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linkinblak

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  1. linkinblak

    [CS:GO] Bakery

    Big update. Workshop link : https://steamcommunity.com/sharedfiles/filedetails/?id=1929067900 Here's a list of changes that happenned in chronological order. - added a catwalk from A to A short - changed wall to wood on B long - changed sniper visibility on B - added cover for cts in mid - narrowed mid - added cover in lower mid - changed A long to require a boost to peek from a second angle - changed A long - removed a path in B site - reworked CT backup and cover on A - made it longer for ts to go A long - added an oven in B - reworked the back of B site - revamped T spawn - added chickens - radar color changed to match real bread more closely - new path for t in B - removed A short - new opening in A long - added a catwalk topmid for ts - removed new B long but added some cover for Ts to control - added a balcony T spawn - changed the navigation at A long in the garage - widened catwalk on A - changed the big cover on A - removed the underpass on CT to make it an "upperpass" - removed quick CT to B connector route - added a door + hallway that goes from B to B con as a way to go around the B con smoke Thanks Marloncha for the suggestions. - re-added second B route but as the main route this time - short B route will require some jumping - moved back T spawn by quite a lot - removed ability to boost Ts on the platfort A long - reworked A long so then angles changed, it's now longer, takes a part of the site itself - added an mini-catwalk along the whole A long
  2. linkinblak

    [CS:GO] Bakery

    Yes a playtest is planned tonight
  3. linkinblak

    [CS:GO] Bakery

    - changed A long - made it longer for ts to go A long - removed a ct path in B - reworked CT backup and cover on A - added an oven in B - reworked the back of B site - revamped T spawn - added chickens - radar color changed to match real bread more closely And a few new screenshots for the workshop page Sorry for spamming with regular updates that nobody cares about but seeing the process and making everything seriously even tho it's my first map is part of the fun for me. Workshop link : https://steamcommunity.com/sharedfiles/filedetails/?id=1929067900
  4. linkinblak

    [CS:GO] Bakery

    - added a catwalk from A to A short - changed wall to wood on B long - changed sniper visibility on B - added cover for cts in mid - narrowed mid - added cover in lower mid - changed A long to require a boost to peek from a second angle https://steamcommunity.com/sharedfiles/filedetails/?id=1929067900 If anyone has any advice, I think it's getting close to being the final layout before I go to texturing so if you have any though about that please share. Still need to give love to spawns but I don't really know what to do because they're pretty useless areas as for just now. What if I deleted the top and bottom part of the map just to shrink it all and make every part of it be played?
  5. GG everyone ! I had the same top4, not in the same order, but these maps really are the overall bests. Huge congratz to all the mappers involved in the top11 tho, it's been a real pleasure playing such high quality maps for a month.
  6. linkinblak

    [CS:GO] Bakery

    Updated to make path feel more like areas A paths changed, one's gonna be short range, the other one long range B connector changed Changed the radar https://steamcommunity.com/sharedfiles/filedetails/?id=1929067900
  7. linkinblak

    [CS:GO] Bakery

    updaterino time - added a bakery in mid - new route for A long - revamped A short - overall minor adjustments
  8. linkinblak

    [CS:GO] Bakery

    Went for a shrinking of A and B routes to make it feel more like neutral zones that can be held by both teams. Made timings more T favorable, I want to see the action happen close to the bombsites. Haven't touched mid because I don't have any ideas on how to fix it, not sure if there is a problem with it though. Pretty sure the connectors to A and B should be changed in a way but I think I've fixed what made mid broken in the previous iterations already. Need to see how it plays out with real players, also now that A timings can be exploited by Ts to drop down it gives a new flank to mid that was not exploitable before.
  9. linkinblak

    [CS:GO] Bakery

    Tbh I feel like the whole map needs to be shrinked because there is not much close encounters anywhere really... Also I want to rework how Ts get around A.
  10. linkinblak

    [CS:GO] Bakery

    It might be stupid but I think being flanked as a CT holding mid when your team completely lost a bombsite if fine ? When else are you gonna get flanked anyway ? You lost a third of the map, I think it's fine if you, as a defender should start worrying about it. There is actually a line of sight covering the safe, risky and the aggressive rotate from top mid. I might have to think about deleting a path but I want to give incentive for Ts to take mid and push it for a split.
  11. linkinblak

    [CS:GO] Bakery

    Tried making CT spawn less confusing thanks @zastels
  12. linkinblak

    [CS:GO] Bakery

    N New version, hoping it's more readable and thus playable.
  13. linkinblak

    [CS:GO] Bakery

    Updaterino time ! Finally switched to TAR, it was tedious because of the way I started the map but anyway, it's done and it looks cool ! I slightly modified a lot of stuff : - changed timings on mid and B - added cover for t's on catwalk - added cover for t's and a new line for ct's on B - closed B tunnel - added some textures for visibility - changed underpass so it goes directly on A site - opened a new "overview" line for t's in mid - closed a ct line on mid to help t's to get in I think the map is a good state now. Let's see what the playtest give me. Workshop link : https://steamcommunity.com/sharedfiles/filedetails/?id=1929067900
  14. linkinblak

    [CS:GO] Bakery

    Added cover on both spawns and A site Changed skybox Changed lighting in haystack room Added a position to look top mid
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