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Posted

Today I was working on my monument valley butte, and finally gave it the eroded rocky feeling that those things are famous for

4a7087ec7f3ea8707d7430e795f728be.th.jpg 2daf1bacbbdf30b1b62eeb826f05f3b4.th.jpg 7fed6465b9dca602213c12f07fd218a8.th.jpg

Didn't wanted to create a clone, so probably they won't match very well.

Posted

The most extremely detailed models ever!

no they took about 30 minutes for both total to textures and crap. just small but important props in something I'm working on for source. The railing will have a breakable surf in the rectangle left open in the render.

bench.jpg

Posted

That's just awesome.

Out of curiosity, how long did that take to model-skin?

my little model? Most of the work was done in a week or so, and the important touches were done today. It's a matter of using the tools properly, I didn't modeled all the little details one by one.

Another angle, this looks better I think

39acb15044bb81943dbe0793bae0d4f9.th.jpg

Posted

My first crappy model... made in XSI Mod Tool. At least I started to learn how to use the damn thing now. Actually, I feel more comfortable using this than I did with Blender. Oh and don't miss the crappy texture I did for it too! :D Hopefully I'll stick to it and get better.

The ingame shot is from my (cancelled) 2004 mod for Duke3D. (About the weapon if anyone is wondering... it's from TS and I reskinned the hand and just placed it in there for fun)

Barrel_of_Sucks_001.jpg

Barrel_of_Sucks_003.jpg

Edit; Tweaked the top of the skin.

Posted

Not sure where I should post this but I'll post it here anyways.

I made a 2d sky and a dome model with a moving clouds texture for my dm_ map. It looks awesome ingame :D

dm_avon_sky0002.jpg

dm_avon_sky0003.jpg

Posted

I decided to try again at something different. This is either a stool, or those really small bar tables... or something. Maybe the pole in the middle is too think but I think this is tons better than my first. I'm mainly posting this to get any suggestions how I can improve on my skins on later creations...or anything else that could help.

Stool.jpg

UV Map / Wireframe

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