ThunderKeil Posted October 23, 2021 Report Posted October 23, 2021 (edited) My first properly UV mapped & exported model The texture's mostly just detail mask right now, I'm pretty happy w it though so I might just leave it as is [edit] Started experimenting re-using the bones I already made to construct other exhibits, I'd say it's working well so far - still need to make a decent pelvis template but this ground sloth's skull arguably turned out better than the whale's [edit2] got an okayish pelvis now & redid some other parts, split the textures so the skull is its own thing, so I can reuse the same bones texture across all further exhibits if/when I make them. Also, just about now realized whales don't have collarbones - 'learn something new every day every so often I suppose huh Not gonna lie that really feels like the kind of thing I should have already known but oh well there you go I guess Edited November 9, 2021 by ThunderKeil Gawshaark, +Rusty+, Vaya and 5 others 8 Quote
NikiOo Posted November 25, 2021 Report Posted November 25, 2021 So this train car was meant to be for my wingman map, but then I got a call from Naught Dog saying they want it for the new Uncharted 5. I guess the map is scrapped now... You'll see this in 2028 when the game comes out. I hear they're planning to use it in one of the big action sequences in the last level. Dabu, slavikov4, will2k and 4 others 7 Quote
+Rusty+ Posted March 18, 2022 Report Posted March 18, 2022 (edited) Cool little knife caught my eye yesterday, the Reate EXO Gravity knife Though i would post some early wip shots (excuse the textures/mats thrown on there, there jst for my own visual dev thing-a-mijig-ary)https://www.dropbox.com/s/16u1p3fr99x9yk6/Grav_Knife.gif?dl=0 Edited March 25, 2022 by +Rusty+ zombi, hgn, Donskioni and 2 others 5 Quote
Donskioni Posted May 19, 2022 Report Posted May 19, 2022 Pretty happy with this Blender model for a csgo map im chipping away at. Using phototshop to texture... Cant justify buying substance... Serialmapper, Dabu, zombi and 1 other 4 Quote
Lefty Posted July 1, 2022 Report Posted July 1, 2022 Created two pieces of detailed furniture for personal use, maybe for a project down the line. I've baked the seames and folds from a high poly model on to the texture to create extra depth. I used my own sofa as reference and I'm happy with the turnout. Squad, hgn, Serialmapper and 3 others 6 Quote
Serialmapper Posted July 25, 2022 Report Posted July 25, 2022 I'm am practicing the prop making for csgo, for now i made some windows and doors with glass and also refraction, inspired from old houses of my town. WD, hgn, zombi and 3 others 6 Quote
2REK Posted August 2, 2022 Report Posted August 2, 2022 Small animated scene created for Adventure Challenge. Well i'm sure i didn't win but i'm left with this guy so its ok astronaut anim.mp4 slavikov4, WD, melc311 and 1 other 4 Quote
+Rusty+ Posted February 26, 2023 Report Posted February 26, 2023 Here is a model of a scfi-speeder model i created a while ago At the time i was concentrating on just going with the flow an letting what ever felt/looked good starting with a cube and just creating something an letting those creative juices flow.. finally got round to retopoing with a 20k poly limit (in mind) an texturing.. Speeder_01.mp4 Quote
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