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  • 2 weeks later...
Posted

OL: The stuff is looking really good. I was a huge fan of Rock2 for QWTF. Keep at it man! I want to play some Rock2 damnit!

I did this as a little test to myself. I wanted to see how much I could push a simple cylinder shape. It took a lot for me not to add little bits and arms to it. I'm thinking of using it in a HL2 level I have planned, but not sure if I have the time. Let me know what you guys think! :D

simpletestdr8.jpg

Posted

i would say a piston. like some alien machinery. it's far too weird in structure to be a support column i believe, but a piston could actually have use of the spaces when placed inside a cylinder.

Posted

hmm, texturing on this prop isn`t finished yet, is it?

Cant you assign several textures with TextureIDs on the same model? (Used to work with UT2kX for example), otherwise i would breal up the model into several parts with several textures (If that is possible). Right now it looks like it is way under its possibilities from the texturing side.

Biggest problem is a lack of contrast......windows have same material as the walls etc.......

Posted

i thought there was a problem with using multiple textures on one model, although i can't even remember what that was supposed to be. i could've split it into separate models, but that'd still be extra textures so i don't know how i'd be saving performance at all. it's not completely finished though, it's just at the stage where it's good enough to go ingame and therefore usually gets left like that because i'm too lazy to do anything else with it. i'm going to try different base metal textures and see how they look though, it's just harder to skin for tf2 after other games even though (or because) everything's plainer and simpler.

Posted

Hey, I see some awesome models here!!! Good job!!!

Well, this is my dear Stug III, still on WIP

stugao1sc5.th.jpg

stugao21ii2.th.jpg

stugao31rr1.th.jpg

If someone has some references for a mg34 or for those canisters (I must redo them, those really sux), please, post them, I really need it!

Posted

First HQ render of my Ferrari Enzo, which will be a part of my application map for university. There will be an own thread soon with some other renderings, but since every render takes about an hour, this pic in the WIP thread has to be enough ;)

Modeled with maya and rendered with mental ray:

enzo_1.jpg

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