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SUMOSUPREME#1598
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SUMOSUPREME
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Interfearance reacted to a post in a topic:
Chlorine
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holy wow that looks incredible
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Lizard reacted to a post in a topic:
Exotic Places CS:GO Mapping Contest 2019
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Slimek reacted to a post in a topic:
Exotic Places CS:GO Mapping Contest 2019
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Exotic Places CS:GO Mapping Contest 2019
SUMOSUPREME replied to FMPONE's topic in [CS:GO] Exotic Places Mapping Contest
bruh -
fuck me thats a good looking greybox
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another update after another playtest (thanks to se disc) not a lot but that is a good thing right almost done with initial stages of testing yote heres the radar as well thats all gangg
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kinda big update not too many layout changes, but the biggest change that i forgot to mention is that the fish move now
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whats up buckaroos i've done a bit more work for this piece of shit heres an imgur album of the latest version if u wanna see whats changed: https://imgur.com/a/tufMRtb and then heres the radar lmao i think i've got the layout itself down to a point where detailing should probably be my next concern because the layout is practically finished i think, biggest changes i would probably be making would be cover adjustments and model replacements (when it comes to that idk) this has definitely been fun for a first map thing i guess
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Squidski reacted to a post in a topic:
[WIP] Marine
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so playtest went okay, i discovered that it was dummy ct sided so i hope i fixed that in this update lol heres an imgur album of the changes: https://imgur.com/a/NVC9ALy
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all of my yes
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pushed another small update a couple days ago i've got another playtest scheduled for tomorrow (7/3) at 1pm cdt courtesy of SE disc which is cool ig will update after that ig oh ye and heres the radar since i havent shown that in a bit
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aight new update lol https://steamcommunity.com/sharedfiles/filedetails/changelog/1763669861
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wow that looks fantastic wtf i wanna do that
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pushed a couple more updates, biggest changes are prolly middle, a long, a ramp (could now be called truck tho idk) and ct's entryways into the b site imgur album radar is missing a couple things but thas ok
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That50'sGuy reacted to a post in a topic:
[WIP] Marine
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That50'sGuy reacted to a post in a topic:
[WIP] Marine
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That50'sGuy reacted to a post in a topic:
[WIP] Marine
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alrighty now that i've got 2 pretty successful playtests under my belt, i'm happy to present some big updates to marine heres the new radar bc a lot has changed since the op i guess now we wait until i can get another playtest in before moving onto visuals, which is pog bc i never imagined i'd get this far oh ye and heres an imgur album of all the changes from the first update, and i didn't have time to update it with the 2nd updates changes sry
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mr.jogurt reacted to a post in a topic:
Villains lair
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so since this post i've updated the map quite a bit, adding a new room, a new pathway, and lots of detailing and to save you the 2 clicks of going to the workshop page and clicking the change logs im just gonna post all the changes since i posted this here: i have some dev notes on the change logs page that i wont post here, and i also wont post screenshots of these changes because i want to drive traffic to the workshop page bc im a piece of shit ive got a playtest on this coming up on the 21st as well, which is dope. will update after that cya then bois
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oo im liking this, gl with de_austinpowers famm
