Bevster Posted February 2, 2020 Report Share Posted February 2, 2020 (edited) Art by me, original layout by @tr0nic. The map is inspired by South American colonial era architecture and regional coffee production. Workshop link. Spoiler Edited October 13, 2020 by Bevster Screenshot update DutchCrazyGamer, NikiOo, Oliver and 16 others 11 8 Link to comment Share on other sites More sharing options...
Andre Valera Posted February 2, 2020 Report Share Posted February 2, 2020 Congrats @tr0nic , I remember playtesting all the original layouts. Love seeing this map constantly evolve. @Bevster nice job on the art pass. Link to comment Share on other sites More sharing options...
Wintrius Posted February 2, 2020 Report Share Posted February 2, 2020 The colors and lighting are really well done, very beautiful! The map is not without its issues, though. Just look at these: Also: these stairs are not clipped. Anyway, besides these issues, this map is a pretty solid entry. I haven't played the layout yet, but the visuals are expertly done in many areas. Good luck! Link to comment Share on other sites More sharing options...
Wintrius Posted February 2, 2020 Report Share Posted February 2, 2020 Press F to pay respects. goong 1 Link to comment Share on other sites More sharing options...
MadsenFK Posted February 2, 2020 Report Share Posted February 2, 2020 The CT's really did pull up in a one-wheel vehicle damn goong, Bevster, poLemin and 3 others 1 5 Link to comment Share on other sites More sharing options...
Radu Posted February 2, 2020 Report Share Posted February 2, 2020 36 minutes ago, MadsenFK said: The CT's really did pull up in a one-wheel vehicle damn Better 'RZL, will2k, Lizard and 3 others 1 4 1 Link to comment Share on other sites More sharing options...
judas Posted February 2, 2020 Report Share Posted February 2, 2020 Wow, i really love this map and see the potential. I tried the different timings on it and felt that it was ok. I just wonder about where ct and t meet outside b-site, are the terrorist able to cross to the truck before ct sees them? Link to comment Share on other sites More sharing options...
Roald Posted February 15, 2020 Report Share Posted February 15, 2020 Hey man I played your map today and layout seems alot better then I first thought looking at the overview. I dont want to draw conclusions yet based on just one match. One thing reaoly silly was when we rushed B as a T we got shot from behind by CTs pushing midle. The timings there seems a litle odd. Also you can kind of check that T mid entrance from T spawn which doesnt feel right. Not sure about A, it seems pretty large with many spots to hide at, but it could also be me being new to the map. Anyhow goodjob so far, keep it up Interfearance and tr0nic 2 Link to comment Share on other sites More sharing options...
tr0nic Posted March 10, 2020 Report Share Posted March 10, 2020 (edited) Additional gameplay changes: - We improved the flow in apartments as it is a high traffic area and a crucial point of contention. - Added car in T streets to provide additional cover for Ts against aggressive mid CT pushes. - Moved truck outside B and clipped it. - Clipped Bombsite A truck. - Reduced Bomb blast radius. Edited March 10, 2020 by tr0nic Vaya and RA7 2 Link to comment Share on other sites More sharing options...
linkinblak Posted June 2, 2020 Report Share Posted June 2, 2020 Hey you can self boost on A https://clips.twitch.tv/TrappedEnchantingJellyfishTwitchRaid tr0nic 1 Link to comment Share on other sites More sharing options...
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