Ginger Lord Posted January 28, 2008 Report Posted January 28, 2008 Just did a little rain test for my animation: http://www.gingerlord.co.uk/rain_test.mov Its only 20 frames looped, hence a bit of jerkyness. Just leaves the other 17 scenes to do, all the character rigging, weighting shape animation, then all the animation, then all the post processing and rendering. Quote
Ooghijmiqtxxa Posted February 6, 2008 Report Posted February 6, 2008 OL: The stuff is looking really good. I was a huge fan of Rock2 for QWTF. Keep at it man! I want to play some Rock2 damnit! I did this as a little test to myself. I wanted to see how much I could push a simple cylinder shape. It took a lot for me not to add little bits and arms to it. I'm thinking of using it in a HL2 level I have planned, but not sure if I have the time. Let me know what you guys think! Quote
Psyshokiller Posted February 6, 2008 Report Posted February 6, 2008 Oh that's really lovely. Could be well used as a pipe or support beam. The rivets and seams (those black lines between the metal plates) look kinda painted though. They lack depth and are not as sharp. Quote
Sentura Posted February 6, 2008 Report Posted February 6, 2008 i would say a piston. like some alien machinery. it's far too weird in structure to be a support column i believe, but a piston could actually have use of the spaces when placed inside a cylinder. Quote
Yokai Posted February 8, 2008 Report Posted February 8, 2008 That's pretty awesome looking, though I feel that it's a bit too grungy, though I guess it depends on it's surrounding environment... But great job. Quote
the0rthopaedicsurgeon Posted February 8, 2008 Report Posted February 8, 2008 Finished skinning a boat prop for a TF2 map I'm making. It could do with more detail but I can't do much more with a 2048x10124 texture on a model this size. Renders: Ingame: Quote
KIIIA Posted February 9, 2008 Author Report Posted February 9, 2008 hmm, texturing on this prop isn`t finished yet, is it? Cant you assign several textures with TextureIDs on the same model? (Used to work with UT2kX for example), otherwise i would breal up the model into several parts with several textures (If that is possible). Right now it looks like it is way under its possibilities from the texturing side. Biggest problem is a lack of contrast......windows have same material as the walls etc....... Quote
the0rthopaedicsurgeon Posted February 9, 2008 Report Posted February 9, 2008 i thought there was a problem with using multiple textures on one model, although i can't even remember what that was supposed to be. i could've split it into separate models, but that'd still be extra textures so i don't know how i'd be saving performance at all. it's not completely finished though, it's just at the stage where it's good enough to go ingame and therefore usually gets left like that because i'm too lazy to do anything else with it. i'm going to try different base metal textures and see how they look though, it's just harder to skin for tf2 after other games even though (or because) everything's plainer and simpler. Quote
searinox Posted February 9, 2008 Report Posted February 9, 2008 Hey, I see some awesome models here!!! Good job!!! Well, this is my dear Stug III, still on WIP If someone has some references for a mg34 or for those canisters (I must redo them, those really sux), please, post them, I really need it! Quote
KIIIA Posted February 15, 2008 Author Report Posted February 15, 2008 First HQ render of my Ferrari Enzo, which will be a part of my application map for university. There will be an own thread soon with some other renderings, but since every render takes about an hour, this pic in the WIP thread has to be enough Modeled with maya and rendered with mental ray: Quote
OL Posted February 22, 2008 Report Posted February 22, 2008 I time-lapse recorded myself modeling a thing maybe it's interesting http://beancitynights.org/gamedev/Micro ... scope.html Quote
Seldoon182 Posted February 23, 2008 Report Posted February 23, 2008 Good job OL... How many poly ? Quote
OL Posted February 23, 2008 Report Posted February 23, 2008 I added a box thing, without any major optimizing lod0 is 5065 polys total Quote
⌐■_■ Posted February 23, 2008 Report Posted February 23, 2008 I time-lapse recorded myself modeling a thing maybe it's interesting http://beancitynights.org/gamedev/Micro ... scope.html hmm firefox keeps crashing if i try to open it Quote
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