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  1. Ofc the do know how a map should be built, what works, what does not work. Who do the mappers build the maps for? for public servers only? I am not able to write on this site without being frustrated? So the maps people built for this competition was only for fun with compensation if lucky? What i read from the article this maps will be on the faceit hub and as far as i know most people on faceit play competetive cs? Is it not supposed that the maps that are created should actually be played in the professional scene? Otherwise i dont know why casters etc should judge the maps? The goa
  2. Great maps, even so, the only map i actually think would be a great map to see on tournaments etc is mutiny. I have spent hours on these maps trying to figure out tactics smokes etc and tbh the only map i see REAL potential in is mutiny. I would really like to see in the next competition that the judges put more interests in the gameplay etc rather than 25 points in graphics. Another map that actually had great potential in gameplay was mocha but that map didnt make it this far. This should imo stand between mutiny and mocha. I am one of those who would like to see a new map every year in tour
  3. Those rocks, are they in csgo sdk? Keep up the good work, love the map
  4. Yeah, i agree with the others, keep on working with this map. I feel that this map is different from other maps, and the idea behind the achor to be bombed is awsome.
  5. Wow, i really love this map and see the potential. I tried the different timings on it and felt that it was ok. I just wonder about where ct and t meet outside b-site, are the terrorist able to cross to the truck before ct sees them?
  6. I really love the map, when i was running around on it i really didnt like that your not able to run in the water. It is an good idea but there is quite a big part of the map that you are not able to run at, just walk. I feel that it forces players to go certain ways to avoid being slow. For example around the b site (which i really think you should be able to move freely), if you are tight of time you are forced to a certain path. Or in t-spawn, the left path is instant walk. (maybe make the water a bit deeper in t-spawn so you will walk but around the b-site you are able to move freely) I
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