Warby Posted October 25, 2011 Report Posted October 25, 2011 @foxpoop now thats what i call a first post welcome to map core the world needs more cyberpunk ! Quote
Foxpoop Posted October 25, 2011 Report Posted October 25, 2011 @foxpoop now thats what i call a first post welcome to map core the world needs more cyberpunk ! yes, I have not seen much cyberpunk/future themed maps on map core. Quote
kanine01 Posted October 27, 2011 Report Posted October 27, 2011 http://www.facepunch.com/threads/113599 ... st32998675 Constructive criticism would be appreciated! Quote
AlexM Posted October 28, 2011 Report Posted October 28, 2011 That's awesome. Funny, we had a business project in school and our chosen business was retrofitted shipping containers as motels. We were trying to pack 8 people in there though (think Japanese sleeping tubes). I wouldn;t mind living in your version though Are you planning to do a full house layout. It would be interesting to see how the kitchen would be handled in such a narrow space. Quote
Trempler Posted October 30, 2011 Report Posted October 30, 2011 Yeah to unsettle so. http://img24.imageshack.us/img24/7317/ymc.mp4 Quote
Wesley Tack Posted October 31, 2011 Report Posted October 31, 2011 Made a video of my last Source map + news post on moddb for those who are interested in following the mod progress: http://www.moddb.com/mods/off-limits Quote
Rick_D Posted October 31, 2011 Report Posted October 31, 2011 very nice, love the fog setup. some container textures look shitty, and that single animated object just made everything else seem so much more static. Quote
Jenn0_Bing Posted October 31, 2011 Report Posted October 31, 2011 It's got to be one of the most interesting dock inspired levels I've ever seen. Normally people settle for a large flat expanse of concrete scattered with containers and cranes and call it done. A big improvement over the original too. Quote
cincinnati Posted October 31, 2011 Report Posted October 31, 2011 looks fabulous. i think the signage, in general, is too generic for the level of quality of everything else. Quote
Grimmsorg Posted November 1, 2011 Report Posted November 1, 2011 Looks really nice good job, one thing I'd suggest is to lower the FOV as some of the objects are looking really stretched because of it Quote
-HP- Posted November 1, 2011 Report Posted November 1, 2011 Good stuff Wesley. I'd love to see you learn a more modern engine when you're done with Off Limits tho. Quote
Foxpoop Posted November 2, 2011 Report Posted November 2, 2011 Here is an update/screenshot from my previous post. This is basically a single player map. I'm still working on the cosmetics of this map, so you won't see much models. Once the cosmetics are complete, Danny 'aka fuzzybarrel' a steam friend will implement the scripting. Quote
kanine01 Posted November 3, 2011 Report Posted November 3, 2011 Sorry if the update's been a bit late; I've been pretty swamped with schoolwork lately and I haven't had much free time. Quote
Wesley Tack Posted November 3, 2011 Report Posted November 3, 2011 ":1ohxzzwb]Good stuff Wesley. I'd love to see you learn a more modern engine when you're done with Off Limits tho. Well for the time being I'm done with Source, I'm on a new project now... I wanted to finish my work on Off Limits this year (still got some time left for the actual release). But I'm not touching the mapping anymore. I wanted to be able and focus on new ventures when 2012 arrives They have been tested like hell and I've spent a lot longer on them as I probably should have, but I wanted them to be as good as I could make them with the time I had. I'm not sure if it will have been worth the loss of time and money. But when you work on something you enjoy you don't really think of that at the time. I hope the next release will get more people playing it for sure. Will try and promote the mod as much as possible after release. Quote
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