ElectroSheep Posted October 9, 2012 Report Posted October 9, 2012 It's source HDR rendering and post effect Quote
Jenn0_Bing Posted October 9, 2012 Report Posted October 9, 2012 That's looking fantastic Moroes, I really love the softness lighting has in CS:GO. Quote
voodoochopstiks Posted October 10, 2012 Report Posted October 10, 2012 Awesome stuff Moroes! Is it all stock assets? Quote
ElectroSheep Posted October 10, 2012 Report Posted October 10, 2012 I answer fo him, yes, it's all stock assets El Moroes 1 Quote
El Moroes Posted October 10, 2012 Report Posted October 10, 2012 I answer fo him, yes, it's all stock assets You are Flash ! You can answer for me ! Aha ^^ Quote
cincinnati Posted October 10, 2012 Report Posted October 10, 2012 super exciting to see all the cs:go activiity. can't wait to run around on these. here are some WIP shots of my contribution to the cause. Quote
JeanPaul Posted October 10, 2012 Report Posted October 10, 2012 (edited) I really do love the attempt at so many colors in your level, but its not done well and comes across as lacking a unifying theme or color pallet. I think its because you jump from warm to cold so often which results in a lack of direction for the player. Also, make sure your fog color matches your 2d skybox or else you get that weird fogging effect you see on the tower in the second screenshot. Edited October 10, 2012 by JeanPaul Quote
Pericolos0 Posted October 10, 2012 Report Posted October 10, 2012 moroes: holy crap that is looking amazing Quote
Rick_D Posted October 10, 2012 Report Posted October 10, 2012 (edited) i have to be honest i don't really see any siege in those shots - whereas all the other remakes are instantly recognisable I mean, when I look hard I can see what it is, but I think it's just the complete setting change that does that. Edited October 10, 2012 by Rick_D Quote
FrieChamp Posted October 10, 2012 Report Posted October 10, 2012 i have to be honest i don't really see any siege in those shots - whereas all the other remakes are instantly recognisable I mean, when I look hard I can see what it is, but I think it's just the complete setting change that does that. If you keep the gameplay exactly the same, make it easy on the eyes, but change the looks to the point where I don't recognize the original level anymore, then you have done everything right in my book. Now if that is the case I'm not sure because it's been too damn long since I played cs_siege Quote
dux Posted October 10, 2012 Report Posted October 10, 2012 i have to be honest i don't really see any siege in those shots - whereas all the other remakes are instantly recognisable I mean, when I look hard I can see what it is, but I think it's just the complete setting change that does that. Quote
FMPONE Posted October 10, 2012 Report Posted October 10, 2012 I also would side with rick on principle, however going back and looking at Siege, I much prefer the nice jungle setting Moroes has made. Quote
2d-chris Posted October 10, 2012 Report Posted October 10, 2012 ooo very nice guys, reminds me of the awesome days where a bazillion cs custom maps where made Quote
_gb Posted October 11, 2012 Report Posted October 11, 2012 This is a singleplayer level for a little game I'm working on, somewhere between hobbyist and indie, using Quake 3 map format / Radiant and a much-improved Quake 1 engine. Basic BSP and some patchwork is done, and a basic theme is being established. Please excuse the stairstep shadows, I'm working to find better light settings. Here are some more shots if you'd like: http://spawnhost.wor.../a-light-touch/ Any criticism (and Q3 lighting tips) is/are very welcome. Any idtech-based work/games I should be looking at for ideas? I have improved, but I feel I could be better. Quote
Puddy Posted October 11, 2012 Report Posted October 11, 2012 I really do love the attempt at so many colors in your level, but its not done well and comes across as lacking a unifying theme or color pallet. I think its because you jump from warm to cold so often which results in a lack of direction for the player. Also, make sure your fog color matches your 2d skybox or else you get that weird fogging effect you see on the tower in the second screenshot. I think the map looks interesting. When it comes to colours, my main issue is the blue cover in the second screen. The rest looks great. Also, I don't fully agree with the fog. I think it looks okay, but I'd want to try the map in game before really deciding on that. Quote
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