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WIP in WIP, post your level screenshots!


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Posted

lvl_wip_1.jpg

lvl_wip_2.jpg

lvl_wip_3.jpg

So, my turn, just simple 1/1 level, small fast, just level design, using UDK assets (no time to make own), it is my uni assignment

it turned out as a small, a lil destroyed industry complex

Posted

[attachment=0]test20002.jpg[/attachment]

Making a level entirely out of cables. Prototypes so far are promising... turns out ropes and cables are broken in Portal 2 codebase, they just stay still and never move, so using Ep2 (or maybe SDK Base?) for this. I'm still not really sure what the point is. Maybe it's asking whether walls have to be solid? Or what "dynamic architecture" means? Shrug.

Posted

Making a level entirely out of cables. Prototypes so far are promising... turns out ropes and cables are broken in Portal 2 codebase, they just stay still and never move, so using Ep2 (or maybe SDK Base?) for this. I'm still not really sure what the point is. Maybe it's asking whether walls have to be solid? Or what "dynamic architecture" means? Shrug.

That's neat, but how does it work? Are you gonna outline a layout, then fill in with clipping? You say it's dynamic, so will the ropes (and collision) move? Can the player change it dynamically?

Posted

That's neat, but how does it work? Are you gonna outline a layout, then fill in with clipping? You say it's dynamic, so will the ropes (and collision) move? Can the player change it dynamically?

Yeah, collisions are what I'm trying to wrap my head around... either (a) I build a bunch of invisible func_brush collisions and pre-place them and get angry with how long it takes or (b) maybe the "walls" don't have to be solid? Right now I'm thinking of some mechanic with wind / tractor beams, or whether it even needs gameplay at all and could just be Dear Esther type of thing.

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