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My first properly UV mapped & exported model :)

The texture's mostly just detail mask right now, I'm pretty happy w it though so I might just leave it as is


[edit] Started experimenting re-using the bones I already made to construct other exhibits, I'd say it's working well so far - still need to make a decent pelvis template but this ground sloth's skull arguably turned out better than the whale's


[edit2] got an okayish pelvis now & redid some other parts, split the textures so the skull is its own thing, so I can reuse the same bones texture across all further exhibits if/when I make them. Also, just about now realized whales don't have collarbones - 'learn something new every day every so often I suppose huh

Not gonna lie that really feels like the kind of thing I should have already known but oh well there you go I guess

Edited by ThunderKeil
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  • 1 month later...


So this train car was meant to be for my wingman map, but then I got a call from Naught Dog saying they want it for the new Uncharted 5. I guess the map is scrapped now... You'll see this in 2028 when the game comes out. I hear they're planning to use it in one of the big action sequences in the last level.

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  • 3 months later...

Cool little knife caught my eye yesterday, the Reate EXO Gravity knife
Though i would post some early wip shots (excuse the textures/mats thrown on there, there jst for my own visual dev thing-a-mijig-ary)




Edited by +Rusty+
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Created two pieces of detailed furniture for personal use, maybe for a project down the line. I've baked the seames and folds from a high poly model on to the texture to create extra depth. I used my own sofa as reference and I'm happy with the turnout. 



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Hello guys! after i had practiced some model making for CSGO, i want to share to whom it may be interested the models that i made. They all have collision model. The color of the props that imitate the wood can be changed without affecting the other components of the prop, as its using "$blendTintByBaseAlpha" "1". Some have phong enabled, some transparency and some refraction. Their axis is placed so that they can be easily rotated and oriented in Hammer. They can be used in your future projects if you like. Their quality corresponds to my actual skill level.

have a nice day



Edited by Serialmapper
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