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WIP in WIP, post your level screenshots!


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Posted

yeah pretty cool. 1 minor crit is the lack of atmosphere because there's no music or obvious ambient noise in the outside areas. visually it feels busy but audio wise its sounds dead.

Posted

yeah pretty cool. 1 minor crit is the lack of atmosphere because there's no music or obvious ambient noise in the outside areas. visually it feels busy but audio wise its sounds dead.

this. also: especially the travel to that bunker feels really corridory. Two things I would add: Revolver or Crossbpw with little ammunition (cause sometimes you have serious distances to the enemies, especially the first three combines). second: during the more "natural" part of the corridor, making the path a little wider and splitting it into two different height levels would add a lot of more open feeling and could add to allow different gameplay styles (as of right now it's still pretty much straight forward shooting).

the atmosphere in the camp is great!

the walking around to the bunker is great! (but make that entrence to the envy tunnel more readable)

the idea with the combine throwing the grenade back is cool!

Posted

Working on a ctf map for tf2 :v

ctf_woods_a160001.jpg

Nice color palette, I love it. I've actually been thinking about making a KOTH map with a similar color palette for a while. (dark blue/cold colors outside and orange/warm colors inside).

What's up with the roof texture though? It looks very 1999'ish.

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