Rick_D Posted June 17, 2011 Report Posted June 17, 2011 fantastic phil, dripping with atmosphere Quote
Sentura Posted June 20, 2011 Report Posted June 20, 2011 i think d3 just came. but very well done! Quote
Vilham Posted June 20, 2011 Report Posted June 20, 2011 yeah pretty cool. 1 minor crit is the lack of atmosphere because there's no music or obvious ambient noise in the outside areas. visually it feels busy but audio wise its sounds dead. Quote
e-freak Posted June 20, 2011 Report Posted June 20, 2011 yeah pretty cool. 1 minor crit is the lack of atmosphere because there's no music or obvious ambient noise in the outside areas. visually it feels busy but audio wise its sounds dead. this. also: especially the travel to that bunker feels really corridory. Two things I would add: Revolver or Crossbpw with little ammunition (cause sometimes you have serious distances to the enemies, especially the first three combines). second: during the more "natural" part of the corridor, making the path a little wider and splitting it into two different height levels would add a lot of more open feeling and could add to allow different gameplay styles (as of right now it's still pretty much straight forward shooting). the atmosphere in the camp is great! the walking around to the bunker is great! (but make that entrence to the envy tunnel more readable) the idea with the combine throwing the grenade back is cool! Quote
ShadoW_ Posted June 22, 2011 Report Posted June 22, 2011 About 30 minutes of work with Udk. Made just for fun. Quote
dux Posted June 22, 2011 Report Posted June 22, 2011 It's nice but the ceiling is brighter than the floor, it's almost black. A bit more illumination further down would help it. Quote
Mr. Happy Posted June 23, 2011 Report Posted June 23, 2011 I honestly can't see a dang thing in that shadow. Quote
sarge mat Posted June 25, 2011 Report Posted June 25, 2011 Portal 2 map. Had an idea to try something with no floor so this was my attempt. Still need to detail, light it and tidy up a few areas. http://www.youtube.com/watch?v=Izy0GTm9tws Quote
Minos Posted June 25, 2011 Report Posted June 25, 2011 Working on a ctf map for tf2 Nice color palette, I love it. I've actually been thinking about making a KOTH map with a similar color palette for a while. (dark blue/cold colors outside and orange/warm colors inside). What's up with the roof texture though? It looks very 1999'ish. Quote
ElectroSheep Posted June 25, 2011 Report Posted June 25, 2011 Thank you Minos. I think this screen is too white. I'm testing some more blue ligh for the outside. I keep roofs for the end, I planned to cover all roof with snow mesh. But atm building are not finished. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.