vfig Posted September 21, 2011 Report Posted September 21, 2011 http://www.youtube.com/watch?v=DxOaex5Seus I made a simple map for a Latin project at school. That's a neat way of doing your homework! I won't pick on the map, but on your choice of words: stone doesn't derive from Latin although it does have a cognate in stiria. Quote
Trempler Posted September 22, 2011 Report Posted September 22, 2011 Sry 2 big ones 2 small ones Some random parts of maps i´m working on. Visit my mod if you are intrested http://www.moddb.com/mods/migraine/ Quote
ShockaPop Posted September 22, 2011 Report Posted September 22, 2011 Trempler, wasn't that all in GoldSrc engine? It looks really REALLY nice! I like the architecture-thing you have there, beams are interesting, just like the "BMS-style" reception desk. Keep up the good work. Quote
voyager Posted September 22, 2011 Report Posted September 22, 2011 Oh my gosh, at first i thought it's ue 2.5 or source, but it's goldsource amazing, keep it up Quote
Trempler Posted September 22, 2011 Report Posted September 22, 2011 Thanks Voyager and SotaPoika, yeah its GldSrc and my mod uses the Trinity Render Engine as Base. Lot of features like outsite rendering of mapparts and hq water. I have a quesition: About the first 2 Pics. Does it look well i mean the Walls. I´m not sure about them. Maybe i add some Rocks and Watefalls. Story will be added soon to moddb. Atm the name of the Underwater Research Facility is Abyss 048. Quote
kanine01 Posted September 25, 2011 Report Posted September 25, 2011 Sry 2 big ones 2 small ones Some random parts of maps i´m working on. Visit my mod if you are intrested http://www.moddb.com/mods/migraine/ I'm having a hard time believing this is GoldSRC. Quote
insta Posted September 26, 2011 Report Posted September 26, 2011 Here's some more WIP stuff from me! I've already posted the sewer one, but it's cool to be able to see all three at one time. All the scenes are made from the same base, which can be seen here : It's for an article I'm writing, so they won't be released (I think!?) None of the scenes are 100% done, but I think I've got a good base, so I'll spend an hour or two more on each to add some details and tweak lighting. The industrial one is especially barren. Quote
dux Posted September 26, 2011 Report Posted September 26, 2011 MagnarJ extremely professional copy paster Quote
Puddy Posted September 26, 2011 Report Posted September 26, 2011 I like the middle one All are pretty slick though. Quote
Skacky Posted September 26, 2011 Report Posted September 26, 2011 Love it man, especially the last one. (not the dev one, of course). Quote
Chimeray Posted September 26, 2011 Report Posted September 26, 2011 Sweet! Now gimme that article!! Quote
Frips Posted September 26, 2011 Report Posted September 26, 2011 It is interesting to see how the mood changes between the three regardless of the basic layout. The first feels like HL2, the second CS:S, and the third a little like L4D2 Quote
Trempler Posted September 26, 2011 Report Posted September 26, 2011 I added Rocks to the Room, it looks better i think. Quote
Gambini Posted September 26, 2011 Report Posted September 26, 2011 I don´t know how it looked before, but that´s some very good looking map. Reminds me somehow to the underground HARM headquarters of NOLF 2. I still remember the evil guys talking about the fake lava Quote
PhilipK Posted September 27, 2011 Report Posted September 27, 2011 Damn that turned out great Magnar! The only little critique I have is that at a quick glimpse the industrial and sewer versions look pretty similar due to the lighting. What if your yellows in the industrial were aimed a bit more towards a slightly bluer daytime color (from the big windows) or more of a red sunset? Maybe you could even have those cast down some light that hits the floors (and creates some nice pillar shadows)? Otherwise kickass! (maybe some railings along the office stairs and that'd be gold ) Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.