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Posted (edited)

My first properly UV mapped & exported model :)

The texture's mostly just detail mask right now, I'm pretty happy w it though so I might just leave it as is

2013634139_ohno8a.png.89dd6278a50e2060e6b3d9a76ca386b4.png

[edit] Started experimenting re-using the bones I already made to construct other exhibits, I'd say it's working well so far - still need to make a decent pelvis template but this ground sloth's skull arguably turned out better than the whale's

render7.png.a96d3289c464ed60a482b20448fbebb0.png

[edit2] got an okayish pelvis now & redid some other parts, split the textures so the skull is its own thing, so I can reuse the same bones texture across all further exhibits if/when I make them. Also, just about now realized whales don't have collarbones - 'learn something new every day every so often I suppose huh

Not gonna lie that really feels like the kind of thing I should have already known but oh well there you go I guess

Edited by ThunderKeil
  • 1 month later...
Posted

KEfdMYr.png

So this train car was meant to be for my wingman map, but then I got a call from Naught Dog saying they want it for the new Uncharted 5. I guess the map is scrapped now... You'll see this in 2028 when the game comes out. I hear they're planning to use it in one of the big action sequences in the last level.

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Posted

Here is a model of a scfi-speeder model i created a while ago
At the time i was concentrating on just going with the flow an letting what ever felt/looked good starting with a cube and just creating something an letting those creative juices flow..
finally got round to retopoing with a 20k poly limit (in mind) an texturing..

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