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WIP in WIP, post your level screenshots!


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Posted

Left side without hesitation, but yeah it's a tad too red.

Here's a TF² map i'm working on, pl_decay, it's a badwater gametype, 4 points to cap, i try to give to it an old industrial style, and visually, everything should be angled :> .

tr.jpg

2.jpg

Here's the theme template

cp_2.jpg

cp_1.jpg

Really like the simplicity in those last two screenshots, looks really promising :)

Posted

just some scripting training. tried to rebuilt the beat hazard mechanic with flowgraph except for the procedural music spawning of course.

that's nice :D without having seen any of the flowgraph powering this I'm going to say this is probably one of the coolest examples what you can achieve with it!

i guess the gun is done with a particle emitter? can you go into a few details how those assets work and how your script is setup?

Posted

that's nice :D without having seen any of the flowgraph powering this I'm going to say this is probably one of the coolest examples what you can achieve with it!

i guess the gun is done with a particle emitter? can you go into a few details how those assets work and how your script is setup?

thx!

yeah, the gun is a mix of interactive entity and a particle emitter.

i will upload the whole documented sourcefiles and a postmortem soon. maybe some people can find some inspiration in there and build up even better projects. but its true flowgraph and probably kismet 2 are some fking awesome tools :D

Posted

that's nice :D without having seen any of the flowgraph powering this I'm going to say this is probably one of the coolest examples what you can achieve with it!

i guess the gun is done with a particle emitter? can you go into a few details how those assets work and how your script is setup?

thx!

yeah, the gun is a mix of interactive entity and a particle emitter.

i will upload the whole documented sourcefiles and a postmortem soon. maybe some people can find some inspiration in there and build up even better projects. but its true flowgraph and probably kismet 2 are some fking awesome tools :D

Very nice! I'd love to see more details about that.

I never played with Flowgraph. Is it really similar to Kismet?

I'm asking this because there's a Unity plugin called uScript, which seems to work really the same way as Kismet:

http://www.detoxstudios.com/products/uscript/

http://forum.unity3d.com/threads/84594- ... -for-Unity!

Posted

Very nice! I'd love to see more details about that.

I never played with Flowgraph. Is it really similar to Kismet?

I'm asking this because there's a Unity plugin called uScript, which seems to work really the same way as Kismet:

http://www.detoxstudios.com/products/uscript/

http://forum.unity3d.com/threads/84594- ... -for-Unity!

Pretty much. Flowgraph allows you to do your map scripting via charts/graphs.

fg01d.jpg

In this example we've got the geometry for 2 lights 'ArmouryW_lightMdl1' and 'ArmouryW_lightMdl1'.

On the condition of the light switch entity being in the off state, turn off the point light 'ArmouryW_light'

On the condition of both light's (geometry) being destroyed, turn off the point light and disable the switch.

Posted

Very nice! I'd love to see more details about that.

I never played with Flowgraph. Is it really similar to Kismet?

I'm asking this because there's a Unity plugin called uScript, which seems to work really the same way as Kismet:

http://www.detoxstudios.com/products/uscript/

http://forum.unity3d.com/threads/84594- ... -for-Unity!

Pretty much. Flowgraph allows you to do your map scripting via charts/graphs.

fg01d.jpg

In this example we've got the geometry for 2 lights 'ArmouryW_lightMdl1' and 'ArmouryW_lightMdl1'.

On the condition of the light switch entity being in the off state, turn off the point light 'ArmouryW_light'

On the condition of both light's (geometry) being destroyed, turn off the point light and disable the switch.

Very interesting, thanks for the reply!

I shall play a bit with uScript and create some prototypes in the future. As I can see, the experience gained with it would easily apply to both flowgraph and kismet. Cool!

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