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WIP in WIP, post your level screenshots!


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Posted

http://www.youtube.com/watch?v=DxOaex5Seus

I made a simple map for a Latin project at school.

That's a neat way of doing your homework!

I won't pick on the map, but on your choice of words: stone doesn't derive from Latin emot_shakehead.gif although it does have a cognate in stiria.

Posted

Trempler, wasn't that all in GoldSrc engine? It looks really REALLY nice! I like the architecture-thing you have there, beams are interesting, just like the "BMS-style" reception desk. :)

Keep up the good work.

Posted

Thanks Voyager and SotaPoika, yeah its GldSrc and my mod uses the Trinity Render Engine as Base. Lot of features like outsite rendering of mapparts and hq water.

I have a quesition: About the first 2 Pics. Does it look well i mean the Walls. I´m not sure about them. Maybe i add some Rocks and Watefalls.

Story will be added soon to moddb. Atm the name of the Underwater Research Facility is Abyss 048.

Posted

Here's some more WIP stuff from me!

sewer_resized.jpg

office_resized.jpg

industrial_resized.jpg

I've already posted the sewer one, but it's cool to be able to see all three at one time. All the scenes are made from the same base, which can be seen here :

layout_resized.jpg

It's for an article I'm writing, so they won't be released (I think!?)

None of the scenes are 100% done, but I think I've got a good base, so I'll spend an hour or two more on each to add some details and tweak lighting. The industrial one is especially barren.

Posted

It is interesting to see how the mood changes between the three regardless of the basic layout. The first feels like HL2, the second CS:S, and the third a little like L4D2

Posted

I don´t know how it looked before, but that´s some very good looking map. Reminds me somehow to the underground HARM headquarters of NOLF 2. I still remember the evil guys talking about the fake lava :lol:

Posted

Damn that turned out great Magnar! The only little critique I have is that at a quick glimpse the industrial and sewer versions look pretty similar due to the lighting. What if your yellows in the industrial were aimed a bit more towards a slightly bluer daytime color (from the big windows) or more of a red sunset? Maybe you could even have those cast down some light that hits the floors (and creates some nice pillar shadows)?

Otherwise kickass! (maybe some railings along the office stairs and that'd be gold :))

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