csharp Posted July 16, 2006 Report Posted July 16, 2006 Nuts, its still looking good, keep it high Quote
R_Yell Posted July 18, 2006 Report Posted July 18, 2006 Today I was working on my monument valley butte, and finally gave it the eroded rocky feeling that those things are famous for Didn't wanted to create a clone, so probably they won't match very well. Quote
Erratic Posted July 18, 2006 Report Posted July 18, 2006 That's just awesome. Out of curiosity, how long did that take to model-skin? Quote
von*ferret Posted July 18, 2006 Report Posted July 18, 2006 The most extremely detailed models ever! no they took about 30 minutes for both total to textures and crap. just small but important props in something I'm working on for source. The railing will have a breakable surf in the rectangle left open in the render. Quote
R_Yell Posted July 18, 2006 Report Posted July 18, 2006 That's just awesome. Out of curiosity, how long did that take to model-skin? my little model? Most of the work was done in a week or so, and the important touches were done today. It's a matter of using the tools properly, I didn't modeled all the little details one by one. Another angle, this looks better I think Quote
Quakis Posted July 19, 2006 Report Posted July 19, 2006 My first crappy model... made in XSI Mod Tool. At least I started to learn how to use the damn thing now. Actually, I feel more comfortable using this than I did with Blender. Oh and don't miss the crappy texture I did for it too! Hopefully I'll stick to it and get better. The ingame shot is from my (cancelled) 2004 mod for Duke3D. (About the weapon if anyone is wondering... it's from TS and I reskinned the hand and just placed it in there for fun) Edit; Tweaked the top of the skin. Quote
von*ferret Posted July 19, 2006 Report Posted July 19, 2006 you can shave a couple faces by moving the verts on the top of the cylinder and welding them with one of the side ones. Quote
Minos Posted July 19, 2006 Report Posted July 19, 2006 Not sure where I should post this but I'll post it here anyways. I made a 2d sky and a dome model with a moving clouds texture for my dm_ map. It looks awesome ingame Quote
csharp Posted July 19, 2006 Report Posted July 19, 2006 Hmm.. Picture doesn say much, maybe you can do a short video or something? Quote
Quakis Posted July 19, 2006 Report Posted July 19, 2006 I decided to try again at something different. This is either a stool, or those really small bar tables... or something. Maybe the pole in the middle is too think but I think this is tons better than my first. I'm mainly posting this to get any suggestions how I can improve on my skins on later creations...or anything else that could help. UV Map / Wireframe Quote
Minos Posted July 19, 2006 Report Posted July 19, 2006 I did a short video, uploaded it to youtube and it says the codec isn't compatible Quote
Minos Posted July 19, 2006 Report Posted July 19, 2006 There you go guys It's a little bit choppy but you can get the idea. http://www.youtube.com/watch?v=hDH0fDl5BgY Quote
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