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WIP in WIP, post your level screenshots!


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Posted

good evening. this is my first post here. pretty glad i finally made it here. tried to register a couple of months ago but had some troube with the captchas. i just couldnt register for some reason. went back here to try it again a couple of days ago and, yay, it worked.

so. i do "leveldesign" for quite some time now. i started in "build" (duke3d) acutally and messed around with the different idtech's ever since. breaks here and there but leveldesign is still one of my favorite hobbies. doing creative stuff in general.

heres something ive been doing the last couple of days. its approx. 8 hours of work. i wanted to keep it very clean and simple texture wise. wanted to conentrate on brush+patch work.

keep in mind i didnt touch the radiant for a while now. need to get back into it.

inspiration came from the tube in the center from this map (thx @Pomperi):

viewtopic.php?f=57&t=16011

done in idtech4 (quakewars) radiant. the grey textures are costum made.

shot00001d9eac81fJPG.jpg

shot000021df6a73dJPG.jpg

comments appreciated.

Posted

it was a big thing for me to come out of the closet as someone who likes to do leveldesign as a hobby. all my friends expecting the utmost pimp attitude... now they're cool with it, but still... :shifty:

@killmachine: your map looks very wip but I like your architecture. not sure about that custom grey texture though... you plan to keep it that way? makes me want to explore the radiant editor!

also, my supposed-to-be 1024 contest contribution (which got deprioritized because of my addiction to beautiful women) is nearing completion. since i made the roofs accesable it is technically not a 1024 map anymore, but it makes the gameplay far more interesting imo. i haven't done much about optimizing my map (apart from minor visblocking and massive func_detailing) but i guess it runs decent on most modern medium rigs (whatever the hell that's supposed to be...). this map, which i will call ''dm_huckleberry'' will be playable with up to 10 players and focusses mainly on firefights rather then ''physicsfights'', although both is possible. no hdr because i hate it and no custom content because i fail when it comes to modelling :(

dm_huckleberry:

wip shots:

1.png

2.png

now shots:

3.png

5.png

6.png

7.png

8.png

Posted

hah, thanks guys :D

yeah, im really not done with the lighting and i hope to get the colors right with colorcorrection. apart from that there's some detailing left on the roof department :) thanks for the crits though, i'll look in to each of them! :)

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