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WIP in WIP, post your level screenshots!


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Porting Someplace Else to Source, maybe as a BMS mod if they're possible -- which they should be, if it's based on Source SDK Base 2007? or, at least, a custom map people can load via console.

I have to work pretty quickly to meet the deadline for this, so I'm trying to "work smart" and think about what details or changes are important instead of just brute-force remaking everything. I think a lot of the exterior Xen brush geo still holds up, so I'm actually keeping that in place, and I'm awful at displacement sculpts anyway. The tunnels are probably a different story.

The harder part so far has been to think about what high-def Xen should look like. Ideally, given enough time and resources, I'd have all the Xen geo be pulsating underneath as if the terrain is alive, and have fungal / coral growths everywhere, and give tunnels a Giger-ish spinal cord and other weird stuff, and space jellyfish / giant space plankton floating around... but I don't think I have time for that. I'll have to see what Xen assets the BMS build has.

But yeah, I'm remaking a mod by making a mod for a mod. What a beautiful age we live in.

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