Campaignjunkie Posted September 12, 2012 Report Posted September 12, 2012 Porting Someplace Else to Source, maybe as a BMS mod if they're possible -- which they should be, if it's based on Source SDK Base 2007? or, at least, a custom map people can load via console. I have to work pretty quickly to meet the deadline for this, so I'm trying to "work smart" and think about what details or changes are important instead of just brute-force remaking everything. I think a lot of the exterior Xen brush geo still holds up, so I'm actually keeping that in place, and I'm awful at displacement sculpts anyway. The tunnels are probably a different story. The harder part so far has been to think about what high-def Xen should look like. Ideally, given enough time and resources, I'd have all the Xen geo be pulsating underneath as if the terrain is alive, and have fungal / coral growths everywhere, and give tunnels a Giger-ish spinal cord and other weird stuff, and space jellyfish / giant space plankton floating around... but I don't think I have time for that. I'll have to see what Xen assets the BMS build has. But yeah, I'm remaking a mod by making a mod for a mod. What a beautiful age we live in. Quote
c0w Posted September 14, 2012 Report Posted September 14, 2012 Lovin those 45 degree BSP's in the TF2 map. That's how ya do it! Quote
RedYager Posted September 17, 2012 Report Posted September 17, 2012 I came across this today: http://media.moddb.com/images/games/1/2 ... ncept1.jpg http://media.moddb.com/images/games/1/2 ... ngame1.jpg http://www.moddb.com/games/empathy The buildings instantly reminded me of your scene, are you involved in this by any chance? Quote
penE Posted September 17, 2012 Report Posted September 17, 2012 Oh, that looks interesting, but no, I'm not. Quote
Fuzyhead Posted September 17, 2012 Report Posted September 17, 2012 Still hate you for this pene... Something I'm currently working on: Quote
blackdog Posted September 18, 2012 Report Posted September 18, 2012 witch side do you prefer? Left. The other style is more inflated, it would seem just a Dust clone. Quote
TermInator525 Posted September 22, 2012 Report Posted September 22, 2012 Because I'm running out of time, so these screens will be the last ones. http://cloud-2.steampowered.com/ugc/559 ... 2992BD2A6/ http://cloud.steampowered.com/ugc/55982 ... C48AE3F05/ http://cloud-2.steampowered.com/ugc/559 ... 983D3C238/ Quote
Tschoppo Posted September 23, 2012 Report Posted September 23, 2012 Mhmmm super-yummy csyver. Daytime water looks a bit strange tho.. Aperture is leaking Jump Gel? Quote
Pampers Posted September 23, 2012 Report Posted September 23, 2012 nice csyver! all udk stock assets? Quote
syver Posted September 23, 2012 Report Posted September 23, 2012 thanks Tschoppo: i agree about the water. pampers: yes! trying to make a (very) short exploration game using UDK stock assets Quote
Pampers Posted September 23, 2012 Report Posted September 23, 2012 cool cool, working with UDK on stuff like this is really rewarding Quote
AlexM Posted September 23, 2012 Report Posted September 23, 2012 very nice csyver. I love how the moonlight cuts through the scene Quote
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