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gamez7

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    gamez7#3128
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    http://steamcommunity.com/profiles/76561198042236165

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  1. We've made a lot of layout changes since the last post I made here, I just haven't gotten around to posting them on this page -- I'll go over them after our next release. In the meantime, I've been getting started on the detailing grind. Here's a sneak preview...
  2. A workshop version of de_hongkong (still a tentative name) is now available here! We've still got a few known bugs to work out but I'm happy with the overall layout as of now. Click below for more images!
  3. I love the theme! But that rotate time looks scary...
  4. Coming soon to home theaters near you...
  5. Now that I've been on a long hiatus from working on this map, I'm taking one more shot at getting its layout as perfect as I can. (It's honestly pretty insane how different the map is now from its earliest iterations back in March. I've definitely learned a lot since then.) Since the last version I've posted on here, all of the entrances to the bombsites have been completely reworked, and I've finally caved on turning the center of the map into a proper Mid area. Hopefully the map can still be unique and fun at the same time with this change. I've also moved T Spawn around from the last playtested version so that the timings at A aren't extremely T-sided anymore. Here's some eye candy for you:
  6. After playtesting the map about a month ago I've made some major layout changes once again, removing many awkward vertical angles and super-long sightlines, and adding more cover for CTs to defend with.
  7. I've just uploaded an update for the map that takes into account most of the preliminary feedback received. @NikiOo, this update reduces the length of the super long sightline into Bombsite B, moves the CT spawns closer to the bombsites, and adds a structure to Bombsite A that gives defending and rotating CTs more cover, so most of your concerns should be addressed. I haven't done a full playtest yet, but the map should now be ready for that. Thanks for your feedback!
  8. Very excited to see how this turns out, good luck!
  9. Click here to see the map on the workshop! St. Malo (de_stmalo) is a classic 5v5 Bomb Defusal map for CS:GO. It's intended for casual and semi-competitive play. I came up with the idea for this map about a week ago and put together this greybox version in three days, and I've detailed the process below. Hope you enjoy! Reference Images For this map I knew I wanted to do a beach theme so I looked around Google Maps for an interesting area on the coast. I found the town of St. Malo in France which is where the map name comes from. Here are some of the images I used to get an idea of what the layout architecture should look like. Layout I wanted this map to also be different from the standard clover-style layouts, while still providing fun gameplay. The T and CT teams spawn diagonally from each other, and the bombsites are relatively close but require rotating players to either travel through the dangerous tunnels at the center of the map or traverse the long spawn areas. Both bombsites are "battle areas", meaning Ts enter the site areas rather easily but must pick off defending CTs in order to get the bomb planted. Here's my initial drawing of Bombsite A and CT Spawn: ...and here's the current layout: Screenshot Gallery Hopefully I can get the kinks of the layout ironed out soon and move on to detailing. Thanks for viewing!
  10. @jd40 Yeah I agree that the old lighting looks more aesthetically pleasing, but the more yellow lighting is much more normal for a "western" setting IMO.
  11. That 3rd screenshot looks kind of cluttered, but otherwise awesome! I especially like the second to last screenshot.
  12. Now that phobycs is working on this map with me, I think it's time for a big update! Bombsite B has been completely revamped, timings have been refined, and many minor layout changes have been made. Plus, the map looks even cleaner now (if that's even possible!) Workshop link, as always. Overview: Screenshots:
  13. Looks awesome! I am glad this is still being worked on.
  14. Is there a workshop link for the map? I would like to check it out in-game.
  15. Bombsite A with the new skybox, lighting, and bell tower
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