sarge mat Posted May 27, 2011 Report Posted May 27, 2011 Wolverhampton. A cool , I am just up the road at Staffordshire. Quote
knj Posted May 27, 2011 Report Posted May 27, 2011 So, my turn, just simple 1/1 level, small fast, just level design, using UDK assets (no time to make own), it is my uni assignment it turned out as a small, a lil destroyed industry complex Quote
Psy Posted May 30, 2011 Report Posted May 30, 2011 My first proper UDK project and my first using mostly custom content! Building bits. Couple of the models I'm most happy with. Quote
JamesKing3d Posted May 31, 2011 Report Posted May 31, 2011 nice stuff PSY, very simple, but refined! Quote
Pericolos0 Posted May 31, 2011 Report Posted May 31, 2011 Some w.i.p from my Mod Migraine We are still searching for any helping hand http://www.moddb.com/mods/migraine love it! Quote
Algor Posted June 7, 2011 Report Posted June 7, 2011 Looks good Psy, shouldn't the tree around the nighttime lamp post be receiving more light though? Quote
Campaignjunkie Posted June 8, 2011 Report Posted June 8, 2011 [attachment=0]test20002.jpg[/attachment] Making a level entirely out of cables. Prototypes so far are promising... turns out ropes and cables are broken in Portal 2 codebase, they just stay still and never move, so using Ep2 (or maybe SDK Base?) for this. I'm still not really sure what the point is. Maybe it's asking whether walls have to be solid? Or what "dynamic architecture" means? Shrug. Quote
insta Posted June 9, 2011 Report Posted June 9, 2011 Making a level entirely out of cables. Prototypes so far are promising... turns out ropes and cables are broken in Portal 2 codebase, they just stay still and never move, so using Ep2 (or maybe SDK Base?) for this. I'm still not really sure what the point is. Maybe it's asking whether walls have to be solid? Or what "dynamic architecture" means? Shrug. That's neat, but how does it work? Are you gonna outline a layout, then fill in with clipping? You say it's dynamic, so will the ropes (and collision) move? Can the player change it dynamically? Quote
Campaignjunkie Posted June 9, 2011 Report Posted June 9, 2011 That's neat, but how does it work? Are you gonna outline a layout, then fill in with clipping? You say it's dynamic, so will the ropes (and collision) move? Can the player change it dynamically? Yeah, collisions are what I'm trying to wrap my head around... either (a) I build a bunch of invisible func_brush collisions and pre-place them and get angry with how long it takes or (b) maybe the "walls" don't have to be solid? Right now I'm thinking of some mechanic with wind / tractor beams, or whether it even needs gameplay at all and could just be Dear Esther type of thing. Quote
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