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Posted

does the FOV make you sick? The first one made me feel ill, couldn't play it for more than 30 minutes. Haven't touched it since.

Yeah that was the same reason why I never finished the first one, the PC port was very crappy and the FOV made me sick.

This one on the other hand is amazing though, runs really smooth and you can tweak the game as much as you like :)

Posted (edited)

XCOM

i fucking love it and it's super addictive, i played like 12 hours straight in my first session. but fuck there's some really annoying missing features that just seem completely overlooked. why can't you pause to the escape menu while it's the aliens' turn? why do autosaves only save arbitrarily dependent on missions instead of in a coherent fashion. drives me fucking nuts.

still, it's good shit. does anyone know to what extent the levels are procedural? their generation algorithm seems almost too good to be true but then again what do i know.

Edited by Sentura
Posted

I've installed Quake and tried few latest custom maps and I'm amazed with the skill level of mappers. I don't remember games from last months that gave me so much fun. The quoth mod plus fitzquake works nice, I recommend!

Posted

XCOM

i fucking love it and it's super addictive, i played like 12 hours straight in my first session. but fuck there's some really annoying missing features that just seem completely overlooked. why can't you pause to the escape menu while it's the aliens' turn? why do autosaves only save arbitrarily dependent on missions instead of in a coherent fashion. drives me fucking nuts.

still, it's good shit. does anyone know to what extent the levels are procedural? their generation algorithm seems almost too good to be true but then again what do i know.

I think there's just a set amount of premade levels. Only thing that's random is the enemy count and type that spawn in, and then even that is based on difficulty. I could be wrong but I've played the same levels quite a bit.

Posted

i figured it to be too good to be true. anyway i'm trying my way through it. the management part is a nice addition but i cant help but feel that they missed part of the LOL DO SHIT OR CONSEQUENCES deal. it's not balanced properly, i've already gotten into a vicious circle of not having money, then not being able to pursue new ufos because theyre too hardcore, then panic level rising because they shoot down my satellites, which gives me less money. it's so realistic that it borders on being a chore, and a stressful one at that. the game takes so many other liberties with realism in other parts of the game, like how shots when the miss don't hit enemies directly behind them (they go through), why the fuck be a dick about stuff like this? it seems like thoughtless design.

fyi i'm playing on normal

Posted

i suppose the game doesn't stop you from having some bad luck and ending up in a vicious cycle like that... I mean at one point things looked really bleak for me but I managed to pull through eventually (senior squadmembers died, 3 council members pulled out etc). But I mean, isn't it nice? A game where things can actually turn to shit? :cool:

Posted

I'm currently playing They Bleed Pixels. I'm at the fourth level, the game was already pretty hard but holy freaking shit son, this one is INSANELY HARD GODDAMN. I love this game.

Posted (edited)

i suppose the game doesn't stop you from having some bad luck and ending up in a vicious cycle like that... I mean at one point things looked really bleak for me but I managed to pull through eventually (senior squadmembers died, 3 council members pulled out etc). But I mean, isn't it nice? A game where things can actually turn to shit? :cool:

don't get me wrong, i love consequences. what i'm trying to say is that i'm getting severely punished for things that i was never told. it's a great concept, and i think especially outside of the management game it really works well, but it just seems like it needed a bit of fine tuning (or maybe include something in the tutorial saying DAWG YO ASS NEEDS SATELLITES OR YO FUCKD instead of displaying it as a gameplay tip during a loading screen that takes between 0.5 and 1.5 seconds)..

Edited by Sentura
Posted

Recently started playing the Firefall beta again. There is much more to do now than some months ago, that's for sure.

I also have 2 betakeys left to give out, if anyone wants.

Posted

Final Fantasy XIII-2: If you can look past the annoying characters and story you will find a really fun JRPG. It can be a bit confusing at times leaving it up to you to figure out where to go next but that's a cool thing imo, I was truly craving for some of that old school experience of not having the game telling you what to do the whole time. You rarely get that on nowadays games.

If you like RPGs and googling for character development guides and shit then this game is for you :)

This is intriguing. I had written off FFXIII-2 because I had the misfortune of playing FFXIII, but your description sounds like they actually did fix a lot of problems. Did you play that and, if so, how would you compare the two?

I've been playing a lot of League of Legends which is one of those new-fanged MOBA games where you and 9 other strangers insult each other for 20 to 40 minutes and then wonder what you're doing with your life.

Posted

Never played the first one cause I heard it was too linear.

FF XIII-2 has weird balancing though. I find that in most areas I can kill regular monsters with no problem at all (most in under 10 secs lol) but every time I reach a boss I never have high enough level to beat it at first. There's also this really annoying thing that if you take too long in a battle the enemy casts doom and then you have like 1 minute before you die.

Also wish there was a way to know the monsters' levels before going into a new area. It's pretty weird how some areas with high level monsters get unlocked very early in the game where you can get easily raped by even the crappiest mobs.

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