Quotingmc Posted June 18, 2019 Author Report Posted June 18, 2019 New radar for a new version! Many changes, especially to the right side which has been lowered significantly. A very WIP workshop version can be found below but there is no proper clipping yet and several major bugs. https://steamcommunity.com/sharedfiles/filedetails/?id=1769160834 Byron, Squad, mr.jogurt and 5 others 8
mr.jogurt Posted June 18, 2019 Report Posted June 18, 2019 2 hours ago, Quotingmc said: https://steamcommunity.com/sharedfiles/filedetails/?id=1769160834 it doesn't exist on the workshop maybe you made it private?
Quotingmc Posted June 18, 2019 Author Report Posted June 18, 2019 1 hour ago, mr.jogurt said: it doesn't exist on the workshop maybe you made it private? Whoops, was on friends only! Should be fixed now. mr.jogurt 1
Quotingmc Posted June 20, 2019 Author Report Posted June 20, 2019 (edited) Just completed the first 5v5 on it with a bunch of friends and gathered tons of feedback. Overall it was a success with fairly fast rounds and a good amount of options and variation. We had mixed rankes from silvers to a global but everyone picked up the layout quickly. Another player streamed their POV if anyone wants to see some raw and scrappy gameplay. Lots of changes incoming so stay tuned. Edited June 20, 2019 by Quotingmc JackT, Vaya and Byron 2 1
Byron Posted June 21, 2019 Report Posted June 21, 2019 This feedback is just from running around the map, but it seems pretty good, with a good variety of areas. This is more of a personal preference, but I would like to see a larger rescue zone (or even two rescue zones :O), similar to maps like concert. I feel like this increases options for CTs after reaching the hostage. A few minor things, I hope that tiny fence at the area looking down to the bridge isn't going to be the basis for the actual barrier, especially since the exact same barrier is able to be jumped over at CT spawn. Also, just so you know, you can actually use the hostage to jump up that one way drop if it spawns next to it. Without a playtest, I can't really give a ton of feedback, but it's looking really good so far Quotingmc and Interfearance 2
Quotingmc Posted June 21, 2019 Author Report Posted June 21, 2019 (edited) 55 minutes ago, EwylKo said: I love the buildings ! 6 hours ago, OPzy said: This feedback is just from running around the map, but it seems pretty good, with a good variety of areas. This is more of a personal preference, but I would like to see a larger rescue zone (or even two rescue zones :O), similar to maps like concert. I feel like this increases options for CTs after reaching the hostage. A few minor things, I hope that tiny fence at the area looking down to the bridge isn't going to be the basis for the actual barrier, especially since the exact same barrier is able to be jumped over at CT spawn. Also, just so you know, you can actually use the hostage to jump up that one way drop if it spawns next to it. Without a playtest, I can't really give a ton of feedback, but it's looking really good so far Thank you both for taking the time to lookaround. The hostage rescue zone should be seeing some adjustments and some path widening soon which I hope will address yoiur concerns in that regard. Your other points are all spot on and will be fixed in the next update. Thanks again for the interest and helpful feedback. Edited June 21, 2019 by Quotingmc Byron 1
Quotingmc Posted June 27, 2019 Author Report Posted June 27, 2019 Another week, another update! Lots of layout changes and some more detailing tests. The workshop version is up to date and now contains the custom player models. Any feedback is always appreciated. Fnugz, DutchCrazyGamer, Wintrius and 11 others 14
SUMOSUPREME Posted June 28, 2019 Report Posted June 28, 2019 5 hours ago, Quotingmc said: wow that looks fantastic wtf i wanna do that
Quotingmc Posted December 2, 2019 Author Report Posted December 2, 2019 It has been quite a while since I have posted an update so here is some information on where I have been. A bunch of real-world factors from starting a new job to losing part of my vision resulted in my progress stalling but I am happy to report I am back to working on Ivory. I am still trying to develop a visual style I am happy with and getting the lighting right which is proving a challenge as I am new to making night maps. This was another one of my goals with this project in pushing myself to try something outside my comfort zone; I just hope I haven't bitten off more than I can thew. I am aware working alone means I have an extra layer of difficulty compared to some of the other entries but I believe I can still produce a fun and well designed final product. Hopefully, I can have a version ready for the deadline, finishing at all will be an achievement I can be proud of but a top 10 spot would be even more amazing! Finally thank you to everyone who has asked me about Ivory and shown an interest in Ivory, either here or in private messages. Your support really helps me find the motivation to continue working. Wintrius, Radu, DeadKnife and 17 others 20
Quotingmc Posted December 21, 2019 Author Report Posted December 21, 2019 Progress continues! Everything is still a work in progress but I can feel the progress in every compile. I have adjusted the sky a lot and am still fine-tuning the colours. The map is now a lot greener overall to break up al the orange rock and wood. The interiors are also developing but I still have a way to go in selling an African feel to them. As always, comments and constructive criticism are much appreciated! MadsenFK, JackT, VIOLATION and 18 others 18 3
fewseb Posted December 21, 2019 Report Posted December 21, 2019 1 hour ago, Quotingmc said: Progress continues! Everything is still a work in progress but I can feel the progress in every compile. I have adjusted the sky a lot and am still fine-tuning the colours. The map is now a lot greener overall to break up al the orange rock and wood. The interiors are also developing but I still have a way to go in selling an African feel to them. As always, comments and constructive criticism are much appreciated! How did you get a custom hostage model to work?
VIOLATION Posted December 21, 2019 Report Posted December 21, 2019 looking good! love seeing the theme come to life
Quotingmc Posted December 22, 2019 Author Report Posted December 22, 2019 21 hours ago, fewseb said: How did you get a custom hostage model to work? ZooL wrote a few scripts for me to get it to work. I would talk to him about it for more information. 20 hours ago, VIOLATION said: looking good! love seeing the theme come to life Thank you so much!
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