Psy Posted October 5, 2012 Report Share Posted October 5, 2012 @3Dnj: Your map looks incredible so far, how do you get such nice shadows on props like that? CSGO has a new version of Source with vastly improved shadows that cast along everything, including viewmodels and props, which looks sexy as fudge. Your TF2 map has some awesome geometry! My only concern right now is that it's perhaps a bit too open. It'll be interesting to see how you'll artpass that crazy geometry. @3Dnj: I'm digging it but the lighting seems a little washed out, no? Perhaps a little more colour to the env lighting would do the trick. Quote Link to comment Share on other sites More sharing options...
Buddy Posted October 5, 2012 Report Share Posted October 5, 2012 Environment lighting is dynamic basiclly and combined with lightmaps. Quote Link to comment Share on other sites More sharing options...
JeanPaul Posted October 5, 2012 Report Share Posted October 5, 2012 In my blitzed stupor last night I came up with something I thought you guys would like: Once you capture A... ...blue's spawn moves up and you spawn directly above the point you just captured Quote Link to comment Share on other sites More sharing options...
Deathy Posted October 5, 2012 Report Share Posted October 5, 2012 That looks awesome JeanPaul, really like your structure and brushwork. Is TF2 still free-to-play? D: Btw: Hi! Quote Link to comment Share on other sites More sharing options...
KungFuSquirrel Posted October 5, 2012 Report Share Posted October 5, 2012 That window is a thing of beauty. Love it. Quote Link to comment Share on other sites More sharing options...
selmitto Posted October 5, 2012 Report Share Posted October 5, 2012 I like a lot the epic feel of this level. And like others said, good job with the brushwork and angled surfaces! Quote Link to comment Share on other sites More sharing options...
JeanPaul Posted October 5, 2012 Report Share Posted October 5, 2012 Okay everyone, here is Alpha 1 of the map: http://jeanpaultron.com/misc/cp_imbricatus_a1.zip It will be played on TF2maps.net's TF2 server ( usa.tf2maps.net:27015 ) at around 3:00pm Eastern on sunday. http://i.imgur.com/Kn61i.jpg http://i.imgur.com/otvOb.jpg http://i.imgur.com/pMfB8.jpg Come play yo! Quote Link to comment Share on other sites More sharing options...
PS_Mouse Posted October 6, 2012 Report Share Posted October 6, 2012 I've missed the quality of work from this community. Awesome work guys Quote Link to comment Share on other sites More sharing options...
-rt- Posted October 8, 2012 Report Share Posted October 8, 2012 Final version of light test: Quote Link to comment Share on other sites More sharing options...
WD Posted October 8, 2012 Report Share Posted October 8, 2012 Heya, I thought I'd post something for a while. Here's a map I've been working on and off for almost a year now for a Red orchestra 2 mod, Karelian front. I started making this map with pretty much zero knowledge of unreal since I have only worked on source before. Still lots of work to be done to get more clutter to the ground, trees, bushes, flora.. Quote Link to comment Share on other sites More sharing options...
⌐■_■ Posted October 8, 2012 Report Share Posted October 8, 2012 Looks fine! Loving the colors of the grass Quote Link to comment Share on other sites More sharing options...
selmitto Posted October 8, 2012 Report Share Posted October 8, 2012 Final version of light test: I think that door in 00:08 could use some lighting to make it more evident. And cool! Alyx is a walking lantern ;D Quote Link to comment Share on other sites More sharing options...
El Moroes Posted October 9, 2012 Report Share Posted October 9, 2012 (edited) Some fresh screens of Siege (still taken in WIP of course). @ -rt- : I really like your dynamic flashlight with the god rays ! It works well ! Edited October 9, 2012 by moroes -rt- 1 Quote Link to comment Share on other sites More sharing options...
FMPONE Posted October 9, 2012 Report Share Posted October 9, 2012 Really solid stuff, Moroes Quote Link to comment Share on other sites More sharing options...
-rt- Posted October 9, 2012 Report Share Posted October 9, 2012 (edited) @moroes Cool light effect, Is it bloom, fog or posteffect? I want this light in Half-life 2. @Al Anselmo Already done. Edited October 9, 2012 by -rt- Quote Link to comment Share on other sites More sharing options...
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