the 2nd edition released this year and it seems nobody actually bothered to sense-check it because it's full of references to ideas that don't get introduced for several pages. First edition might be better, but this one was a mess and very limited in scope. I'd recommend A Theory of Fun for Game Design by Raph Koster for a more broad but insightful look at game design that introduces many ideas that are applicable to all sorts of genres and platforms. A Game Design Vocabulary by Anna Antropy and Naomi Clark is a really interesting read (especially the first half by Antropy) for more abstract contemporary ideas, but it can feel a bit pretentious at times, and like Scott Rogers it can get a bit "narrow". Quote
Nerve Posted September 2, 2014 Report Posted September 2, 2014 Thanks fish, I'll check 'em out. Quote
DavoX Posted April 22, 2015 Report Posted April 22, 2015 (edited) I've made this video for people who wish to map for Mapster32 and Eduke32. How to install the tools and get everything ready for mapping. More tutorials to come. ENGLISH AND SPANISH SUBTITLES. Must be toggled . Edited April 22, 2015 by DavoX Quote
blackdog Posted June 10, 2015 Report Posted June 10, 2015 Can't find the reference pics topics so, grab this linkwww.lighthousefriends.com Quote
onebit Posted September 26, 2015 Report Posted September 26, 2015 (edited) Anyone know a better method than this? Flyguy does: Edited September 26, 2015 by onebit Quote
Psyrius Posted December 16, 2015 Report Posted December 16, 2015 If someone could add my skybox tutorial to the first page, that would be cool Squad 1 Quote
FrieChamp Posted December 16, 2015 Report Posted December 16, 2015 If someone could add my skybox tutorial to the first page, that would be cool Check. Quote
JSadones Posted January 3, 2016 Report Posted January 3, 2016 These really helped me a lot! Thanks ! Quote
Ttt* Posted February 25, 2016 Report Posted February 25, 2016 Besides using Mapster and other programs, is there another side to create maps? And might aswell ask, are there any helpful books and websites (besides this one) that will allow me to progress? Quote
JSadones Posted May 14, 2016 Report Posted May 14, 2016 (edited) For people wanting to get into modelling for Source (With Blender) https://cloud.blender.org/p/game-asset-creation/#56041550044a2a00d0d7e069 or http://store.steampowered.com/app/373020/?l=dutch I just bought it on Steam (€10 instead of min. 3months on Blender Cloud) and it seems good so far! Edited May 15, 2016 by JSadones Squad 1 Quote
Squad Posted May 15, 2016 Report Posted May 15, 2016 58 minutes ago, JSadones said: For people wanting to get into modelling for Source : https://cloud.blender.org/p/game-asset-creation/#56041550044a2a00d0d7e069 or http://store.steampowered.com/app/373020/?l=dutch I just bought it on Steam (€10 instead of min. 3months on Blender Cloud) and it seems good so far! Thanks for the suggestion! Recently started dabbling around in Blender and this will surely help Quote
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