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Taylor

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Taylor last won the day on April 8 2014

Taylor had the most liked content!

About Taylor

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  • Birthday June 26

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  • Job
    Level and Systems Designer
  • Location
    United Kingdom

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  1. Who needs to review great Doom DLC when you can squeeze an article out of every item in Pokemon Sun and Moon.
  2. Whenever there is three of us on we tend to do 3v3 now. It's very enjoyable if people aren't shouting at you for picking objectively stupid line-ups. It's not a mode to take super serious IMO. The map is cool (no puns intended), although almost everyone has jumped on the catwalk railings for some height and slipped off Sombra seems strong in theory. However, as an invisibility hero she's not too scary, her objective is sabotage and harassment rather than assassination (she can do that but it's usually on you). I'm worried she shares a bit too much space with Tracer, and her ultimate rem
  3. The longer the event is the less compelled you are to buy loot boxes.
  4. Soundtrack is by 65daysofstatic who are fucking awesome.
  5. The Souls series reminds me a lot of Ikaruga in the sense everyone knows they're supposed to like it but very few know why. You give most journalists a shmup to review and they will complain that it's too short, too easy and too hard (I die lots credit feeding), has too much memorisation, etc. but you give the same person Ikaruga suddenly these are all blessings. Wow, it's only 20m long you can really iterate those levels, such a brave design decision! Souls is actually pretty mainstream now, Dark Souls 3 and Bloodborne were all top sellers and not some niche hit for nerds, this is good b
  6. Yeah, take that! Or, rather, don't. Augments seemed off. I had zero power for 99% of the game until I realised I was at the end, ate all my biocells, and walked around invisible dunking dudes with impunity. I did enjoy it a lot, definitely got my moneys worth and some good goose-bump moments (especially the harvester mission), but I think I prefered my time with Human Revolution...
  7. I've just done my placements and achieved a humble gold, which I imagine is the tier immediately above average. I'm locked in for a guaranteed 20% of a gun shader. Come on Season 3.
  8. I'm several hours in now and enjoying it a lot. I like a lot of the decisions I've been making and they feel quite organic. Not shoehorned into very obvious dialogue forks like you would see in, say, Mass Effect. Getting a call on the way to one objective with a conflicting one... stuff like that is cool. I also find myself siding with different people (generally I'm just trying to prevent loss of life even if that means learning less about the conspiracy), which probably means I'll need to speed run it a few times after. Also... eh. Gotta talk about it. The augmented being the opp
  9. Melee it from the table! Works 99% of the time.
  10. Ranked is back... With no word on fixing healers being discriminated against or enemy rage quitters denying your rank up. Can't wait to get incredibly salty.
  11. Maybe I'm a noob who can't play videogames but I had a lot of trouble in the prologue trying to save Simon Singh. In the end I had to switch mouse and keyboard (for some reason I played HR with the controller) and just shoot everyone like it was an FPS rather than trying to go around disabling people using my augs. Was HR this restrictive with power? I can't remember. I also didn't like how this mission worked. It heavily implies you need to get to Singh to save him, when you just need to run to the battery, and it's kind of strange how this saves him. In fiction there's nothing about thi
  12. I guess I don't really understand the end goal. If you're looking to do some hobbyist level design it should be a personal question, really. You're doing this for your own entertainment so your personal investment in a game should trump any kind of measure of popularity. If you want to make Doom WADs or CS:GO knife maps go and do that. If you're looking for a path into The Biz then most of the important skills you learn making levels are transferable. The interface will change, everything has its own quirks, the scripting language will be different, etc. But you can pick this up fast once
  13. I could see how multiplayer would get the chop in development given it was always qualified with "the chances are tiny." If you've a huge feature nobody is going to use and you're pushed for time it's going to be first in line. And again, they also did stress it was not multiplayer before it actually came out, for all the jump cuts of on-the-spot interview questions we get to see on youtube. However, generally speaking there is a mismatch between the promise and what was delivered in a lot of aspects of the game. I think that's fair to say. Will it all be patched in? Maybe. Personall
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