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JackT last won the day on October 3 2019

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    Jack Thomson
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  1. Whats your workflow for making models in Maya. Been trying to get one sorted for myself but can't see to get the scaling right
  2. Well done to the finalists. Very shocked at Graveyard and Victoria though, but that may be my bitterness leaking lmao.
  3. I'm in love with the grey colour palette used. Please give tips on creative process. Would love to incorporate this workflow into my next map. Also, what is the pipeline for processes like modelling and textures?
  4. Just a bit of an update. Go and check it out people. https://steamcommunity.com/sharedfiles/filedetails/?id=1930485028 A Site: https://imgsli.com/MTA4NzM B Site: https://imgsli.com/MTA4NzQ Back of A: https://imgsli.com/MTA4NzU
  5. That's the map I've been trying to remember this entire time. Thank you so much for reminding me.
  6. In the 2nd and 3rd images, it seems like there is too much clutter.
  7. The map from what I've seen doesn't really follow the "exotic" theme of the contest. If I remember correctly, it means themes that aren't usually seen in cs maps. This just appears to be a Dust 2 themed map.
  8. https://steamcommunity.com/sharedfiles/filedetails/?id=1930485028 New testing version of Gongji (and yes, we know about majority of boost spots and clipping issues) ENJOY!!!
  9. One quick question. Has the layout changed or is it still over sized?
  10. Current version 42 radar. Still got a while to go.
  11. WIP image of B. Ground texture will be subject to change.
  12. We are changing around the walls/geometry so that isn't an issue.
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