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Wesley Tack

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About Wesley Tack

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    wesleytack

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    http://www.wesleytack.com

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  1. Yes I'm working together with Brady on this project. GameB is Amnesia: A Machine For Pigs btw
  2. Spent some time over the weekend updating my resume and blog page of my portfolio. I removed it about a year ago because I felt it was too cluttered. You can check out the updates here: http://www.wesleytack.com/?cat=9 Hopefully by this time next year I'll have 2 more game projects finished that I can post as well!
  3. Well for the time being I'm done with Source, I'm on a new project now... I wanted to finish my work on Off Limits this year (still got some time left for the actual release). But I'm not touching the mapping anymore. I wanted to be able and focus on new ventures when 2012 arrives They have been tested like hell and I've spent a lot longer on them as I probably should have, but I wanted them to be as good as I could make them with the time I had. I'm not sure if it will have been worth the loss of time and money. But when you work on something you enjoy you don't really think of that at the time. I hope the next release will get more people playing it for sure. Will try and promote the mod as much as possible after release.
  4. Made a video of my last Source map + news post on moddb for those who are interested in following the mod progress: http://www.moddb.com/mods/off-limits
  5. Congratz! I think California isn't that much worse than Brazil Looks like a lot of MapCore guys are at Blizzard by now?
  6. Hey, was wondering if there are any programmers here who could help me out in finishing Off Limits? I got like 1 week left of work to finish the mod and release it. Sadly I can only do visual/art stuff. The current coder doesn't have time to focus on getting it out the door this year and I'd like to call this mod done and released this year (preferably next month). I hope someone has some spare time left and is willing to help out a dedicated modder! contact mail/msn: [email protected] thanks!
  7. Finally close to finishing my last level. Will post more of it soon.
  8. Some more work done on this level (getting close to finishing it):
  9. Ok, I'll announce one when it's done
  10. For those interested in Source development I added a "Development Videos" section which shows some of my level work: http://www.wesleytack.com/?cat=16
  11. I've created a few of these videos over the past few months (years?). This is my latest working on a level for my Half-LifeĀ² mod Off Limits: http://www.youtube.com/watch?v=45U85dI6zjs?fs ... 2=0xfebd01 More videos can be found here: http://www.wesleytack.com/?cat=16 I hope to have the final Off Limits released sometime next month. Then perhaps a mapcore challenge would be in order?
  12. Thanks for the responses, I'll look at what L4D has and most likely decompile those. I wasn't sure if other mods did the same already in the past or if there were known problems with it. I guess not!
  13. I sent him over the past 8 years 2 mails and I never got a reply
  14. Did they say this before somewhere? I might, just to be safe, extract the default hl2 cars and quickly make them not so broken up / cleaner versions of it and adjust the materials for them as well. I think this might be the safest thing to do (although a bit more extra work ;o ).
  15. Hey, I was wondering if people use L4D models in their mods and if that is something that is allowed by Valve? I'd like to use some clean non-broken vehicle models for my levels in my mod. The ones in HL2 are all smashed up and broken. Perhaps someone already extracted them and would like to share them? Or knows of some decent free vehicle models online in case Valve doesn't allow mods to use L4D content. Thanks!
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