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ZooL last won the day on March 18

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  1. It'd make the readme quite long at some point.. I'm not really willing to document every fix.. it's mostly missing properties, outputs, inputs or keys that shouldn't be there that break the entity since hammer forces them. Additions are simply ports from HL2 / Portal2 that are already supported by the game but not in the FGD.
  2. Enhanced CS:GO FGD I've made a bunch of enhancements, fixes and additions to the CS:GO FGD (The config file Hammer reads to know what entities do) Link to the GitHub page This is a small project I'm working on when I notice something wrong, missing or misleading while mapping, hopefully it should make your life easier. It's more targeted at people making fun maps or gamemodes as it mostly fixes obscure entities that wouldn't used in a competitive environment. Enjoy!
  3. They're both planned for CO's release, they only need a second pass.
  4. LadderBar This is a pack I've created to replace ladders causing issues related to bullets getting stopped/reduced damage, but also Grenades and other kinds of physic objects bouncing off them. Features: Model based ladder "bars" which exploit on how climbing works. Comes with easy to use Instances and an example showcasing them. Has 32/64/128 variants. Two solutions: Dynamic: enables collisions while close to the ladder segment Static: always has collisions on. Has two possible modes: One way: Players can only
  5. Thanks! Yeah it's because the arms aren't preached. I could fix that but it's kinda pointless, it's not the goal of the script.
  6. I've made a script to easily swap playermodels through the list of all the current models available in the game. Simply add bots, exec the cfg and you're all set! Features: You can easily add and remove models you don't want to test by editing a file. Doesn't require to be added in the map, a simple command will load it and will take care of everything. You can't load it more than once per map, and it can be used between rounds, see it as a Singleton. Carefully precache each model one by one, it doesn't generate more th
  7. WARNING: There's an issue due to memory, this was present in the first version of the pack as well and before it... The map will crash after around 20-90 minutes depending on the amount of entities... further development is halted until the issue is resolved. The message the game outputs is: "Engine Error - CUtlRBTree Overflow!". This is due to stringpools getting bigger and bigger due to a vscript bug where it adds the pointer + entity class as a new string every round. Introduction: After working on my latest map "Plumbing" a Super Mario Bros. inspired Wingman map. I th
  8. Hey, We're looking for mappers who'd like to join us making Classic Offensive a reality for everybody to enjoy on Steam. If you like the old 2000s CS style, have free time, looking to improve, layouts aren't your thing, or contests aren't for you yet... Then this might be for you. What's Classic Offensive? Classic Offensive is a free mod for CS:GO I've started as a test about four years ago and attracted more attention than I expected, ending up as a full fledged mod in the end. I've released it in Beta on Christmas 2016. The mod aims to restore the classic feeling o
  9. Don't you have anything better to do? this is pointless...
  10. Blender, used parts of other playermodels to make him.
  11. Hey, here's a old VIP model I've made a year ago, hopefully it can help making your gamemode fresher VIP_fbi_based.zip
  12. Berret is from L4D's Bill, pants from the Separatists, the head is indeed FBI C, same for the chest it's the phoenix's and the arms are the Pirate's. By custom it means it's not an "existing" model in the game, it is "customized" and is loaded using a script. FMPONE's arctic avengers are still based off the SAS, Phoenix and a bit of the Balkans too.
  13. Here's a script I've made that allows you to replace kv playermodels in your map with custom ones you've made without getting error boxes in Panorama! Features: Easily configurable Runs on map spawn then refreshes every 2s by default The script precache the models for you As every script, "mp_restartgame 1" will refresh it Issues: A non existing model may crash the game The Panorama team selection screen wont use the right models... this can't be fixed since Panorama loads before the map and isn't
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