JAL Posted July 4, 2006 Report Posted July 4, 2006 fantastic KoKo So a while back I got inspired by JonM's "The Empire" 3d scene and began working on my own "epic" scene. The scene is supposed to feature a post-apocalyptic landscape with a vault door opening and people just about to come out "beginning a new life" a century after the vault was closed and radiation levels had become lower. (Thus the name "New Beginning"). Here's the concept piece I did for it. (phear my pencil skills) concept and here's how it looks right now: The hill/rock is edgy I know, ill meshsmooth it when the time comes. Quote
Polaris Posted July 4, 2006 Report Posted July 4, 2006 Need's AT-ATs and Ewoks running around. Endor had AT-STs noob :roll: Though I think it looks more like Hoth Quote
ReNo Posted July 4, 2006 Report Posted July 4, 2006 Vault 13 eh I like what I see. Will be nice to see it as part of a larger scene and all skinned up. Quote
General Vivi Posted July 4, 2006 Report Posted July 4, 2006 sweet looking choo choo koko also nice stuff JaL keep up the good work. can't wait to see it skinned Quote
⌐■_■ Posted July 5, 2006 Report Posted July 5, 2006 FFS koko! when is that map going to be released! oh it looks awesome Quote
Minos Posted July 5, 2006 Report Posted July 5, 2006 Nice stuff JAL! There are some glitches on the rocks but they won't be visible when you apply a texture I think. Quote
CyanideCotdPnuts Posted July 6, 2006 Report Posted July 6, 2006 Here's a little something I started very early today for a MGAC at CGtalk.com. It's a mage's familiar. Basically a test for all the entries to test poly usage (800 tri limit) and overall time used. I'd say I've spent about....4 hours on this. Quote
swartsz Posted July 6, 2006 Report Posted July 6, 2006 i really need your help with this one, especially on the texture of the building itself. http://www.swartsz.com/build25.jpg Quote
von*ferret Posted July 6, 2006 Report Posted July 6, 2006 decal the bricks and maybe add some kind of stains at the bottom of the brick wall Quote
swartsz Posted July 6, 2006 Report Posted July 6, 2006 decal the bricks and maybe add some kind of stains at the bottom of the brick wall thanks von*ferret, the first piece of constructive critism i got on this piece, the last hour i have trying to come up with a better texture for the building and made some changes to a older texture, here is the updated building. i hope you will like this one better http://www.swartsz.com/build252.jpg Quote
Wile E. Coyote Posted July 6, 2006 Report Posted July 6, 2006 Assuming its for a World War 2 type of game, shatter the glass. Normally there were hardly any glass windows that were still intact during war-time, so it'd help with the realistic factor, as well as the artistic direction. The brick itself is good, but add variation -- perhaps it went under renovation, and a few new bricks replaced old ones (along the bottom, usually, for reinforcement purposes)? More dirt along the bottom would also be good. Add smoke stains along one wall to indicate a fire had taken place, or even an wall entire wall had been destroyed, showing rebar, beams, and other types of metal reinforcement. It wouldn’t allow the building to be entered, but it’d be more interesting to the player. The overall absence of damage is largely what is a disappointment. Hell, even a crack decal here and there would spice it up. More vibrance to the brick would help (although the brick itself is quite good looking), unless of course you were going for monochromaticity. Just make the model tell a story, and you are set! Quote
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