Quotingmc Posted June 7, 2019 Report Posted June 7, 2019 (edited) Ivory - A competitive 5v5 hostage scenario map by @Quotingmc and @Quadratic. A terrorist militia has taken hostages in a luxury hunting lodge in this hostage scenario map. Play as the South African Police and rescue the captured civilians before the time runs out. A special thanks to @Yanzl , @ZooL , @Thewhaleman and @Squinky for additional assets. Edited January 27, 2020 by Quotingmc Squad, DutchCrazyGamer, Gawshaark and 17 others 18 2
Quotingmc Posted June 8, 2019 Author Report Posted June 8, 2019 Thanks to @ZooL, Ivory now features its very own CT faction. The South African Police are ready to respond to any threat! mr.jogurt, Interfearance, ZooL and 14 others 10 7
Interfearance Posted June 8, 2019 Report Posted June 8, 2019 This is nuts. How long do player models typically take to make? I really want to make custom army guys but it seems crazy hard.
That50'sGuy Posted June 8, 2019 Report Posted June 8, 2019 Wow! Those look amazing! Are you eventually gonna release the player models?
fewseb Posted June 8, 2019 Report Posted June 8, 2019 29 minutes ago, Interfearance said: This is nuts. How long do player models typically take to make? I really want to make custom army guys but it seems crazy hard. That player model in particular isnt that custom from the looks of it, pants and boots are from the separatists, the shirt and vest are from the new phoenix, the head is from FBI_model_variant_c, beret might be custom but it looks like the one from FMPONE's arctic avengers Interfearance 1
ZooL Posted June 8, 2019 Report Posted June 8, 2019 (edited) 49 minutes ago, fewseb said: That player model in particular isnt that custom from the looks of it, pants and boots are from the separatists, the shirt and vest are from the new phoenix, the head is from FBI_model_variant_c, beret might be custom but it looks like the one from FMPONE's arctic avengers Berret is from L4D's Bill, pants from the Separatists, the head is indeed FBI C, same for the chest it's the phoenix's and the arms are the Pirate's. By custom it means it's not an "existing" model in the game, it is "customized" and is loaded using a script. FMPONE's arctic avengers are still based off the SAS, Phoenix and a bit of the Balkans too. Edited June 8, 2019 by ZooL Quotingmc 1
fewseb Posted June 8, 2019 Report Posted June 8, 2019 (edited) On 6/8/2019 at 3:55 PM, ZooL said: Berret is from L4D's Bill, pants from the Separatists, the head is indeed FBI C, same for the chest it's the phoenix's and the arms are the Pirate's. By custom it means it's not an "existing" model in the game, it is "customized" and is loaded using a script. FMPONE's arctic avengers are still based off the SAS, Phoenix and a bit of the Balkans too. Im aware of how much FMPONE borrowed from existing models to make his Arctic Avengers, im hoping one day we might see new player models that are made from scratch as opposed to being a patchwork of existing Valve models, but thats easier said then done. Edited January 29, 2021 by fewseb
ZooL Posted June 11, 2019 Report Posted June 11, 2019 17 hours ago, mr.jogurt said: @ZooL how did you made those? Blender, used parts of other playermodels to make him. mr.jogurt 1
Quotingmc Posted June 11, 2019 Author Report Posted June 11, 2019 (edited) Figuring out a viable layout has proved quite a challenge as aspects of my initial sketch fell apart when transfered into hammer as can be seen below. This is a perfect example of why spending ages on every tiny detail on paper is rarely a good idea. 22 versions and countless compiles later and I am starting to get a result I am more happy with. While the base timings are roughly in place, extensive testing is going to be needed to whip the map into a competitivly viable state. As with most of my serious and pre-planned projects I have created an image board in PureRef from which I also begun to make some small detailing tests and a zoo-like map for props that fit the theme to ensure I have a solid and recognisable visual style and to begin to create a list of custom assets that will be needed. Getting the custom player models sorted early on has helped me chose colours that will provide a large enough contrast between players and their enviroment. I am learning a lot about mapping for hostage rescue as I go and I am confident I will have a complete layout ready some time next week. In the meantime, here are some very early screenshots for posterity. Edited June 11, 2019 by Quotingmc That50'sGuy, DutchCrazyGamer, Squad and 9 others 12
Quotingmc Posted June 14, 2019 Author Report Posted June 14, 2019 (edited) First complete radar, check! Workshop version coming soon™ Edited June 14, 2019 by Quotingmc Interfearance, T-Rexer, mr.jogurt and 9 others 12
Squinky Posted June 16, 2019 Report Posted June 16, 2019 CTs have to be limited to Galils and Dual Elites, since the SA Police force standard issue R4 rifle is basically a Galil and the Vektor SP1 pistol is a direct clone of the Beretta 92 Quotingmc, Squidski, mr.jogurt and 1 other 1 3
blackdog Posted June 17, 2019 Report Posted June 17, 2019 Any reference from Namibian locations? This transports me back to my stint as tour interpreter, been in a good number of lodges Also in case you want to add more custom props, these could be interesting There was an interesting bomb proof APC in Future Weapons that I remember being South African as well but can’t find right now Quotingmc, Roald, Interfearance and 1 other 2 1 1
Interfearance Posted June 17, 2019 Report Posted June 17, 2019 @blackdog I still want one of these after the first time I saw that episode. They pretty much make road legal LAV's for half a milly. I think that the most appealing part is the seating arrangement, stairs to the drivers seat, and the fact that nobody will cut you off. If you get t boned it will be like they are slamming into a brick wall.
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