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Posted

The colors and lighting are really well done, very beautiful! ?

The map is not without its issues, though. Just look at these:

20200201223321_1.jpg.42c66cb3e06415354c4fb4d93e4974dd.jpg20200201223328_1.jpg.7179452fb88ee85e98c7d9bc56adc5bb.jpg20200201223535_1.jpg.43e94aca2e00c3ad4ea8c937fe8057fb.jpg20200201223104_1.jpg.a49c93c9620a4142c24e53d4b65fefba.jpg20200201223109_1.jpg.185b664337a4156b6878fbb78a1094bc.jpg20200201223403_1.jpg.9eda50c93b5a24406f1ea5c2c9f15943.jpg

Also: these stairs are not clipped.

Anyway, besides these issues, this map is a pretty solid entry. I haven't played the layout yet, but the visuals are expertly done in many areas. Good luck!

Posted

Wow, i really love this map and see the potential. I tried the different timings on it and felt that it was ok. I just wonder about where ct and t meet outside b-site, are the terrorist able to cross to the truck before ct sees them?

  • 2 weeks later...
Posted

Hey man I played your map today and layout seems alot better then I first thought looking at the overview. I dont want to draw conclusions yet based on just one match. One thing reaoly silly was when we rushed B as a T we got shot from behind by CTs pushing midle. The timings there seems a litle odd. Also you can kind of check that T mid entrance from T spawn which doesnt feel right. Not sure about A, it seems pretty large with many spots to hide at, but it could also be me being new to the map. Anyhow goodjob so far, keep it up

Posted (edited)

Additional gameplay changes:

- We improved the flow in apartments as it is a high traffic area and a crucial point of contention.

- Added car in T streets to provide additional cover for Ts against aggressive mid CT pushes.

- Moved truck outside B and clipped it.

- Clipped Bombsite A truck.

- Reduced Bomb blast radius.

Edited by tr0nic
  • 2 months later...
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